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Vanilla targeting hud for jets stutters on targets that are not local to the client
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Description

It seems the vanilla targeting hud for jets (and more I assume) stutters on targets that are not local to the client, I feel its probably due to some sort of logic using the "simulation" position for the target instead of the "visual" position for the target (getPos vs getPosVisual)

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Ingame UI
Steps To Reproduce
  1. Run up a remote dedicated server instance.
  2. Run up a client and connect to the dedicated server.
  3. Load up included mission and try to lock in to the target via right-click or keybind action for locking target
  4. Observe that the green targeting box and locked diamond have this weird stutter (presumably because of using the wrong positional data?)

Video of the above scenario: https://youtu.be/6JrC3miEwJo?t=13

You can then try the same via singleplayer or a local MP session running the same mission and you WON'T get the stutter in the green targeting hud elements.

Video of doing the same test against a target that is local to the client: https://youtu.be/MkZTSMf0l8U?t=15

Event Timeline

dedmen claimed this task.May 23 2020, 12:43 PM
dedmen changed the task status from New to Acknowledged.
dedmen set Ref Ticket to 52968.
dedmen changed the task status from Acknowledged to Feedback.Oct 13 2020, 2:25 PM

Fixed in 2.00 I think

Seems to be resolved.

Pi closed this task as Resolved.Jun 12 2021, 4:32 PM