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338Caliber
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Oct 15 2014, 9:09 AM (348 w, 4 d)

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Apr 10 2021

338Caliber added a comment to T157659: Cannot apply hideSelection on an object structure created as a simple object.

Make sure you're actually checking selections in the visual lod.
Your last image says "List Points" which to me sounds like you're listing memory points, memory points are not selections that you can hide.

Apr 10 2021, 11:10 AM · Arma 3

Apr 5 2021

338Caliber renamed T157659: Cannot apply hideSelection on an object structure created as a simple object from Cannot apply hideSelection on a object structure created as a simple object to Cannot apply hideSelection on an object structure created as a simple object.
Apr 5 2021, 7:07 AM · Arma 3
338Caliber renamed T157659: Cannot apply hideSelection on an object structure created as a simple object from Cannot apply hideSelection on a object structures created as a simple object to Cannot apply hideSelection on a object structure created as a simple object.
Apr 5 2021, 7:05 AM · Arma 3
338Caliber created T157659: Cannot apply hideSelection on an object structure created as a simple object.
Apr 5 2021, 7:04 AM · Arma 3

May 10 2016

338Caliber edited Steps To Reproduce on T83968: A lake in Virtual Reality?.
May 10 2016, 11:53 AM · Arma 3
338Caliber added a comment to T83601: Prone with Launcher?.

I believe most Rocket Launchers can be fired from a prone position without a bipod. Perhaps the bipods are used for heavier launchers or if the angle of the target is elevated.

May 10 2016, 11:42 AM · Arma 3
338Caliber added a comment to T83601: Prone with Launcher?.

Regarding the image above, I doubt the AI would have difficulty using the launcher in a prone position as the muzzle appears to be elevated from the ground.

May 10 2016, 11:42 AM · Arma 3
338Caliber set Category to category:featurerequest on T83601: Prone with Launcher?.
May 10 2016, 11:42 AM · Arma 3
338Caliber edited Steps To Reproduce on T83445: Untextured Iron Sights with MRCO on MX 3GL.
May 10 2016, 11:38 AM · Arma 3
338Caliber set Category to category:featurerequest on T83188: Custom Third Person Camera Angle.
May 10 2016, 11:28 AM · Arma 3
338Caliber added a comment to T82415: rotor damage during slingloading with CSAT.

I think it is fixed since version 1.40, I recently tried it in 1.42

May 10 2016, 11:02 AM · Arma 3
338Caliber added a comment to T82068: Sonic cracks can be heard from too far away.

From my understanding, the MAR-10 uses .338 Lapua Magnum which travels more than twice the speed of sound which is supersonic. The sound cracks from certain distances would depend on the Cartridges used.

May 10 2016, 10:51 AM · Arma 3
338Caliber added a comment to T82048: Different armor levels for the virtual strider compared to the real strider..

I have tested this on Virtual Arsenal and it appears that the vehicles spawned from Garage in Virtual Arsenal are all indestructible and the player is invincible. That would be the cause of the bullet not penetrating through the Strider.

May 10 2016, 10:50 AM · Arma 3
338Caliber added a comment to T82040: Why Say You Added Content, Yet You Removed Content ?.

Scope Magnifications

DMS: 2x-4x
MOS: 2.5x-5x
AMS: 3x-10x
Kahila: 5x-11x
LRPS: 6x-25x

I would suggest using the Kahila or AMS scopes if you want a 2 sight, fairly long range scope as the Kahila has an Iron Sight and the AMS with the RDS sight on top of it. This is if you have purchased the Marksmen DLC.

May 10 2016, 10:50 AM · Arma 3
338Caliber added a comment to T82040: Why Say You Added Content, Yet You Removed Content ?.

The SOS was changed since it's crosshairs and ranging were exactly the same as the LRPS

May 10 2016, 10:50 AM · Arma 3
338Caliber added a comment to T82040: Why Say You Added Content, Yet You Removed Content ?.

It appears that the SOS scope had its name changed to MOS with its crosshairs modified too. The SOS scope was basically a LRPS but with an Iron Sights on top of it. They might of changed it since both SOS and LRPS were identical when aiming down sight.

May 10 2016, 10:50 AM · Arma 3
338Caliber edited Steps To Reproduce on T82039: Zeus controlled units unable to access certain scroll options.
May 10 2016, 10:50 AM · Arma 3
338Caliber set Category to category:featurerequest on T82037: Ability to switch from pilot/co-pilot seat to passenger (and back) on a few helicopters.
May 10 2016, 10:50 AM · Arma 3
338Caliber set Category to category:virtualarsenal on T82036: Two clothings missing from Virtual Arsenal.
May 10 2016, 10:50 AM · Arma 3
338Caliber added a comment to T81993: Sound pops at the end of the sound file.

+1

May 10 2016, 10:48 AM · Arma 3
338Caliber set Category to category:featurerequest on T81705: More Interiors.
May 10 2016, 10:39 AM · Arma 3
338Caliber added a comment to T81592: Adjust key action missing after 1.40 patch.

It appears that the bug will be resolved in version 1.42 and can be fixed by opening ArmA3Profile, Ticket can now be closed.

May 10 2016, 10:35 AM · Arma 3
338Caliber set Category to category:controls on T81592: Adjust key action missing after 1.40 patch.
May 10 2016, 10:35 AM · Arma 3
338Caliber set Category to category:editor on T81569: Missing Items/Features from Editor and Zeus.
May 10 2016, 10:34 AM · Arma 3
338Caliber edited Steps To Reproduce on T81131: Bring back features from ArmA 3 pre-alpha.
May 10 2016, 10:21 AM · Arma 3
338Caliber edited Steps To Reproduce on T80913: Better/Additional Animations.
May 10 2016, 10:14 AM · Arma 3
338Caliber edited Steps To Reproduce on T80851: Incorrect Map Layout/Untidy Road Texture.
May 10 2016, 10:12 AM · Arma 3
338Caliber edited Steps To Reproduce on T80840: Remove Screen Fade Black.
May 10 2016, 10:11 AM · Arma 3
338Caliber edited Steps To Reproduce on T80767: Crumple effects for vehicles.
May 10 2016, 10:09 AM · Arma 3
338Caliber added a comment to T79882: Switching Seats/Launchers.

This ticket is now resolved as of update 1.54

May 10 2016, 9:36 AM · Arma 3
338Caliber edited Steps To Reproduce on T79882: Switching Seats/Launchers.
May 10 2016, 9:36 AM · Arma 3
338Caliber edited Steps To Reproduce on T79823: Fragile Civilian Vehicles.
May 10 2016, 9:34 AM · Arma 3
338Caliber added a comment to T79701: rotor damage during slingloading with CSAT.

I think it is fixed since version 1.40, I recently tried it in 1.42

May 10 2016, 9:30 AM · Arma 3
338Caliber edited Steps To Reproduce on T79592: Explosive Charge Placment.
May 10 2016, 9:27 AM · Arma 3
338Caliber edited Steps To Reproduce on T79518: Pushback Tractor for Fixed Winged Aircraft.
May 10 2016, 9:24 AM · Arma 3
338Caliber added a comment to T79517: Unit movement in/on structures.

Yes, definitely.

May 10 2016, 9:24 AM · Arma 3
338Caliber edited Steps To Reproduce on T79517: Unit movement in/on structures.
May 10 2016, 9:24 AM · Arma 3
338Caliber edited Steps To Reproduce on T79515: Fixed Wing Aircraft - Custom Armament.
May 10 2016, 9:24 AM · Arma 3