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Apr 16 2023

kju-PvPscene added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.
  1. this is not yet in 2.12, correct?
Apr 16 2023, 7:57 AM · Arma 3
crashdome added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

I actually played around a bit more and came up with this example. Note, compileFinal on an array is not working for me (expecting String,Code,Hashmap). See comments in code of what I am having issue with. If I want to make sub classes, I would either have to create each array by hand or through the following unless someone has a better implementation:

Apr 16 2023, 7:18 AM · Arma 3
MaxP added a comment to T171504: A weird GetIn event handlers behaviour.

Not unless you do something wrong. (which is why posting your scripts will help)

Depends on what do you mean under "doing wrong". If it means just creating GetIn EH according to official wiki, and getting weird results, then I don't think I'm doing it wrong :)

Apr 16 2023, 12:03 AM · Arma 3

Apr 15 2023

BIS_fnc_KK closed T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar as Resolved.
Apr 15 2023, 10:29 PM · Arma 3
BIS_fnc_KK added a comment to T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.

This is the correct behaviour as you are trying to add entity event handler to projectile https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Projectile_Event_Handlers

Apr 15 2023, 10:29 PM · Arma 3
crashdome added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

I really like this. I had already implemented using hashmaps in an OO type fashion for a project but, the main purpose was for inheritance. I am looking at changing up my project and seeing the pros/cons of using this. I like a lot of the features such as constructor/destructor and the sealed option. However, looking at my project and what I would have to change or add I run into a big con. Class definitions. I cant see a clean way to provide a simple base class and inherit from it without duplicating a bunch of class def arrays everywhere. That, or handling inserting new properties or methods to the def array in code which can break very easily. I'd type up an example but, it would become a much longer post. I hope you understand what I mean by an explosion of definitions could occur in a project. A proposed simple solution might be to allow using a hashmap as an alt definition

createhashmapobject (_baseClass merge [_newClass, true]) //true means can overwrite existing but only if valid as already implemented (e.g. not compileFinal'd, sealed, etc..)

Although child classes would be less bulky (only overriding whats needed), an even cleaner way to do it is to have class definitions in a config file and use the #str property as the type name. Reading from config can be done in a self-implemented function but, to have it natively would be awesome.

Apr 15 2023, 9:33 PM · Arma 3
Leopard20 created T171609: Animations with source=time are still played on objects with no simulation.
Apr 15 2023, 6:59 PM · Arma 3
Leopard20 added a comment to T171504: A weird GetIn event handlers behaviour.

Well you can post your entire mission with all the scripts so the devs can investigate the scripts directly.

Apr 15 2023, 6:56 PM · Arma 3
MaxP added a comment to T171504: A weird GetIn event handlers behaviour.

Cannot happen by design, you can prove the engine wrong by adding a repro to this ticket.

Unfortunately, I have no enough skills to reproduce it in editor, it can only be reproduced in my mission, and I understand that it would be very hard for devs to reproduce it without knowing such info.

Apr 15 2023, 5:33 PM · Arma 3
h- updated the task description for T171589: Some sounds are not played from beyond terrain view distance.
Apr 15 2023, 4:54 PM · Arma 3
RicHornet added a comment to T150652: I can't call for insurgent teams in old man.

Thanks for the suggestion Surge_Stamina. I will definitely try it!

Apr 15 2023, 2:10 PM · Arma 3
Surge_Stamina added a comment to T150652: I can't call for insurgent teams in old man.

I Know this tread might be a bit old but i recently found a workaround to the "0 insurgents to call" issue :

Apr 15 2023, 1:24 PM · Arma 3
kju-PvPscene created T171599: [Feature Request] Add scripting command vehicleRole.
Apr 15 2023, 10:42 AM · Arma 3
phathai8tuantuoi added a comment to T171504: A weird GetIn event handlers behaviour.
Apr 15 2023, 10:12 AM · Arma 3
phathai8tuantuoi added a comment to T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.
Apr 15 2023, 10:10 AM · Arma 3
phathai8tuantuoi added a comment to T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.
Apr 15 2023, 10:10 AM · Arma 3
h- created T171589: Some sounds are not played from beyond terrain view distance.
Apr 15 2023, 8:59 AM · Arma 3
BIS_fnc_KK added a comment to T171504: A weird GetIn event handlers behaviour.

Are you saying _unit becomes a number? Cannot happen by design, you can prove the engine wrong by adding a repro to this ticket.

