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Composition Layers problem
Closed, ResolvedPublic

Description

After saving composition and loading to same mission or totaly new scenario layers are not on the same position and some units and their triggers are in different layers (with weird naming).

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Eden Editor
Steps To Reproduce

As you can see there (created units with waypoints in different layers): https://www.youtube.com/watch?v=IxOJfqhaUzs

Event Timeline

celoush created this task.Feb 17 2021, 10:54 AM
dedmen changed the task status from New to Need More Info.Feb 22 2021, 4:41 PM
dedmen added a subscriber: dedmen.

Did you test this on dev branch? Your video only shows 2.00 release version.
This exact issue was fixed on dev branch months ago.

Tested now on 2.02.147284
Still not corrected behaviour.

My testing mission with composition layout (map VR): https://www.dropbox.com/s/gnbdrpye9bggih8/transport3.VR.zip?dl=0

Difference before and after loading from composition (one team is in another layer with name of composition, all others are in layer with origin name).
https://www.dropbox.com/s/u7eo0sl7cgdpvlf/before_after_composition_diff.jpg?dl=0

dedmen added a comment.Mar 2 2021, 6:21 PM

Can you upload your specific composition to the workshop so I can get it for testing?

R3vo added a subscriber: R3vo.Jun 29 2021, 10:18 AM

This is related to the Preference setting

getTextRaw (configFile >> "Cfg3DEN" >> "Mission" >> "Preferences" >> "AttributeCategories" >> "Misc" >> "Attributes" >> "AutoLayer" >> "displayName")

If it's disable, the compositions are layered correctly.

dedmen added a comment.Jul 1 2021, 5:26 PM

Fixed in build 147845
or profiling v9

dedmen changed the task status from Need More Info to Feedback.Jul 27 2021, 2:13 PM
R3vo closed this task as Resolved.Jul 31 2021, 9:31 AM
R3vo claimed this task.

Seems fixed.