After saving composition and loading to same mission or totaly new scenario layers are not on the same position and some units and their triggers are in different layers (with weird naming).
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Eden Editor
As you can see there (created units with waypoints in different layers): https://www.youtube.com/watch?v=IxOJfqhaUzs
Event Timeline
Did you test this on dev branch? Your video only shows 2.00 release version.
This exact issue was fixed on dev branch months ago.
Tested now on 2.02.147284
Still not corrected behaviour.
My testing mission with composition layout (map VR): https://www.dropbox.com/s/gnbdrpye9bggih8/transport3.VR.zip?dl=0
Difference before and after loading from composition (one team is in another layer with name of composition, all others are in layer with origin name).
https://www.dropbox.com/s/u7eo0sl7cgdpvlf/before_after_composition_diff.jpg?dl=0
Can you upload your specific composition to the workshop so I can get it for testing?
This is related to the Preference setting
getTextRaw (configFile >> "Cfg3DEN" >> "Mission" >> "Preferences" >> "AttributeCategories" >> "Misc" >> "Attributes" >> "AutoLayer" >> "displayName")
If it's disable, the compositions are layered correctly.