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Jul 21 2020

gen_henry_arnold edited Additional Information on T152843: Mk14 7.62 mm (Classic) Reload Issue.
Jul 21 2020, 4:08 PM · Arma 3
gen_henry_arnold updated the task description for T152843: Mk14 7.62 mm (Classic) Reload Issue.
Jul 21 2020, 4:06 PM · Arma 3
LaurendeSouza added a comment to T145065: SPAM.
Jul 21 2020, 12:58 PM · Arma 3
dedmen closed T82786: [RC] AI voice chat is broken as Resolved.
Jul 21 2020, 12:08 PM · Arma 3
dedmen closed T82869: Scripted radio messages are spoken locally - breaks all voice acting. as Resolved.
Jul 21 2020, 12:08 PM · Arma 3
mickeymen added a comment to T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.

its a config tweak and is per weapon class. reyhard could do it in A3 itself if he agrees.

Jul 21 2020, 2:02 AM · Arma 3
ansin11 created T152847: Simple Object Train Wrecks become invisible.
Jul 21 2020, 1:31 AM · Arma 3

Jul 20 2020

LSValmont added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

By things you mean the vehicle being tracked by the missile? Or the object that the missile is going towards? Because the bad things here are two: That the missile looses track a of target just because you lowered your viewdistance and the fact that if you shoot your rocket towards an object if you reduce your viewdistance the missile just goes randomly anywhere instead of the original direction of said object. If the missile looses an object it just needs to continue going straight towards the last known position of said object or the direction it was fired at and not any random direction or perhaps position [0,0,0].

Jul 20 2020, 10:19 PM · Arma 3
gen_henry_arnold created T152843: Mk14 7.62 mm (Classic) Reload Issue.
Jul 20 2020, 10:16 PM · Arma 3
mickeymen updated subscribers of T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@Leopard20 Ok thanks i will try.

Jul 20 2020, 7:40 PM · Arma 3
Leopard20 added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@mickeymen
If you want the missile to "run out of fuel", change the thrustTime parameter, similar to how I changed the timeToLive parameter in the above code (though I'm not sure if it works for guided missiles).

Jul 20 2020, 5:57 PM · Arma 3
alexarendse added a comment to T68216: Some of magazines weren't stored in soldier Vest or Uniform? - Soldier are having too much equipment.
Jul 20 2020, 5:37 PM · Arma 3
jonneyboy12c created T152839: Old man l'ensemble ending - Nothing happens after putting the counter agent in the van.
Jul 20 2020, 5:02 PM · Arma 3
mickeymen edited Additional Information on T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Jul 20 2020, 4:50 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

I would like to create a simulation of the loss of fuel from a missile, so that after 22 seconds of flight, the missile falls to the ground, using the current inertia of its flight

Jul 20 2020, 4:45 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

If you want those features, you can do it yourself by creating a mod for it

Jul 20 2020, 4:40 PM · Arma 3
mickeymen updated subscribers of T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Dear @dedmen ! why don't you understand me. I speak in plain language.

Jul 20 2020, 4:32 PM · Arma 3
Leopard20 added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

@mickeymen
As Dedmen said, the missile's flight pattern is very close to a real life missile, and given the fact that Arma is a milsim, those changes are not needed.

Jul 20 2020, 3:42 PM · Arma 3
dedmen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Why would she ever need a lifetime? Real Missile won't auto-explode senselessly, if it already capture target and was launched.
The cost of one Javelin rocket is about 80 thousand US dollars!

Jul 20 2020, 12:35 PM · Arma 3
dedmen added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

Also keep in mind setFeatureType might make things render and visible even outside of any view distance setting.

Jul 20 2020, 12:10 PM · Arma 3
dedmen claimed T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.
Jul 20 2020, 11:16 AM · Arma 3

Jul 19 2020

Freddo3000 added a comment to T82608: UGL Smoke Grenades are too bouncy..

This simple config patch fixes the issue.

class CfgAmmo {
	class SmokeShell;
Jul 19 2020, 11:28 PM · Arma 3
BIS_fnc_KK added a comment to T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.

all vector commands

Jul 19 2020, 9:48 PM · Arma 3
Leopard20 added a comment to T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.

@BIS_fnc_KK
Is vectorAdd supported too? I didn't see the change note on the wiki (only vectorDiff is mentioned):
https://community.bistudio.com/wiki/vectorAdd
https://community.bistudio.com/wiki/vectorDiff

Jul 19 2020, 8:59 PM · Arma 3
Leopard20 added a comment to T152657: [Feature Request] New vector operation command: VectorCos2D.

