When we start a game with a Respawn Delay, all players have to wait before start the game uselessly.
I supposed sentence is the same for Join In Progress players.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 8 x64
- Operating System Version
- 1.98.146373
- Category
- Scripting
Steps To Reproduce
In Multiplayer / Attributes (sorry if approximate names, my game is in French), Respawn part :
Place a playable unit
RespawnTemplates -> check only: MenuPosition
RespawnDelay = 00:10:00 (if you are not patient, put 00:00:10 ;) )
Additional Information
To avoid this waiting time, I put in [initPlayerLocal.sqf]:
/* **** Made by Tequiller **** */ [] spawn { //Intantaneous Respawn at Join In Progress waitUntil{lbSize (findDisplay 12 displayCtrl 88808) != 0};//in multiplayer this code is not always functional to avoid player to push [Repawn] button. setPlayerRespawnTime -1; //If we wish to interact with player unit at starting game, we need to wait several times, just like this example : waitUntil{playerRespawnTime==-1}; waitUntil{player == player}; player setDir (switch side player do{ case west: {0}; case east: {180}; case independent: {90}; default {270}; }); };
Event Timeline
Comment Actions
This can be avoided using the description.ext -> respawnonstart https://community.bistudio.com/wiki/Description.ext#respawnOnStart afaik