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Door editing with the Edit Terrain Object module does not work on Gabreta buildings
Acknowledged, NormalPublic

Description

Changing the state of the doors of a Gabreta building using the Edit Terrain Object module does not have any effect on the actual state of the doors. For example, setting the door state to Locked or Open does not actually lock or open the doors. This is specific to Gabreta-original buildings; vanilla buildings reused on Gabreta are not affected.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Eden Editor
Steps To Reproduce

Load Gabreta in the Editor and head to [4688,5730]. The problem is not specific to the location, but this place has a couple of buildings that are good for comparison.
Place an Edit Terrain Object (ETO) module on one of the Gabreta-original buildings, e.g. one of the 1-storey houses on the road.
In the ETO's Door State attributes section, change all the doors to Open. Note that they do not open in the Editor, and if you start the mission they are not open.
Repeat this step, changing the doors to Locked instead of Open. Testing with a playable unit reveals the doors are not locked when the mission is started.

Place a new ETO on a reused vanilla building, e.g. the small barn at the end of the road.
Set the doors to Open, and observe that they immediately open in the Editor and will be open in-game.
Repeat this step with the Locked state as before.

You can also repeat this with vanilla buildings on vanilla maps to prove the point, if you like.

Event Timeline

NikkoJT created this task.Jul 26 2021, 12:51 AM
Lukyy changed the task status from New to Acknowledged.Jul 27 2021, 9:30 PM
Lukyy moved this task from Backlog to Internal FT on the Arma 3 Creator DLC - CSLA Iron Curtain board.
Lukyy added a subscriber: Lukyy.

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