[1,1] vectorCos [1,1] = 1
[1,1,1] vectorCos [1,1,0] = 0.816497

You can resize any 3d vector prior to operation https://community.bistudio.com/wiki/resize the resizing is lightning fast

Jul 19 2020, 8:57 PM · Arma 3
kju-PvPscene added a comment to T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.

its a config tweak and is per weapon class. reyhard could do it in A3 itself if he agrees. otherwise you need to make your own mod, or script it with setWeaponReloadingTime

Jul 19 2020, 8:39 PM · Arma 3
BIS_fnc_KK edited Additional Information on T152820: elseif command.
Jul 19 2020, 8:33 PM · Arma 3
BIS_fnc_KK added a comment to T152657: [Feature Request] New vector operation command: VectorCos2D.

You can resize any 3d vector prior to operation https://community.bistudio.com/wiki/resize the resizing is lightning fast

Jul 19 2020, 8:09 PM · Arma 3
BIS_fnc_KK closed T152820: elseif command as Resolved.
Jul 19 2020, 8:07 PM · Arma 3
LouMontana created T152820: elseif command.
Jul 19 2020, 7:03 PM · Arma 3
Leopard20 added a comment to T152657: [Feature Request] New vector operation command: VectorCos2D.

@BIS_fnc_KK
Thank you, but just a question (this question applies to all of my requests but I'm asking just one here).

Jul 19 2020, 6:56 PM · Arma 3
BIS_fnc_KK closed T66917: Please add localNamespace (for MP security) as Resolved.
Jul 19 2020, 6:23 PM · Arma 3
BIS_fnc_KK closed T83862: SupportInfo command, Missing information about the return type as Resolved.
Jul 19 2020, 6:22 PM · Arma 3
BIS_fnc_KK added a comment to T83862: SupportInfo command, Missing information about the return type.

1.99.146528 i:<command> filter

Jul 19 2020, 6:22 PM · Arma 3
BIS_fnc_KK closed T64965: Boolean equaling is not working as Resolved.
Jul 19 2020, 6:20 PM · Arma 3
BIS_fnc_KK added a comment to T64965: Boolean equaling is not working.

1.99.146526

Jul 19 2020, 6:20 PM · Arma 3
BIS_fnc_KK closed T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D as Resolved.
Jul 19 2020, 6:19 PM · Arma 3
BIS_fnc_KK added a comment to T152659: [Feature Request] New vector operation commands: vectorDiff2D/vectorAdd2D.

Added support for 2d vectors in 1.99.146539

Jul 19 2020, 6:19 PM · Arma 3
BIS_fnc_KK closed T152657: [Feature Request] New vector operation command: VectorCos2D as Resolved.
Jul 19 2020, 6:18 PM · Arma 3
BIS_fnc_KK added a comment to T152657: [Feature Request] New vector operation command: VectorCos2D.

Added support for 2d vectors in 1.99.146539

Jul 19 2020, 6:18 PM · Arma 3
BIS_fnc_KK closed T152658: [Feature Request] New vector operation command: vectorFromTo2D as Resolved.
Jul 19 2020, 6:18 PM · Arma 3
BIS_fnc_KK added a comment to T152658: [Feature Request] New vector operation command: vectorFromTo2D.

Added support for 2d vectors in 1.99.146539

Jul 19 2020, 6:18 PM · Arma 3
LSValmont added a comment to T66917: Please add localNamespace (for MP security).

Thank you KK! This is very useful!

Jul 19 2020, 6:12 PM · Arma 3
BIS_fnc_KK closed T152762: [BUG] SQF command cadetMode always true as Resolved.
Jul 19 2020, 6:10 PM · Arma 3
BIS_fnc_KK added a comment to T152762: [BUG] SQF command cadetMode always true.

Not a bug, updated https://community.bistudio.com/wiki/cadetMode

Jul 19 2020, 6:10 PM · Arma 3
mickeymen added a comment to T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.

@kju-PvPscene Thanks, but as far as I understand aiFireRate for all weapons. I in turn bringing up the only AI-Titan launcher theme.
Unfortunately, I have no opportunity and no desire to edit every mission that I play, every soldier, it will make the game hell.