Apr 15 2023, 8:28 AM · Arma 3
kgxs65633 added a comment to T171477: Artillery Computers upgrades.
Apr 15 2023, 6:56 AM · Arma 3
Ron4Swat changed Operating System from os:w10x64 to os:w7x64 on T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.
Apr 15 2023, 5:36 AM · Arma 3
Ron4Swat created T171586: [DEV] 'unknown enum value "local"' error when calling BIS_fnc_objectVar.
Apr 15 2023, 5:36 AM · Arma 3
Bacardi added a comment to T126282: Blackfish engine 100% glitch.

This bug still exist.
I found one explanation for this problem, it maybe have to do with group and group leader "command" ?? Not 100% sure.

Apr 15 2023, 12:54 AM · Arma 3

Apr 14 2023

Topcer88_Soft_Slot added a comment to T171460: isTurnedOut returns false when turned out in Offroad.
Apr 14 2023, 7:45 PM · Arma 3
SaMatra added a comment to T171260: A command to return vehicle that backpack is assembled to.

Once again I had a need for this command, trying to make a hack fix to fix broken remote control (if somebody disassembles drone you're controlling, your player always remains in vehicle for everyone except you) I need to find a vehicle that backpack assembles to on "WeaponDisassembled" event handler, so I can broadcast it to players that used to control this drone, to do a hack to fix their broken state. Turns out in some locality combinations none of allObjects combinations work if you do _backpack == objectParent _x check on each. Yes I shouldn't be doing this hack fix in a first place but I can't wait months for something to get fixed and be available on stable. Though same could be said about this command too.

Apr 14 2023, 1:23 PM · Arma 3
rahul1234 added a comment to T171504: A weird GetIn event handlers behaviour.
Apr 14 2023, 9:21 AM · Arma 3
BIS_fnc_KK claimed T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Apr 14 2023, 7:58 AM · Arma 3
BIS_fnc_KK claimed T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.
Apr 14 2023, 7:56 AM · Arma 3
SaMatra added a comment to T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.

PLZ FIX

Apr 14 2023, 7:36 AM · Arma 3
Topcer88GampangJP added a comment to T171561: AI fired SACLOS missiles don't lose target track after gunner dies.
Apr 14 2023, 7:36 AM · Arma 3
kepalabergetarcity added a comment to T123829: Repair trucks can't repair if target vehicle crew has more than one player.
Apr 14 2023, 7:29 AM · Arma 3
SuicideKing changed Category from category:general to category:aiaimingshooting on T171561: AI fired SACLOS missiles don't lose target track after gunner dies.
Apr 14 2023, 7:27 AM · Arma 3
SuicideKing created T171561: AI fired SACLOS missiles don't lose target track after gunner dies.
Apr 14 2023, 7:25 AM · Arma 3
SaMatra added a comment to T171307: Stackable JIP queue for entities with remoteExec.

Thought that having a getter to return JIP queue attached to an entity will be useful too:
ARRAY = getRemoteExecutedJIP ENTITY which will return array of JIP handles that match this vehicle

Apr 14 2023, 6:28 AM
SaMatra added a comment to T171524: [Request] Multi-area variant of inArea/inAreaArray.

I have a need for such command too, comparing unit and even units against list of areas is what I constantly do in my mission.

Apr 14 2023, 4:37 AM · Arma 3

Apr 13 2023

Undeceived added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Hi, do I understand it correctly that this comes with the next update? Or is it not sure yet? (sorry, no feedback tracker pro)

Apr 13 2023, 10:21 PM · Arma 3
RED.Misfit merged task T171551: ArmAVision from "building mode" should not render character 3D model (IA or not) into T171552: ArmAVision from "building mode" should not render character 3D model (IA or not).
Apr 13 2023, 10:17 PM · Arma 3
RED.Misfit created T171551: ArmAVision from "building mode" should not render character 3D model (IA or not).
Apr 13 2023, 10:13 PM · Arma 3
R3vo closed T163653: [Request] getTowParent command as Resolved.
Apr 13 2023, 7:51 PM · Arma 3
R3vo closed T163769: setTowParent doesn't work properly on the Hatchback as Resolved.
Apr 13 2023, 7:49 PM · Arma 3
R3vo closed T163667: Last visible menu item in inventory is not selectable (after scroll wheel use) as Resolved.
Apr 13 2023, 7:48 PM · Arma 3
R3vo closed T159245: Vehicle radio antennas behave strangely under acceleration as Resolved.
Apr 13 2023, 7:48 PM · Arma 3 Creator DLC - CSLA Iron Curtain
R3vo closed T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment as Resolved.
Apr 13 2023, 7:47 PM · Arma 3
NikkoJT added a comment to T163653: [Request] getTowParent command.

Present and correct in 2.12.

Apr 13 2023, 5:15 PM · Arma 3
NikkoJT created T171524: [Request] Multi-area variant of inArea/inAreaArray.
Apr 13 2023, 5:08 PM · Arma 3
crankki1 added a comment to T171473: Arma crash "DX11 ERROR: CREATETEXTURE FAILED: E_OUTOFMEMORY".

