When I used the hide object module in the editor to hide a building on Altis and placed a building from Livonia in its place, the AI would often walk through the walls or would not attempt to garrison the newly placed building if commanded to move inside the building. Worth noting, the walls they were walking through were the locations of the previous building's entrances. However, if I moved the Livonian building a few meters back, away from the hide objects module, the AI had no trouble moving inside. I'm using Version 1.98, with all DLCs and no mods enabled. This has also been replicated using building from Global Mobilization as a replacement as well.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 1909
- Category
- AI Pathfinding / Motion
AI fireteam is placed with myself as squad leader. Altis building is hidden using hide terrain objects module. Livonian building placed (Tested with simulation enabled and disabled) where Altis building was previously with similar orientation. I then instruct the AI to move to various locations in the newly placed building. AI either reply, "Negative," to the command or walk through the walls of the building. Then I move the Livonian building a few meters back, away from the hide objects module, the AI had no trouble moving inside. Steps were replicated using buildings from Global Mobilization as replacement structures and it yielded similar results.
Current theory is that AI still recognize hidden building's pathing as the hide terrain objects module only makes the model invisible and disables collision. Request to have module remove map object and associated pathfinding, etc., entirely.