Jul 19 2020, 2:27 PM · Arma 3

Jul 18 2020

mickeymen updated the task description for T152800: UGL (40 mm Grenade Round) has no stripe-indicator in UI, when loaded..
Jul 18 2020, 9:57 PM · Arma 3
mickeymen created T152800: UGL (40 mm Grenade Round) has no stripe-indicator in UI, when loaded..
Jul 18 2020, 9:57 PM · Arma 3
TRAGER created T152797: [Land_BarGate_F], [Land_BarGate_01_open_F], [Land_RoadBarrier_01_F] wrong translated on russian.
Jul 18 2020, 2:28 PM · Arma 3
Manta-Avoid created T152794: ARMA3 fails to correctly detect known working USB devices.
Jul 18 2020, 9:59 AM · Arma 3
kju-PvPscene added a comment to T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.

this should be tweakable via config parameter https://community.bistudio.com/wiki/CfgWeapons_Config_Reference#aiRateOfFire.3D5.0

Jul 18 2020, 5:55 AM · Arma 3
Leopard20 created T152790: [Feature Request] New scripting commands to return the unit's current gesture.
Jul 18 2020, 3:35 AM · Arma 3
KokaKola created T152786: EventHandler AnimChanged for Gestures.
Jul 18 2020, 12:23 AM · Arma 3

Jul 17 2020

Freddo3000 updated the task description for T152784: FIA and Syndikat M2 tripod mixed up classnames.
Jul 17 2020, 11:57 PM · Arma 3
Freddo3000 created T152784: FIA and Syndikat M2 tripod mixed up classnames.
Jul 17 2020, 11:57 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

how you can see - https://www.youtube.com/watch?v=hYGHaXc0_gk&feature=youtu.be

Jul 17 2020, 7:49 PM · Arma 3
Alexis_74 added a comment to T78273: RscMapControl does not work with RscControlsGroup.

Doesn't work in 1.98

Jul 17 2020, 7:45 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

I used a stopwatch and watched my video again! The missile auto-explodes at 22 seconds! Try it yourself! 22 seconds - where does this number come from? Why is it needed? So this is not enough!

Jul 17 2020, 7:44 PM · Arma 3
mickeymen updated the task description for T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.
Jul 17 2020, 7:33 PM · Arma 3
mickeymen added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Hey hi Glad that feedback operative works/

Jul 17 2020, 7:31 PM · Arma 3
maxiicollio created T152779: No inicia el juego.
Jul 17 2020, 7:29 PM · Arma 3
dedmen assigned T139588: ctrlStructuredText Wrong Color Format to BIS_fnc_KK.
Jul 17 2020, 2:33 PM · Arma 3
dedmen merged task T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText into T139588: ctrlStructuredText Wrong Color Format.
Jul 17 2020, 2:33 PM · Arma 3
dedmen merged T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText into T139588: ctrlStructuredText Wrong Color Format.
Jul 17 2020, 2:33 PM · Arma 3
R3vo added a comment to T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText.

Duplicate of https://feedback.bistudio.com/T139588

Jul 17 2020, 2:32 PM · Arma 3
R3vo updated the task description for T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText.
Jul 17 2020, 12:46 PM · Arma 3
BIS_fnc_KK claimed T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText.
Jul 17 2020, 12:18 PM · Arma 3
R3vo created T152776: >Wrong color format< rpt spam caused by >colorLink = "";< property inside of ctrlStructuredText.
Jul 17 2020, 12:02 PM · Arma 3
BIS_fnc_KK claimed T152762: [BUG] SQF command cadetMode always true.
Jul 17 2020, 7:43 AM · Arma 3
dejaolsone added a comment to T150705: OBJECT setVariable NIL does not delete variables.
Jul 17 2020, 5:17 AM · Arma 3

Jul 16 2020

kju-PvPscene created T152762: [BUG] SQF command cadetMode always true.
Jul 16 2020, 5:34 PM · Arma 3
ValentinBcn created T152755: crash in games .
Jul 16 2020, 1:42 PM · Arma 3
TRAGER created T152754: [Land_File_F] Russian translation error.
Jul 16 2020, 1:38 PM · Arma 3
Leopard20 added a comment to T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.

