Could not reproduce, the FL causes way more damage and has 30 darts with a wider spread while the buckshot only has 9-12 pellets.
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Jul 27 2021
Forwarding to Arma 3
Unfortunately this issue is related to the ACE Arsenal and how it loads loadouts that contain protected assets. You've already contacted them and informed them about the issue, so you'll need to wait until you hear back from them about a fix.
Jul 26 2021
Valve broke it again it seems.
Not much we can do besides verify that its the same problem as last time which it seems to be, and then asking them to fix it. Not gonna be soon
I am aware of that. However, I would still have to hunt down and test every building on the map, in-place, which I don't have time for.
Your crash report doesn't contain .mdmp files, but these are the most important.
It was broken in the past, and valve fixed it... :u
It's hard to get an exact list of building names
Unlikely
@dslyecxi hi :)
Jul 25 2021
Its a problem with the "createVehicleCrew" command.
better do not use it, or do it like this:
the MAJOR Problem is this:
https://www.youtube.com/watch?v=ZbinGekoC1Q
Jul 24 2021
Any chance of this being fixed?
Need more info.
Doesn't seem to work for me as well.
It would be really nice to finally see this added to the game.
Jul 23 2021
Screenshot of base game Arma compass and the second is the DLC US compass. As you can see the 64 of the azimuth on the DLC compass doesn't line up with the zero(360) bearing marker. The outer azimuth ring need to be rotated 200 mils clockwise. Bearing is 0 to 360, and azimuth should be 0 to 6400.
Please provide a screenshot with a drawing of what is incorrect.
Hey Nikko, this is a design choice of the DLC to allow dynamic spawning of aircraft with specific loadouts and functions sorry it caused annoyance, but it's there to help mission makers.
The ticket has been reviewed and your feedback has been noted.
The ticket has been reviewed and your feedback has been noted.
Jul 22 2021
The ticket has been reviewed and your suggestion has been noted, thanks again!
Is it specific to DLC helicopter? Or does this happen also to vanilla helicopters?
In T156969#2217395, @longtime wrote:The hunchback bug also occurs with civilians. These are spawned in the mission by either 1) civilian module or 2) with createAgent. Very little scripting otherwise, just a couple of event handlers (killed, firedNear) attached to the civilian unit.
The mission ran for several days and each new mission area spawned "hunchback" civilians like the screenshot. All other Blufor and Opfor units behaved normally, only the civilians were broken. That continued until I rebooted the server and the issue disappeared.
I have only observed this on a Linux server, although this is not proof it doesn't happen on Windows since I only regularly play on a Linux server.
In T147191#2168705, @Gonzka wrote:Apparently players are now kicked not because of the .p3d model, but because of the model's textures. I have attached an example MPMission and a screenshot of the problem.
Example.Tanoa.pbo3 MBDownload
Changed in 2.06 to
Still is.
Has anyone seen this bug running a Windows server? I have only seen it on Linux servers.
The hunchback bug also occurs with civilians. These are spawned in the mission by either 1) civilian module or 2) with createAgent. Very little scripting otherwise, just a couple of event handlers (killed, firedNear) attached to the civilian unit.
Seems fixed.
Please read and follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
in order to provide enough information for BI to do anything to help with your issue.