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Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up)
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Description

When I used the hide object module in the editor to hide a building on Altis and placed a building from Livonia in its place, the AI would often walk through the walls or would not attempt to garrison the newly placed building if commanded to move inside the building . However, if I moved the Livonian building a few meters back, away from the hide objects module, the AI had no trouble moving inside. I'm using Version 1.98, with all DLCs and no mods enabled. This has also been replicated using building from Global Mobilization as a replacement as well.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Operating System Version
1909
Category
AI Pathfinding / Motion
Steps To Reproduce

AI fireteam is placed with myself as squad leader. Altis building is hidden using hide terrain objects module. Livonian building placed (Tested with simulation enabled and disabled) where Altis building was previously with similar orientation. I then instruct the AI to move to various locations in the newly placed building. AI either reply, "Negative," to the command or walk through the walls of the building. Then I move the Livonian building a few meters back, away from the hide objects module, the AI had no trouble moving inside. Steps were replicated using buildings from Global Mobilization as replacement structures and it yielded similar results.

Additional Information

Current theory is that AI still recognize hidden building's pathing as the hide terrain objects module only makes the model invisible and disables collision. This is a follow up to T151780 with all mods removed, if someone would rather continue the discussion there, please let me know and I will gladly remove this task.

Event Timeline

TheArcticButteredSloth renamed this task from Problem with AI pathfinding near buildings replaced using the hide terrain objects module. to Problem with AI pathfinding near buildings replaced using the hide terrain objects module. (Follow up).Thu, Jul 16, 7:05 AM
This comment was removed by Dwarden.
This comment was removed by Dwarden.