It looks like i solved my issue by my self.

Apr 13 2023, 5:03 PM · Arma 3
Topcer88_ added a comment to T171396: (Script Command Request) Add getter for particleArray - counterpart to setParticleParams.
Apr 13 2023, 3:27 PM · Arma 3
Henne added a comment to T119475: setUnitLoadout mess ammocount.

The error is still persistent.
Is there any news on this?

Apr 13 2023, 2:29 PM · Arma 3
veteran29 renamed T171518: Feature request - Add `customWaypointDirection` animation source from Feature request - Add custom customWaypointDirection animation source to Feature request - Add `customWaypointDirection` animation source.
Apr 13 2023, 10:46 AM · Arma 3
veteran29 created T171518: Feature request - Add `customWaypointDirection` animation source.
Apr 13 2023, 10:41 AM · Arma 3
somef added a comment to T171421: Special Operations Vest is just showing the holster.

Thanks! Some interesting creative ideas from papa's burgeria and everyone is responding.

Apr 13 2023, 9:23 AM · Arma 3 Creator DLC - Global Mobilization

Apr 12 2023

camerondiazisthename12345 added a comment to T171504: A weird GetIn event handlers behaviour.
Apr 12 2023, 11:23 PM · Arma 3
camerondiazisthename12345 added a comment to T171344: Vehicle state transition failure during locality change.
Apr 12 2023, 11:22 PM · Arma 3
MaxP created T171504: A weird GetIn event handlers behaviour.
Apr 12 2023, 6:44 PM · Arma 3
ampersand38 created T171502: shownCuratorClock - script command request.
Apr 12 2023, 4:15 PM · Arma 3
CK updated the task description for T171500: 0xC0000005- STATUS_ACCESS_VIOLATION.
Apr 12 2023, 1:37 PM · Arma 3
CK added a comment to T171500: 0xC0000005- STATUS_ACCESS_VIOLATION.

Apr 12 2023, 1:29 PM · Arma 3
CK created T171500: 0xC0000005- STATUS_ACCESS_VIOLATION.
Apr 12 2023, 1:27 PM · Arma 3
R3vo created T171498: Alt. syntax for parseNumber.
Apr 12 2023, 12:47 PM · Arma 3
dkdinhtienhoang added a comment to T171346: diag_captureSlowFrame not logging to file on dedicated server .
Apr 12 2023, 3:42 AM · Arma 3
dkdinhtienhoang added a comment to T171363: keeps crashing.
Apr 12 2023, 3:38 AM · Arma 3

Apr 11 2023

NikkoJT added a comment to T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.

This command was added in 2.12 and is fully functional.

Apr 11 2023, 4:36 PM · Arma 3
kju-PvPscene added a comment to T171222: [Bug] hasDriver=-1 vehicles wont show up in Zeus despite setting scope=2 and scopeCurator=2.

can be closed - seems to be a BI Zeus scenario specific problem. works fine in "normal" Zeus setups

Apr 11 2023, 2:12 PM · Arma 3
TRAGER created T171477: Artillery Computers upgrades.
Apr 11 2023, 3:00 AM · Arma 3
mickeymen updated the task description for T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
Apr 11 2023, 12:04 AM · Arma 3 Creator DLC - Global Mobilization
mickeymen updated the task description for T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
Apr 11 2023, 12:02 AM · Arma 3 Creator DLC - Global Mobilization
mickeymen updated the task description for T171429: Hit of certain projectiles and explosions. FX is not adequate ( Christmas fireworks instead of a realistic burst ).
Apr 11 2023, 12:01 AM · Arma 3 Creator DLC - Global Mobilization

Apr 10 2023

crankki1 created T171473: Arma crash "DX11 ERROR: CREATETEXTURE FAILED: E_OUTOFMEMORY".
Apr 10 2023, 9:39 PM · Arma 3
Cre8or created T171471: Bug: setDamage "useEffects" ignored in serverside execution.
Apr 10 2023, 7:15 PM · Arma 3
BIS_fnc_KK claimed T171460: isTurnedOut returns false when turned out in Offroad.
Apr 10 2023, 11:59 AM · Arma 3
BIS_fnc_KK changed the status of T171418: New entity event handler that fires on inventory slots item changes from New to Feedback.
Apr 10 2023, 11:55 AM · Arma 3
BIS_fnc_KK added a comment to T171418: New entity event handler that fires on inventory slots item changes.

ok next dev

Apr 10 2023, 11:55 AM · Arma 3
pretzelsalienated added a comment to T171363: keeps crashing.
Apr 10 2023, 9:37 AM · Arma 3
pretzelsalienated added a comment to T171375: "Zoom In (Toggle)" settings parameter triggers if player uses "2x Plus/Minus" during optic scope aim.
Apr 10 2023, 9:37 AM · Arma 3
ampersand38 created T171460: isTurnedOut returns false when turned out in Offroad.
Apr 10 2023, 5:02 AM · Arma 3

Apr 9 2023

EL_D148L0 created T171459: Crash when playing in editor while dragging.
Apr 9 2023, 11:11 PM · Arma 3
h- added a comment to T151696: [Feature Request] New eventhandler: WeaponSwitched.

