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Aug 3 2021

lousy_lizard created T160031: Crew Chief vision obscured at times..
Aug 3 2021, 7:16 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
lousy_lizard created T160030: SOG modules not always working for some players when joining server..
Aug 3 2021, 7:01 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
lousy_lizard created T160028: Ammo Crate Storage.
Aug 3 2021, 6:45 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
lousy_lizard created T160027: Plieku Sand Storm.
Aug 3 2021, 6:24 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
lousy_lizard created T160025: NVA mortar resupply backpack rearms helicopters.
Aug 3 2021, 6:07 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
CHIMERACyborg added a comment to T159872: "flyinheight" unexpected behaviour.

Your description is pretty messy.
So what you are really tring to say is flyInHeight is ASL even though it is supposed to be AGL?

Aug 3 2021, 5:19 PM · Arma 3
NikkoJT added a comment to T159993: getObjectDLC and getAssetDLCInfo don't work on server.

Okay, I spoke to one of our server wizards and this is what I got:

Aug 3 2021, 3:53 PM · Arma 3
simp1yhotmailcouk added a comment to T158594: Spawn tickets do not function properly in Combat Patrol missions.

This problem is facilitating teamkill trolling on the official servers. Trolls teamkill until the spawns are depleted, then camp the spawn point teamkilling new players and players who use the exploit to return to the game.

Aug 3 2021, 2:34 PM · Arma 3
LouMontana reopened T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds as "Confirmed Internally".
Aug 3 2021, 1:23 PM · Arma 3
dedmen added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.

LouMontana closed this task as Resolved.Mon,
LouMontana changed Resolution from Open to Not A Bug.

Aug 3 2021, 10:15 AM · Arma 3
gc8 added a comment to T159901: Problem saving custom classes to profilenamespace .

This ticket does not actually show the crash which I experienced because I was unable reproduce it in a new mission. Instead it shows how testVar failes to load from "cfgTestSave" and is null. Trying to use this null variable probably is what lead to crash

Aug 3 2021, 8:54 AM · Arma 3
hardly created T160007: MSE-3 Marid - If damaged a certain way, driver seat/view moves into hatch..
Aug 3 2021, 5:39 AM · Arma 3

Aug 2 2021

coalburns added a comment to T160004: status access violation repeatedly.

Thanks for the suggestion, however it is a Blu tooth headphone not USB. any other suggestions?

Aug 2 2021, 10:34 PM · Arma 3
LouMontana closed T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds as Resolved.
Aug 2 2021, 10:33 PM · Arma 3
Leopard20 added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.
Aug 2 2021, 10:26 PM · Arma 3
BIS_fnc_KK added a comment to T159982: 0xC0000135 - STATUS_DLL_NOT_FOUND.

Also if antivirus decided to quarantine dll (happened to me) it wont let it back

Aug 2 2021, 9:16 PM · Arma 3
BIS_fnc_KK added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.

The pond is special case it is broken left right and center hence not officially supported in A3

Aug 2 2021, 9:13 PM · Arma 3
BIS_fnc_KK added a comment to T127850: Weapons stack in getUnitLoadout.

I'm assigning this to myself in order not to lose it, and I'm aware of the issue but the fix might be too complicated or unsafe. I will have another look but no guarantees

Aug 2 2021, 9:10 PM · Arma 3
BIS_fnc_KK claimed T127850: Weapons stack in getUnitLoadout.
Aug 2 2021, 9:08 PM · Arma 3
BIS_fnc_KK changed the status of T127850: Weapons stack in getUnitLoadout from New to Assigned.
Aug 2 2021, 9:08 PM · Arma 3
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

@KlausHerberth what version of the game are you running?

Aug 2 2021, 9:03 PM · Arma 3
BIS_fnc_KK changed the status of T154254: [Feature Request] New scripting command: canDeployWeapon from Reviewed to Feedback.
Aug 2 2021, 8:59 PM · Arma 3
BIS_fnc_KK added a comment to T154254: [Feature Request] New scripting command: canDeployWeapon.

Revision: 147985

Aug 2 2021, 8:59 PM · Arma 3
Ron4Swat added a comment to T159875: simulation changes on AI groups on server by dynamic simulation also influences simulation on client.

If that is the intended behaviour then there is a different bug, which is that it does not always work and i will try to create a simple test case to reproduce it.

Aug 2 2021, 7:21 PM · Arma 3
NikkoJT added a comment to T159993: getObjectDLC and getAssetDLCInfo don't work on server.

I can double-check (this may take a bit), but since we use Steam for updates and such it would be pretty wild if there was no connection.

Aug 2 2021, 6:28 PM · Arma 3
dedmen added a comment to T159943: Accidentally assembling the mortor near a vehicle caused both to explode..

