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Sound: No new sounds are created when the maximum number of "voices" is reached
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Description

Problem:
In the current configuration, it seems that the playBack of new soundSets (be it soundSetShot/Explosion/for vehicles) is stopped while the maximum amount of "voices" is reached.
This leads to situations in which firing sounds, bullet cracks etc. become silent due to the amount of sounds currently played back.

Suggestion:
If raising the voice count further is no option, it'd be a step forward to implement a system that deletes the oldest sound source rather than preventing a new sound from playing.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Sound
Steps To Reproduce
  1. Load up a scenario with lots of action going on
  2. Listen closely and notice that many sounds simply don't play when all "voices" are used up

(Especially prominent when creating mods that use more soundSets per asset than vanilla does)

This is a video example of bulletCrack sounds stopping to play back once the maximum amount of voices is reached, using a fast-firing mod weapon:
https://www.youtube.com/watch?v=BwwVkg0Zxhw

Event Timeline

Laxemann created this task.Sat, Jan 12, 4:35 PM
GSTAVO added a subscriber: GSTAVO.Tue, Jan 15, 6:59 PM