EDIT: In dev/RC branch only, AI now take long pauses in between each phrase in non-radio chat.
Description
Details
- Legacy ID
- 751938506
- Severity
- None
- Resolution
- Reopened
- Reproducibility
- Always
- Category
- AI Issues
- Have yourself move into battle with a lot of friendly AI squads
- Listen to their broken dialogue
Event Timeline
This problem actually seems to affect all squad radio?
Because if I order AI dudes around, for example order regroup for 2, all I hear is "2" and then about a ten second silence after which the 'radio close' sound is heard (the radio text shows the whole sentence).
The AI never replies.
It does however do what the now telepathic command tells it to.
This also affects the command queue with making it very slow..
I'm on DevBranch, have verified game cache and all that jazz and this has been going on for me since like last Thursday or something.. :(
As well, I've noticed that KBTell conversations are acting a little odd - lip sync seems to stop, randomly. Really hard to reproduce, as it does not happen every time.
Based on H's first note above, I believe this is the same problem as issue #0024437. That is, the missing 'audio' portion of a radio message ... both in campaigns as well as missions with sideRadio, customRadio, etc. In that ticket I've posted more details and re-creation steps.
BIS releasing new terrain but not fixing major bugs. Slowly I lose the desire to play this game or building missions for it.
WAS NOT FIXED
On Dev Build 1.47.131311, this issue (http://feedback.arma3.com/view.php?id=24502) is still present. Check the attachment for easy testing.
Just tried reproducing it on Dev Build 1.47.131311. I can hear every radio message correctly without any issue.
Adam: do you mean you tried the sideRadio test mission? You don't have any issue?
If that's the case I'll record a video.
I was able to reproduce the issue thanks to your well made Repro Mission. The issue has been scheduled for a fix.
And now, not fixed again.. :P
In Dev, obviously.
(tested in SP) this extends to more than AI like once before, anyone reporting a target will say normally via radio 'Contact' after which radio goes dead, then in off-radio you can hear the unit say for example 'sniper' (or whatever the unit/player is reporting) but the distances and the like (like multiple targets: 'sniper AND medic') are left out and a stream of 'Missing word blah blah XMIT' errors are logged in the rpt..
Really close to what was happening when this bug was being reported when I last commented on this ticket..
It's broken again on dev branch without radios. AI now take long pauses in between each word. eg. "contact...rifleman...100 metres...north."