For example I want to remove the metal lamps off the galley room but upon applying the code to the init and starting the scenario the 'metal_lamps' wont hide. I cannot say the same for other structures but I have tried it with the garage by trying to hide "door_1" but it doesn't work.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 8 x64
- Category
- Design-Sandbox
Steps To Reproduce
- Open 3den Editor and place a Game Logic (Name it test_1)
- Insert following code in the Init
bld_1 = createSimpleObject ["a3\structures_f_aow\civilian\gallery_01\galleryinterior_01_west_F.p3d", getPosASL test_1];
bld_1 hideSelection ["metal_lamps", true];
- Play the scenario
- Observe that the lamps are still visible
Additional Information
Event Timeline
Comment Actions
Make sure you're actually checking selections in the visual lod.
Your last image says "List Points" which to me sounds like you're listing memory points, memory points are not selections that you can hide.
Comment Actions
I have this as 'List Points' on the unit:
this addAction ["List Points", {hint str [selectionNames cursorObject]}];