In each of my repro tries the mortar spawns next to the quad, not causing it to explode.
But still shouldn't work with vehicle inventory

Aug 2 2021, 5:40 PM · Arma 3
dedmen changed the status of T159993: getObjectDLC and getAssetDLCInfo don't work on server from New to Need More Info.

No repro?!

Aug 2 2021, 5:26 PM · Arma 3
dedmen added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.

Normal objects have the exact same issue.
Spawn thousands of them in the same spot, and delete tons of them within a single frame -> Game freezes.

Aug 2 2021, 2:19 PM · Arma 3
dedmen added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.

Do you actually have a valid situation where this is a problem?
outside of running it in diag_codePerformance?

Aug 2 2021, 1:57 PM · Arma 3
NikkoJT added a comment to T159872: "flyinheight" unexpected behaviour.

It seems like they're also describing a problem where flyInHeight commands below 10 metres will prevent subsequent flyInHeight commands for higher altitudes from taking effect.

Aug 2 2021, 1:25 PM · Arma 3
dedmen added a comment to T159872: "flyinheight" unexpected behaviour.

Your description is pretty messy.
So what you are really tring to say is flyInHeight is ASL even though it is supposed to be AGL?

Aug 2 2021, 12:37 PM · Arma 3
dedmen added a comment to T159875: simulation changes on AI groups on server by dynamic simulation also influences simulation on client.

Simulation state of units should always be synced.
If server disables it, it should be disabled on all clients too.

Aug 2 2021, 12:33 PM · Arma 3
dedmen changed the status of T159900: Game freezes momentarily when using setPos on an AI group whilst they're pathfinding through a building from New to Assigned.
Aug 2 2021, 12:31 PM · Arma 3
dedmen changed the status of T159943: Accidentally assembling the mortor near a vehicle caused both to explode. from New to Assigned.
Aug 2 2021, 12:28 PM · Arma 3
dedmen added a comment to T159943: Accidentally assembling the mortor near a vehicle caused both to explode..

A backpack thats inside a vehicles inventory shouldn't be considered for assembly. So the action should never pop up. I think I understand how this is happening.
There is probably code to check for whether the backpack is in a weapon holder, it shouldn't consider backpacks inside vehicles

Aug 2 2021, 12:26 PM · Arma 3
dedmen changed the status of T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds from New to Assigned.
Aug 2 2021, 12:23 PM · Arma 3
dedmen added a comment to T159970: Can't Start Arma 3 Tutorial: Game Freezes.

There must be something wrong with your computer then. If you whole computer freezes and not just Arma.
There is nothing unusual in your logs/report

Aug 2 2021, 12:20 PM · Arma 3
dedmen changed the status of T159982: 0xC0000135 - STATUS_DLL_NOT_FOUND from New to Need More Info.

Did you try this yet?
https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Aug 2 2021, 12:18 PM · Arma 3
dedmen claimed T159993: getObjectDLC and getAssetDLCInfo don't work on server.
Aug 2 2021, 12:17 PM · Arma 3
dedmen changed the status of T160004: status access violation repeatedly from New to Need More Info.

Headset (COWIN E7 Hands-Free AG Audio)

Aug 2 2021, 12:16 PM · Arma 3
coalburns created T160004: status access violation repeatedly.
Aug 2 2021, 5:15 AM · Arma 3

Aug 1 2021

Henne added a comment to T127850: Weapons stack in getUnitLoadout.

Hello,
this issue is still persists.

Aug 1 2021, 4:23 PM · Arma 3
h- updated the task description for T154254: [Feature Request] New scripting command: canDeployWeapon.
Aug 1 2021, 2:39 PM · Arma 3
BroBeans_ added a comment to T159957: Increase MFD Value/Text limits.

Big upvote from the Hatchet team,

Aug 1 2021, 8:13 AM · Arma 3

Jul 31 2021

NikkoJT created T159993: getObjectDLC and getAssetDLCInfo don't work on server.
Jul 31 2021, 6:43 PM · Arma 3
WHITECLAW updated the task description for T159991: tree leaves wont render in neither the leaves from bushes .
Jul 31 2021, 6:14 PM · Arma 3
WHITECLAW updated the task description for T159991: tree leaves wont render in neither the leaves from bushes .
Jul 31 2021, 6:10 PM · Arma 3
WHITECLAW created T159991: tree leaves wont render in neither the leaves from bushes .
Jul 31 2021, 6:06 PM · Arma 3
snoops213 added a comment to T159513: Air to Air weapons and F4 Phatom AI/Player bug.

