Page MenuHomeFeedback Tracker

Sounds played via say3d are incredible quiet when being inside vehicles, even open ones
Closed, ResolvedPublic


When you play a sound via say3d and are inside a vehicle, the sound is played _VERY_ quiet and I don't think this is intentional.
I first thought this would be connected to the attenuation type, but the problem persists even on open vehicles like the quadbike.

Switching to third person obviously changes the volume back to normal.


Legacy ID
Have Not Tried
Operating System
Windows 7
Steps To Reproduce

• Get inside a quad in first person
• Use say3d to play a sound from a near object
• Notice that it's very quiet
• Disembark or switch to third person
• Notice that the sound will be WAY louder

Event Timeline

Laxemann edited Steps To Reproduce. (Show Details)Nov 15 2015, 4:43 PM
Laxemann set Category to Sound.
Laxemann set Reproducibility to Have Not Tried.
Laxemann set Severity to None.
Laxemann set Resolution to Open.
Laxemann set Legacy ID to 3987555392.May 8 2016, 1:05 PM
dedmen updated the task description. (Show Details)Aug 14 2020, 1:44 PM
dedmen added a project: Restricted Project.
dedmen edited Steps To Reproduce. (Show Details)
dedmen set Operating System to Windows 7.
Asaayu added a subscriber: Asaayu.Oct 15 2020, 9:24 AM
dedmen set Ref Ticket to AIII-53466.Oct 29 2020, 9:03 AM
dedmen changed the task status from New to Assigned.
dedmen moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.
dedmen claimed this task.Fri, Feb 12, 10:52 AM
dedmen raised the priority of this task from Wishlist to Normal.
dedmen changed the task status from Assigned to Feedback.Fri, Feb 12, 11:14 AM

say3D alt syntax

from say3D [sound, maxDistance, pitch, isSpeech, offset]

just set isSpeech to true, it will as the wiki says

filters are not applied to it (i.e. house or vehicle interior one).

dedmen moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Fri, Feb 12, 12:24 PM
This comment was removed by BIS_fnc_KK.

A duplicate private ticket with information about the fix for this issue is,

This issue can probably be closed as an outdated version of the private ticket.

Asaayu added a comment.EditedFri, Feb 26, 10:32 PM

Issue is fixed and working correctly on development branch in the duplicated private ticket.

dedmen closed this task as Resolved.Fri, Feb 26, 11:06 PM