Bump since SlotItemChanged EH is being added.
So no excuses left why not add this and MuzzleSwitched EH (https://feedback.bistudio.com/T151698) ;)

Apr 9 2023, 6:00 AM · Arma 3
SaMatra added a comment to T171418: New entity event handler that fires on inventory slots item changes.

I feel that removing one by one is fine if EH exists. Its not like such removal happens each frame on a 100 units in scripts or in the engine itself, performance difference would be super tiny. Since the engine wasn't designed for such event handlers, this feels like a good solution.

Apr 9 2023, 2:56 AM · Arma 3

Apr 8 2023

BIS_fnc_KK added a comment to T171418: New entity event handler that fires on inventory slots item changes.

Ok added binoculars, but the EH is not firing on removeAssignedItems or removeAllWeapons. One of the solution would be to make engine remove items one by one if EH exists which will slow down the removal process. Not liking this. Ideas?

Apr 8 2023, 10:33 PM · Arma 3
nomisum updated the task description for T171448: CamCommand "Landed" does nothing.
Apr 8 2023, 10:32 PM · Arma 3
nomisum created T171448: CamCommand "Landed" does nothing.
Apr 8 2023, 10:25 PM · Arma 3
BIS_fnc_KK added a comment to T171418: New entity event handler that fires on inventory slots item changes.

SlotItemChanged EH

Apr 8 2023, 8:45 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55650 on T171418: New entity event handler that fires on inventory slots item changes.
Apr 8 2023, 7:43 PM · Arma 3
Servis_shoes added a comment to T119063: D3D Error - DXGI_ERROR_DEVICE_REMOVED.
Apr 8 2023, 3:17 PM · Arma 3
Jazmin added a comment to T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Apr 8 2023, 3:15 PM · Arma 3
Jazmin added a comment to T58526: I cannot find where I can turn motion blur off..
Apr 8 2023, 3:14 PM · Arma 3
Jazmin added a comment to T119477: Arma 3 Crash exit code 0x0000DEAD error code D3D.
Apr 8 2023, 3:07 PM · Arma 3
Jazmin added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..
Apr 8 2023, 3:05 PM · Arma 3
Jazmin added a comment to T117744: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Apr 8 2023, 3:02 PM · Arma 3
Jazmin added a comment to T170041: Status access Violation.
Apr 8 2023, 2:59 PM · Arma 3
Jazmin added a comment to T169082: Arma 3 has exited in an unusual manner.
Apr 8 2023, 2:51 PM · Arma 3
Jazmin added a comment to T123685: #include after block comment invalidates line references.
Apr 8 2023, 2:25 PM · Arma 3
Servis_shoes added a comment to T120639: NetServer::finishDestroyPlayer(x): DESTROY immediately after CREATE, both cancelled.
Apr 8 2023, 1:53 PM · Arma 3
Servis_shoes added a comment to T124802: Mass Battle Eye Kicks on Multiplayer servers..
Apr 8 2023, 1:37 PM · Arma 3
Servis_shoes added a comment to T78917: onUnload handler of rscTitles nested classes is never called.
Apr 8 2023, 1:34 PM · Arma 3
Servis_shoes added a comment to T123940: Vehicle Respawn Module broken after 1.68.
Apr 8 2023, 1:31 PM · Arma 3
Servis_shoes added a comment to T119063: D3D Error - DXGI_ERROR_DEVICE_REMOVED.
Apr 8 2023, 1:27 PM · Arma 3
Servis_shoes added a comment to T126275: Rahim ammo incompatible with Rahim rifle bug in 1.72.
Apr 8 2023, 1:25 PM · Arma 3
Servis_shoes added a comment to T58526: I cannot find where I can turn motion blur off..
Apr 8 2023, 1:18 PM · Arma 3
Servis_shoes added a comment to T119477: Arma 3 Crash exit code 0x0000DEAD error code D3D.
Apr 8 2023, 1:04 PM · Arma 3
Servis_shoes added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..
Apr 8 2023, 1:00 PM · Arma 3