In T159872#2220814, @dedmen wrote:Your description is pretty messy.
So what you are really tring to say is flyInHeight is ASL even though it is supposed to be AGL?
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Aug 3 2021
Aug 3 2021
Okay, I spoke to one of our server wizards and this is what I got:
simp1yhotmailcouk added a comment to T158594: Spawn tickets do not function properly in Combat Patrol missions.
This problem is facilitating teamkill trolling on the official servers. Trolls teamkill until the spawns are depleted, then camp the spawn point teamkilling new players and players who use the exploit to return to the game.
LouMontana reopened T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds as "Confirmed Internally".
dedmen added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.
LouMontana closed this task as Resolved.Mon,
LouMontana changed Resolution from Open to Not A Bug.
This ticket does not actually show the crash which I experienced because I was unable reproduce it in a new mission. Instead it shows how testVar failes to load from "cfgTestSave" and is null. Trying to use this null variable probably is what lead to crash
Aug 2 2021
Aug 2 2021
Thanks for the suggestion, however it is a Blu tooth headphone not USB. any other suggestions?
Also if antivirus decided to quarantine dll (happened to me) it wont let it back
BIS_fnc_KK added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.
The pond is special case it is broken left right and center hence not officially supported in A3
I'm assigning this to myself in order not to lose it, and I'm aware of the issue but the fix might be too complicated or unsafe. I will have another look but no guarantees
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".
@KlausHerberth what version of the game are you running?
BIS_fnc_KK changed the status of T154254: [Feature Request] New scripting command: canDeployWeapon from Reviewed to Feedback.
Revision: 147985
Ron4Swat added a comment to T159875: simulation changes on AI groups on server by dynamic simulation also influences simulation on client.
If that is the intended behaviour then there is a different bug, which is that it does not always work and i will try to create a simple test case to reproduce it.
I can double-check (this may take a bit), but since we use Steam for updates and such it would be pretty wild if there was no connection.
dedmen added a comment to T159943: Accidentally assembling the mortor near a vehicle caused both to explode..
In each of my repro tries the mortar spawns next to the quad, not causing it to explode.
But still shouldn't work with vehicle inventory
dedmen changed the status of T159993: getObjectDLC and getAssetDLCInfo don't work on server from New to Need More Info.
No repro?!
dedmen added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.
Normal objects have the exact same issue.
Spawn thousands of them in the same spot, and delete tons of them within a single frame -> Game freezes.
dedmen added a comment to T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.
Do you actually have a valid situation where this is a problem?
outside of running it in diag_codePerformance?
It seems like they're also describing a problem where flyInHeight commands below 10 metres will prevent subsequent flyInHeight commands for higher altitudes from taking effect.
Your description is pretty messy.
So what you are really tring to say is flyInHeight is ASL even though it is supposed to be AGL?
dedmen added a comment to T159875: simulation changes on AI groups on server by dynamic simulation also influences simulation on client.
Simulation state of units should always be synced.
If server disables it, it should be disabled on all clients too.
dedmen changed the status of T159900: Game freezes momentarily when using setPos on an AI group whilst they're pathfinding through a building from New to Assigned.
dedmen changed the status of T159943: Accidentally assembling the mortor near a vehicle caused both to explode. from New to Assigned.
dedmen added a comment to T159943: Accidentally assembling the mortor near a vehicle caused both to explode..
A backpack thats inside a vehicles inventory shouldn't be considered for assembly. So the action should never pop up. I think I understand how this is happening.
There is probably code to check for whether the backpack is in a weapon holder, it shouldn't consider backpacks inside vehicles
dedmen changed the status of T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds from New to Assigned.
There must be something wrong with your computer then. If you whole computer freezes and not just Arma.
There is nothing unusual in your logs/report
dedmen changed the status of T160004: status access violation repeatedly from New to Need More Info.
Headset (COWIN E7 Hands-Free AG Audio)
Aug 1 2021
Aug 1 2021
Hello,
this issue is still persists.
h- updated the task description for T154254: [Feature Request] New scripting command: canDeployWeapon.
Big upvote from the Hatchet team,
Jul 31 2021
Jul 31 2021
WHITECLAW updated the task description for T159991: tree leaves wont render in neither the leaves from bushes .
WHITECLAW updated the task description for T159991: tree leaves wont render in neither the leaves from bushes .
