an elseif command would do wonders!
e.g:
if (damage player < 0.1) then { hint "tis but a scratch!"; } elseif (damage player < 0.5) then { hint "ouch."; } elseif (damage player < 0.9) then { hint "badly hurt"; } else { hint "dieded"; };
an elseif command would do wonders!
e.g:
if (damage player < 0.1) then { hint "tis but a scratch!"; } elseif (damage player < 0.5) then { hint "ouch."; } elseif (damage player < 0.9) then { hint "badly hurt"; } else { hint "dieded"; };
not feasible with current sqf implementation