2D vector operations are just as important as the 3D ones and having individual commands for them is very useful for faster vector operations.
Command syntax:
vector1 vectorDiff2D/vectorAdd2D vector2 vector1: 2D or 3D vector (Z component is ignored) vector2: 2D or 3D vector (Z component is ignored) return: 3D vector with Z=0
Example of usage: vector operations on UI elements or map.