Issue seems to be resolved in latest VN build
Aristid renamed T159970: Can't Start Arma 3 Tutorial: Game Freezes from Не могу запустить обучение Arma 3: игра зависает to Can't Start Arma 3 Tutorial: Game Freezes.
Vehicle Encoder Apollo replied the following:
Maarten moved T158337: SOG groups from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158349: Can't revive players within the Zeus Scenarios from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158434: Same zoom for all sniper scopes from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Seems fixed.
I actually don't know how to fix this, I have uninstalled the game many times, deleted the Arma 3 files then reinstalled the game and still doesn't work.
Jul 30 2021
Jul 30 2021
I suppose this should be closed as #lightreflector in da house 🤔
TRAGER updated the task description for T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.
Jul 29 2021
Jul 29 2021
I don't think so; if it is for HUD display, MFD is the thing to use. If it is for data-storing for further processing then yeah, you could use that and only use MFD for HUD display.
I'm not gonna lie, I don't have an exact number laid out but 100 would surely cover it for this project and would save a lot of headache, I guess 200 would be even better from the future-proofing perspective;)
that's what I was hinting at ;-) is 100, 200, 1000 required?
also, what about setVariable/getVariable? This may help you too :)
@LouMontana 52 or no deal
would 51 be OK?
LouMontana changed Resolution from resolution:open to resolution:notabug on T150422: When you scale an object, vectorDir and vectorUp don't return unit vector.
Leopard20 renamed T150422: When you scale an object, vectorDir and vectorUp don't return unit vector from VectorUp doesn't return unit vector to When you scale an object, vectorDir and vectorUp don't return unit vector.
Leopard20 updated the task description for T159956: deleteVehicle on super-simple objects causes the game to freeze for several seconds.
Hey Beachhead,
I've provided a link in my original comment from May 10th, the damage causes an audible effect rather than visible. If that isn't enough I will try to reproduce the error again at some point in the next few days.
Maarten moved T158344: Unfinished/Open Tunnels from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten edited projects for T158713: VN f-4C not playing incoming missile / Radar Lock Sounds for Co-Pilot, added: Arma 3; removed Arma 3 Creator DLC - S.O.G. Prairie Fire.
Seems to be related to a vanilla Arma issue:
https://feedback.bistudio.com/T148498
Due to the way Arma identities determine what eyewear to give to a unit when it spawns there is a possibility for multiple of them to spawn with the same eyewear. This is completely up to randomness and not something that we can directly fix without removing the option for the crew goggles to be chosen at all.
Maarten moved T158348: Huey AFM Damage Bug from Internal QA to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Hey William, could you please provide a video of the issue?
veteran29 closed T158740: Arma 3 Launcher does not import optional DLCs from preset files as Resolved.
veteran29 added a comment to T158740: Arma 3 Launcher does not import optional DLCs from preset files.
Can be closed, issue is fixed.
dedmen changed the status of T159924: Flashlight lights don't get hidden along with their owner when using hideObject from New to Feedback.
version 147973
hardly renamed T159944: Player automatically stands up if switching to RPG weapons. from Player automatically stands up if switching FROM rpg/titan style weapons to binoculars. to Player automatically stands up if switching to RPG weapons..
I would like to amend this simply to : Player stands up while selecting RPG while prone. I'm probably hitting the 3 key by accident.
I just loaded Arma without DLC and mods and tested this in the virtual arsenal and can confirm this. However, I'm not using ACE or any mods that claim to affect RPG/character movement. I will check to see which mod is causing the behavior.
Jul 28 2021
Jul 28 2021
What you mentioned is not a vanilla feature. You can't go prone with the launcher in your hands in the base game. So blame the mod you're using (possibly ACE)
The only thing I could reproduce was the player standing up when he's prone, and switches from No Weapon to the Launcher.
Jul 27 2021
Jul 27 2021
Lukyy changed the status of T159895: Some Gabreta buildings have inappropriate destroyed models from New to Acknowledged.
Thank you for your report, it'll be now reviewed by our member.
Lukyy changed the status of T159894: Door editing with the Edit Terrain Object module does not work on Gabreta buildings from New to Acknowledged.
Thank you for your report, it'll be now reviewed by our member.
My apologies yes its by game design we found that if you access the arsenal whilst wearing a unique backpack with prefilled items it goes funky I.e an engineer or medic bag
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