Are you sure you're not using any mods that can break this? Everything works normally on the latest dev build (I shot a Titan AT in the air, and it exploded after 22 seconds), so either your issue has already been fixed, or is invalid (I think the latter is more likely)

Jul 16 2020, 12:50 PM · Arma 3
TheArcticButteredSloth renamed T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module. from Problem with AI pathfinding near buildings replaced using the hide terrain objects module. to Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up).
Jul 16 2020, 7:06 AM · Arma 3

Jul 15 2020

mickeymen edited Additional Information on T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Jul 15 2020, 9:08 PM · Arma 3
mickeymen edited Additional Information on T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Jul 15 2020, 9:08 PM · Arma 3
mickeymen created T152723: AT-Missile of Titan-Launcher self-explodes in the air, before it hits the target.
Jul 15 2020, 8:18 PM · Arma 3
Fourty7 added a comment to T151139: Smoke Removal via Semi-Transparent Material(s).

Glad to hear. Hopefully the compromise isn't too bad!

Jul 15 2020, 5:29 PM · Arma 3
Tequiller edited Additional Information on T150806: Respawn delay annoyed when Game starting (also when Join In Progress?).
Jul 15 2020, 4:36 PM · Arma 3
iV-Ghost added a comment to T151487: arsenalRestrictedItems.

Is it not possible to ask if an item is listed in this array while arsenal is open?
And if is listed then don't show and don't make it chooseable in any case.

Jul 15 2020, 4:11 PM · Arma 3
dedmen closed T82584: The same description.ext class is parsed 3 times on dedi and 7 (!!!!) times on client as Resolved.
Jul 15 2020, 12:23 PM · Arma 3
dedmen changed the status of T77179: Cannot use included mission params in MP from Acknowledged to Feedback.
Jul 15 2020, 12:23 PM · Arma 3
dedmen added a comment to T77179: Cannot use included mission params in MP.

Fixed in this/next weeks dev branch

Jul 15 2020, 12:23 PM · Arma 3
dedmen merged T152221: #include "\a3\..." in Description.ext not functional into T77179: Cannot use included mission params in MP.
Jul 15 2020, 12:22 PM · Arma 3
dedmen merged task T152221: #include "\a3\..." in Description.ext not functional into T77179: Cannot use included mission params in MP.
Jul 15 2020, 12:22 PM · Arma 3
dedmen changed the status of T150414: Linux DS is handling squad xml differently compared to Windows, missing capability from New to Feedback.
Jul 15 2020, 12:21 PM · Arma 3
dedmen claimed T148574: Arma 3 Eden Editor compositons can not be saved.
Jul 15 2020, 11:37 AM · Arma 3
dedmen closed T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed) as Resolved.
Jul 15 2020, 11:27 AM · Arma 3
dedmen closed T76339: FIXED: AI can detect laser designator target without any suitable equipment as Resolved.
Jul 15 2020, 11:27 AM · Arma 3
dedmen closed T81485: [Fixed] Weapon sounds need to be louder when fired indoors as Resolved.
Jul 15 2020, 11:27 AM · Arma 3
dedmen closed T84754: I fixed the 0x0000005 error, none of the fixes on your site worked, or the support. as Resolved.
Jul 15 2020, 11:27 AM · Arma 3
dedmen closed T82746: Blocked loading of file 'C:\Windows\SysWOW64\PCProtect.dll' *FIXED!!!* as Resolved.
Jul 15 2020, 11:27 AM · Arma 3
dedmen closed T83459: FIXED: When crouched or prone, lowering binoculars leads to swapping to primary weapon, lowering that, then swapping back to binoculars as Resolved.
Jul 15 2020, 11:26 AM · Arma 3
dedmen closed T116866: [FIXED] Arma 3 - Backpack/Car Exploit [Heavy Impact on MP] as Resolved.
Jul 15 2020, 11:26 AM · Arma 3
dedmen closed T85547: FIXED: Low stamina breathing sound pauses when weapon is deployed as Resolved.
Jul 15 2020, 11:25 AM · Arma 3
dedmen closed T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa as Resolved.
Jul 15 2020, 11:25 AM · Arma 3
dedmen closed T124510: [Fixed] Dev 1.69.141382: Preatorian shooting sound missing as Resolved.
Jul 15 2020, 11:25 AM · Arma 3
dedmen closed T126004: [FIXED] Blackfoot crash with pilot controlled pylons as Resolved.
Jul 15 2020, 11:25 AM · Arma 3
dedmen closed T67460: fixed as Resolved.
Jul 15 2020, 11:25 AM · Arma 3