Issue seems to be resolved in latest VN build

Jul 31 2021, 2:10 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Aristid renamed T159970: Can't Start Arma 3 Tutorial: Game Freezes from Не могу запустить обучение Arma 3: игра зависает to Can't Start Arma 3 Tutorial: Game Freezes.
Jul 31 2021, 11:47 AM · Arma 3
Maarten closed T158712: Commander of M41 Bulldog cannot use binoculars/weapon as Resolved.

Vehicle Encoder Apollo replied the following:

Jul 31 2021, 11:44 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158337: SOG groups from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Jul 31 2021, 11:29 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158349: Can't revive players within the Zeus Scenarios from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Jul 31 2021, 11:28 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158434: Same zoom for all sniper scopes from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Jul 31 2021, 11:19 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
R3vo closed T156806: Composition Layers problem as Resolved.

Seems fixed.

Jul 31 2021, 9:31 AM · Arma 3
nerfwarz10 added a comment to T159982: 0xC0000135 - STATUS_DLL_NOT_FOUND.

I actually don't know how to fix this, I have uninstalled the game many times, deleted the Arma 3 files then reinstalled the game and still doesn't work.

Jul 31 2021, 3:18 AM · Arma 3
nerfwarz10 created T159982: 0xC0000135 - STATUS_DLL_NOT_FOUND.
Jul 31 2021, 3:16 AM · Arma 3

Jul 30 2021

R3vo closed T157421: [Feature Request] new scripting command: setLightDirection as Resolved.
Jul 30 2021, 10:42 PM · Arma 3
h- added a comment to T157421: [Feature Request] new scripting command: setLightDirection.

I suppose this should be closed as #lightreflector in da house 🤔

Jul 30 2021, 8:05 PM · Arma 3
Aristid edited Additional Information on T159970: Can't Start Arma 3 Tutorial: Game Freezes.
Jul 30 2021, 3:57 PM · Arma 3
Aristid created T159970: Can't Start Arma 3 Tutorial: Game Freezes.
Jul 30 2021, 2:29 PM · Arma 3
Red created T159968: Make it house destructible.
Jul 30 2021, 2:14 PM · Arma 3
assignment_achievers added a comment to T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.
Jul 30 2021, 10:18 AM · Arma 3
TRAGER updated the task description for T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.
Jul 30 2021, 7:19 AM · Arma 3

Jul 29 2021

LouMontana added a comment to T159957: Increase MFD Value/Text limits.

I don't think so; if it is for HUD display, MFD is the thing to use. If it is for data-storing for further processing then yeah, you could use that and only use MFD for HUD display.

Jul 29 2021, 7:41 PM · Arma 3
Vestarr added a comment to T159957: Increase MFD Value/Text limits.

I'm not gonna lie, I don't have an exact number laid out but 100 would surely cover it for this project and would save a lot of headache, I guess 200 would be even better from the future-proofing perspective;)

Jul 29 2021, 6:34 PM · Arma 3
LouMontana added a comment to T159957: Increase MFD Value/Text limits.

that's what I was hinting at ;-) is 100, 200, 1000 required?
also, what about setVariable/getVariable? This may help you too :)

Jul 29 2021, 6:26 PM · Arma 3
Vestarr added a comment to T159957: Increase MFD Value/Text limits.

@LouMontana 52 or no deal

Jul 29 2021, 5:49 PM · Arma 3
LouMontana added a comment to T159957: Increase MFD Value/Text limits.

would 51 be OK?

Jul 29 2021, 5:46 PM · Arma 3
Vestarr created T159957: Increase MFD Value/Text limits.
Jul 29 2021, 5:40 PM · Arma 3
LouMontana closed T150422: When you scale an object, vectorDir and vectorUp don't return unit vector as Resolved.
Jul 29 2021, 4:33 PM · Arma 3
LouMontana changed Resolution from resolution:open to resolution:notabug on T150422: When you scale an object, vectorDir and vectorUp don't return unit vector.
Jul 29 2021, 4:33 PM · Arma 3
Leopard20 renamed T150422: When you scale an object, vectorDir and vectorUp don't return unit vector from VectorUp doesn't return unit vector to When you scale an object, vectorDir and vectorUp don't return unit vector.
Jul 29 2021, 4:04 PM · Arma 3
Leopard20 updated the task description for T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.
Jul 29 2021, 3:01 PM · Arma 3
Leopard20 created T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.
Jul 29 2021, 2:21 PM · Arma 3
diwako created T159955: De-Ebo Enoch data in base A3 Platform.
Jul 29 2021, 1:37 PM · Arma 3
Maarten closed T158529: F-4 Napalm Bomb Inaccurate to Target Reticle as Resolved.

Hey Beachhead,

Jul 29 2021, 1:12 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
lyjusiwud added a comment to T159895: Some Gabreta buildings have inappropriate destroyed models.
Jul 29 2021, 1:08 PM · Arma 3 Creator DLC - CSLA Iron Curtain
WilliamJS added a comment to T158348: Huey AFM Damage Bug.

