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Excessive aircraft variants in the editor
Closed, ResolvedPublic

Description

In the editor spawn menu, there are a huge number of variants of aircraft such as the Phantom and Huey, which in most cases only differ by paint job or pylon loadouts. This makes it difficult to navigate these sections of the spawn menu, especially since the majority of these variants can be handled through the Dynamic Pylons system or the Virtual Garage. While a basic selection of preset variants is convenient for Zeus, the huge number of options is annoying in the editor and probably excessive even for Zeus.

It would be ideal if the variants could be shown exclusively in Zeus and not in the Editor, but if that's not possible it would be good if the list could be condensed to only the more common options, leaving niche stuff to the garage and pylons config.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Eden Editor

Event Timeline

NikkoJT created this task.May 6 2021, 4:02 PM
Maarten added a subscriber: Maarten.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Maarten closed this task as Resolved.Jul 23 2021, 11:33 AM
Maarten claimed this task.

Hey Nikko, this is a design choice of the DLC to allow dynamic spawning of aircraft with specific loadouts and functions sorry it caused annoyance, but it's there to help mission makers.