This occurs with both the 32 and 64 bit Linux server.
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Jul 22 2021
Jul 20 2021
Well if it would be just about a few trees, i would say yes. But its about half the trees and bushes. Reeds and palm trees are the worst i guess.
When i find the time, i will try to find a different approach.
What gets me is: The bug just got his 4th candle on the cake... May 16th 2017 with 1.70 and Jets DLC.
If the fixing keeps the same paste, it will be my favorite ArmA 4 feature!
Jul 19 2021
Divide these problems with trees per tree
Find model name and place here or create one ticket per tree
Wow, stuff is going on here! Still "Assigned To None" and after loads of great patches, the change ist "None" too.
Thx for pointing out to Wulf, that before the patch, stuff is running fine and LODs looking good and after, its running the same but if zoomed in... (QDesnik)
The fun thing to watch, when going into an optic, is: For the first quarter of a second, the LODs look fine, then they degrade. Mostly the bad LODs are in the centre
and if you move away they get better. Found myself trying to get a specific tree to LODup, to spot and then shoot where i saw the enemy. :P
I wouldn't be surprised if the bug is just a few numbers mixed up.
Same issue, new pc and updated drivers. Wifi connection. Game runs between 5-10 minutes before crashing.
Still an issue as of July 2021
Jul 18 2021
При запуске игры выходит данная ошибка.
The issue is not the zero divisor error but that fact that this function executes when no display 313 is available.
Works nicely.
Jul 17 2021
Jul 16 2021
@Tankbuster been working reliably since.
The issue has been resolved after reinstalling https://www.microsoft.com/en-us/download/details.aspx?id=40784
Thank you for your report, it'll be now reviewed by our member.
DoS Protection is off.
Jul 15 2021
@Groove_C have you seen this since it was set to resolved?
I've just found a mod that does this partially: It removes the useless actions of "EJECT" and "REARM", "LIGHT ON", "LIGHT OFF".
Thank you for your report, it'll be now reviewed by our member.
Yet another shameless bump.
Just to note just the first soundDuration <file> would suffice obviously, the rest was just crazy talk...
This would still be good to have. If an alternate syntax for the existing command isn't possible, it could be done as an additional command the same way as addMagazine/addMagazines, e.g. addItemsToBackpack.
Hopefully fixed with Arma 4!
Jul 14 2021
OK, thanks, guys. Let me and the guys fire off some more and see if we can shed some more light on this.
Pretty evident this isn't going to be fixed, but still, July 2021 and it's still broken
In T154810#2214146, @Tenshi wrote:Issue seems solved indeed!
and if you use{_x enableGunLights "forceOn"} forEach (units group player);during the day it will just make the lights auto turn on when nightfalls.
Issue seems solved indeed!
and if you use
{_x enableGunLights "forceOn"} forEach (units group player);
during the day it will just make the lights auto turn on when nightfalls.
What happens if you use _unit enableGunLights "forceOn"; during the day and later the night falls. (Do they turn the flashlights ON automatically or you have to issue the command again at night for it to work?)
Tried this on another computer running Windows 10 21H1 with Voice Meeter set to mono and the same crash occurred.
Jul 13 2021
Hey Pinky,
The ticket was reviewed and your suggestion noted.
The ticket has been reviewed and your suggestion has been noted.
Reviewed and the suggestion has been noted.
Hey Dave,
Hey Boubee,
Ticket reviewed, it's a creative decision that's not considered an issue.
Ticket reviewed, suggestion has been noted.
The engine doesn't support the possibility to fire both grenades and buckshot from the same barrel in the conventional way. Because buckshot in M79's played an important role in SOG we decided to take creative liberty and go for an unconventional solution instead of leaving the option out altogether.
Added gestureState command.
next week devbranch.
Won#t do gestureTime
player addEventHandler ["GestureChanged", {systemChat str _this;}]
This is NOT a USB audio device. There is NO USB dongle involved.
Jul 12 2021
next dev
I thought valgrind needed to be integrated into the binary, as we use custom memory allocation stuff.
Well if its not reproducible we can just close the ticket?
The day before your post, profiling v8 was released.
But there was nothing in changelog that would cause something like this
This is a well known bug with USB audio devices on windows 10, sadly we didn't manage to reproduce it yet, so a fix is not on the horizon.
-maxvram=3700
Remove that start parameter, its nonsense.
Exit code: 0xC0000135 - STATUS_DLL_NOT_FOUND
We recently fixed a similar bug where the missile would do exactly this, if it goes beyond view distance limit.
But that was fixed.
14:24:57 Error updating 'bin\config.bin/CfgWeapons/arifle_AK12U_base_F/Burst/' by 'a3\weapons_f_enoch\rifles\ak12\config.bin/CfgWeapons/arifle_AK12U_base_F/Burst/', base 'Burst'
14:24:57 ErrorMessage: bin\config.bin/CfgWeapons/arifle_AK12U_base_F/Burst/: Cannot find base class 'Burst'