When I replace the soundpath/file in a weapons "reloadmagazinesound" entry, which should only act as a clientside change, all other clients or the server itself generates a log file saying they are missing this new soundfile. Which is superfluous, since their weapon continues to use the vanilla sound and also plays the vanilla sound for them when I reload my weapon near them. Still, if eveyone has heard a soundfile being played, may it be the new one (on my client end) or the others (Server and all other clients) still there is a log in the RPT file saying its missing that sound from my client.
This makes every soundmod that also changes reload animation sounds an annoying affair for server admins and joining clients.