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TheArcticButteredSloth (Jeff)
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Jun 13 2020, 6:29 PM (201 w, 4 d)

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Nov 13 2020

TheArcticButteredSloth changed Severity from severity:tweak to severity:major on T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module..
Nov 13 2020, 7:07 PM · Arma 3

Aug 20 2020

TheArcticButteredSloth changed Reproducibility from reproducibility:sometimes to reproducibility:always on T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module..
Aug 20 2020, 2:20 AM · Arma 3
TheArcticButteredSloth renamed T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module. from Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up) to Problem with AI pathfinding near buildings replaced using the hide terrain objects module..
Aug 20 2020, 2:17 AM · Arma 3

Jul 16 2020

TheArcticButteredSloth renamed T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module. from Problem with AI pathfinding near buildings replaced using the hide terrain objects module. to Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up).
Jul 16 2020, 7:06 AM · Arma 3

Jul 4 2020

TheArcticButteredSloth created T152369: Problem with AI pathfinding near buildings replaced using the hide terrain objects module..
Jul 4 2020, 2:11 AM · Arma 3

Jun 24 2020

TheArcticButteredSloth added a comment to T151780: Issue with AI pathfinding near buildings replaced using the hide terrain objects module..

Thank you for the response! I have retested the scenario with CBA removed and minor changes. I made myself the leader of the AI fireteam and gave them a waypoint to move inside the livonian building that replaced the Altis building using the hide object module. I then experienced similar behavior with AI walking through the walls or not attempting to move inside. I then move the house a few meters back, away from the module and they have no issues. This has also been replicated with buildings from the Global Mobilization DLC. Let me know if you need any more information or would rather have me create a new task.

Jun 24 2020, 6:26 PM · Arma 3

Jun 13 2020

TheArcticButteredSloth created T151780: Issue with AI pathfinding near buildings replaced using the hide terrain objects module..
Jun 13 2020, 6:51 PM · Arma 3