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Problem with AI pathfinding near buildings replaced using the hide terrain objects module.
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Description

When I used the hide object module in the editor to hide a building on Altis and placed a building from Livonia in its place, the AI would often walk through the walls or would not attempt to garrison the newly placed building if commanded to move inside the building. Worth noting, the walls they were walking through were the locations of the previous building's entrances. However, if I moved the Livonian building a few meters back, away from the hide objects module, the AI had no trouble moving inside. I'm using Version 1.98, with all DLCs and no mods enabled. This has also been replicated using building from Global Mobilization as a replacement as well.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
1909
Category
AI Pathfinding / Motion
Steps To Reproduce

AI fireteam is placed with myself as squad leader. Altis building is hidden using hide terrain objects module. Livonian building placed (Tested with simulation enabled and disabled) where Altis building was previously with similar orientation. I then instruct the AI to move to various locations in the newly placed building. AI either reply, "Negative," to the command or walk through the walls of the building. Then I move the Livonian building a few meters back, away from the hide objects module, the AI had no trouble moving inside. Steps were replicated using buildings from Global Mobilization as replacement structures and it yielded similar results.

Additional Information

Current theory is that AI still recognize hidden building's pathing as the hide terrain objects module only makes the model invisible and disables collision. Request to have module remove map object and associated pathfinding, etc., entirely.

Event Timeline

TheArcticButteredSloth renamed this task from Problem with AI pathfinding near buildings replaced using the hide terrain objects module. to Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up).Jul 16 2020, 7:05 AM
This comment was removed by Dwarden.
This comment was removed by Dwarden.
TheArcticButteredSloth renamed this task from Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up) to Problem with AI pathfinding near buildings replaced using the hide terrain objects module..Aug 20 2020, 2:16 AM
TheArcticButteredSloth updated the task description. (Show Details)
TheArcticButteredSloth edited Additional Information. (Show Details)
TheArcticButteredSloth changed Reproducibility from Sometimes to Always.Aug 20 2020, 2:19 AM
TheArcticButteredSloth changed Severity from Tweak to Major.Nov 13 2020, 7:07 PM
TheArcticButteredSloth edited Additional Information. (Show Details)