I've provided a link in my original comment from May 10th, the damage causes an audible effect rather than visible. If that isn't enough I will try to reproduce the error again at some point in the next few days.

Jul 29 2021, 1:05 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158344: Unfinished/Open Tunnels from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Jul 29 2021, 12:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten edited projects for T158713: VN f-4C not playing incoming missile / Radar Lock Sounds for Co-Pilot, added: Arma 3; removed Arma 3 Creator DLC - S.O.G. Prairie Fire.

Seems to be related to a vanilla Arma issue:
https://feedback.bistudio.com/T148498

Jul 29 2021, 12:54 PM · Arma 3
Maarten closed T158453: Google on PAVN as Resolved.

Due to the way Arma identities determine what eyewear to give to a unit when it spawns there is a possibility for multiple of them to spawn with the same eyewear. This is completely up to randomness and not something that we can directly fix without removing the option for the crew goggles to be chosen at all.

Jul 29 2021, 12:49 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158348: Huey AFM Damage Bug from Internal QA to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Hey William, could you please provide a video of the issue?

Jul 29 2021, 12:44 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 closed T158740: Arma 3 Launcher does not import optional DLCs from preset files as Resolved.
Jul 29 2021, 12:23 PM · Arma 3
veteran29 added a comment to T158740: Arma 3 Launcher does not import optional DLCs from preset files.

Can be closed, issue is fixed.

Jul 29 2021, 12:22 PM · Arma 3
dedmen changed the status of T159924: Flashlight lights don't get hidden along with their owner when using hideObject from New to Feedback.

version 147973

Jul 29 2021, 12:21 PM · Arma 3
dedmen claimed T159924: Flashlight lights don't get hidden along with their owner when using hideObject.
Jul 29 2021, 12:21 PM · Arma 3
dedmen closed T73015: Composition Module as Resolved.
Jul 29 2021, 10:07 AM · Arma 3
hardly renamed T159944: Player automatically stands up if switching to RPG weapons. from Player automatically stands up if switching FROM rpg/titan style weapons to binoculars. to Player automatically stands up if switching to RPG weapons..
Jul 29 2021, 2:02 AM · Arma 3
hardly added a comment to T159944: Player automatically stands up if switching to RPG weapons..

I would like to amend this simply to : Player stands up while selecting RPG while prone. I'm probably hitting the 3 key by accident.

Jul 29 2021, 1:55 AM · Arma 3
hardly added a comment to T159944: Player automatically stands up if switching to RPG weapons..

I just loaded Arma without DLC and mods and tested this in the virtual arsenal and can confirm this. However, I'm not using ACE or any mods that claim to affect RPG/character movement. I will check to see which mod is causing the behavior.

Jul 29 2021, 1:50 AM · Arma 3

Jul 28 2021

Leopard20 added a comment to T159944: Player automatically stands up if switching to RPG weapons..

What you mentioned is not a vanilla feature. You can't go prone with the launcher in your hands in the base game. So blame the mod you're using (possibly ACE)
The only thing I could reproduce was the player standing up when he's prone, and switches from No Weapon to the Launcher.

Jul 28 2021, 9:45 PM · Arma 3
hardly created T159944: Player automatically stands up if switching to RPG weapons..
Jul 28 2021, 7:57 PM · Arma 3
hardly created T159943: Accidentally assembling the mortor near a vehicle caused both to explode..
Jul 28 2021, 7:50 PM · Arma 3
virtueam created T159932: Private Wealth Management Glenview.
Jul 28 2021, 12:40 PM · Arma 3 Creator DLC - Global Mobilization

Jul 27 2021

Laxemann created T159924: Flashlight lights don't get hidden along with their owner when using hideObject.
Jul 27 2021, 9:35 PM · Arma 3
Lukyy changed the status of T159895: Some Gabreta buildings have inappropriate destroyed models from New to Acknowledged.

Thank you for your report, it'll be now reviewed by our member.

Jul 27 2021, 9:30 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Lukyy changed the status of T159894: Door editing with the Edit Terrain Object module does not work on Gabreta buildings from New to Acknowledged.

Thank you for your report, it'll be now reviewed by our member.

Jul 27 2021, 9:30 PM · Arma 3 Creator DLC - CSLA Iron Curtain
1212PDMCDMPPM created T159921: SOG unable to apply CBA settings in the editor.
Jul 27 2021, 6:46 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
tyl3r99 added a comment to T158447: ACE Default loadouts / Backpacks disappearing. .

My apologies yes its by game design we found that if you access the arsenal whilst wearing a unique backpack with prefilled items it goes funky I.e an engineer or medic bag

Jul 27 2021, 4:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire