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FIXED: Low stamina breathing sound pauses when weapon is deployed
Closed, ResolvedPublic


When the player is at very low stamina, a breathing sound effect is played.

OBS: If the player has low stamina and can hear the breathing effect, then deploys his weapon (on bipod or object), the breathing sound stops. When the player undeploys the weapon, the breathing sound resumes if the player hasn't recovered enough stamina for the effect to stop. The sound also resumes automatically after several seconds.

EXP: Breathing sound should continue even when weapon is deployed. The need to breath is not related to weapon deployment.


Legacy ID
Operating System
Windows 7
Steps To Reproduce
  1. In any mission, as a soldier unit, become severely fatigued. Heavy breathing sound will start.
  2. Deploy the player's weapon, either on the ground or on an object. Notice breathing sound stops.
  3. Undeploy the player's weapon. Notice breathing sound resume.
Additional Information

Tested in stable build 1.54.133741

Event Timeline

ceeeb edited Steps To Reproduce. (Show Details)Dec 29 2015, 2:14 AM
ceeeb edited Additional Information. (Show Details)
ceeeb set Category to Fatigue.
ceeeb set Reproducibility to Always.
ceeeb set Severity to None.
ceeeb set Resolution to Open.
ceeeb set Legacy ID to 3887527348.May 8 2016, 1:23 PM
Bohemia added a subscriber: ceeeb.Dec 29 2015, 2:14 AM
ceeeb added a comment.Aug 21 2016, 3:05 AM

Resolved in dev build 1.65.138014 :)

ceeeb renamed this task from Low stamina breathing sound pauses when weapon is deployed to FIXED: Low stamina breathing sound pauses when weapon is deployed.Aug 21 2016, 3:05 AM
ceeeb updated the task description. (Show Details)
ceeeb edited Steps To Reproduce. (Show Details)
ceeeb set Operating System to Windows 7.
dedmen closed this task as Resolved.Jul 15 2020, 11:25 AM
dedmen claimed this task.