Update your video drivers, and/or try different video hardware in the problem machine(s).
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Sep 18 2017
Your rpt files show an 0xC0000005 - ACCESS_VIOLATION error. Please try some of these possible sillutions.
The game is unable to initialize a graphical subsystem. Here are some possible solutions:
BadImageFormatException means that the file most likely exists, but it's corrupted.
could you please send us your Arma Report?
Thank you for the report, we will have a look at it.
In T126714#1645458, @Wulf wrote:This is more of a preference thing. But we will have a look at it. :)
Ah, my apologies! As stated, I wasn't entirely sure if this was a bug or a design decision. Thank you for the response and clarification!
Thank you for the report we will have a look at it.
This is more of a preference thing. But we will have a look at it. :)
Just registered to say that I don't think this issue is related to F3 templates specifically. Our group runs Zeus missions on a nightly basis and we use our own set of templates (https://gitlab.com/blackwatchint/bwi_templates).
Hmm. Ok could you please try this issue with mods disabled? I can see that you have some modded vehicles could you confirm for me that the issue happens even without mods enabled?
This problem should be fixed in the next update. :)
- Afterburner
- vanilla game doesn't have this feature
This crash is still occurring though it seems unrelated to the F3 rat case.
Sep 17 2017
Thanks for the report!
We are aware that mods have been adding such "firemode". Even though we like it atm we don't plan to use it (or similar functionality) on any vanilla assets.
This is fixed. Close Ticket
This is fixed. Close Ticket
In T126705#1644594, @Wulf wrote:Hello.
Could you please upload a newer Arma report without the -noLogs parameter? We will have a look at it. Thank you.
i disabled -nologs, but not sure i can reproduce the issue purposely, think you can remove the ticket for now (when it will happen again and i'll have logs i'll recreate it)
This is the first ticket from the series of tickets, upon request for the ability to use the AT launcher in the prone position.
There is no correction. This causes severe injuries.
Sep 16 2017
This is a great improvement, though is there a particular reason why the gun depression over the sides is less than the front?
AFAIK, gun depression should be the same over the frontal 180° arc of the vehicle, and only gets worse when the gun has to"get over" the engine deck.
Looks like this glitch is fixed with laws of war dlc release. But launch delay is still there when using catapault(like hornet1 exploded on takeoff in showcase mission). So far I didn't got exploded because of it after update. but it scares me every time when it happen.
Sep 15 2017
So, a lot of time passed, though even with the newest updates the problem hasn't been solved.
It was like i described pretty long but after the last update it suddenly worked :) i couldnt play the game like 6 months i think but now it works and by the way i already updatet graphicass drivers and did everything i knew but after last arma update it worked fine
Its already updated, you can close the ticket.
Thanks.
Yea can confirm it fixes it, just ran a 4 hour mission, no crashes (apart from one related to Achilles RC) only your Zeus' need it fyi
Use profiling branch (https://community.bistudio.com/wiki/Arma_3_Steam_Branches)... dwarden already has fixes for this... https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-176-performance-binary-feedback/?do=findComment&comment=3232979
After Steam updated the game earlier today, I tried it again and now it runs as advertised. Thanks for fixing the issue even without further details.
Fixed.
This is including the AL-6 Pelican.
Fixed.
Fixed.
Fixed.
I can reproduce a game crash when deleting objects on the map in Zeus. Tested it with only alive and dead units.
Can always reproduce it.
The crash is with or without any mods.
This issue were the weird line artifacts. Not the sun glare. So this is fixed.
@keenan.smith500 haha yea just a few... running a Zeus mission tonight with the new perf branch Dwarden released, seems to have fixed it in prelim testing.
Have also experienced this. Very annoying. The whole point of pausing the game is so I can go AFK or alt-tab without my plane crashing into stuff. If I recall correctly this happens when entering Zeus and possibly the map as well (map might have been fixed already).
Sep 14 2017
In this video you can see that the IR/VIS detection detects the ZSU35 before it shows it as an active radar. The Sentinel is within 2-3 kilometers. If you were to try this with most aircraft with passive radar they can detect the ZSU35 from upwards of 10 kilometers.
are you running any mods @SnakeDoc
Hello,
did the installer actually installed something or quit without doing anything? In any case, please try to run Microsoft .NET Framework Repair Tool https://www.microsoft.com/en-us/download/details.aspx?id=30135
@MadogPL Mostly this happen when you have a IPv6 active. The provider uses a IPv6 on your connection (to not use valueable IPv4) and routes your traffic to a Server with a IPv4. As that server handles many Users a port forwarding is not possible. BUT as you pay your provider to have internet and he does not (mostly) limit the usage to specific applications you can call your provider and as an example say your NAS is not working and that they pls should provide you with a IPv4 (mostly its then even static). Thats a easy way to fix that problem and even works on approx 80% of providers
@gutsnav
This Camo added.
https://twitter.com/jiri_lank/status/889813321586757632
It seems that there are other vehicles that have the same issue we will have a look at it. Thank you for the report. Good catch btw.
I got a kill! 1489 bullets out of the right gun and the infantry unit died =( lol please fix.