Updating the OS Sierra seems to have fixed the problem. Likely the issue was with El Capitan.
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Sep 21 2017
Dublicat T120511
Thank you, close the ticket.
This ticket needs to be opened. To open the link of the duplicate of this ticket it is necessary to make there - T126270
@Wulf Military models UAV must have NV. This is necessary for night missions / operations.
Hello, as I stated I did everything recommended yet I do not have resolution. I paid for all packages for the game and yet have not been able to play it for more than 15 seconds for nearly 4 months. Considering I have paid for packages that I have not even been able to use, I deserve a refund or a solution to the bug. I would like to be able to use the game, please advise.
Problema resuelto.
Thanks for the dumps. Could you please try to switch to the Development branch of the game and try to reproduce the issue with the Diagnostic Exe?
Your mdmp file is empty. Could you please send us your Arma Report again?
Could you please send your report once more? It shows that no report was provided. Thanks.
Another year later, the year is 2017, any changes or updates to this "feedback" ?
Will it ever be added, is it being worked on, or has it simply been abandoned?
Would be great to know.
Sep 20 2017
I don't really recall. I do recall that we woudl get a big list of mods with some mods offering subscription links and others showing up in red saying signature mismatch.
@celticalliance: wasn't there a big red banner in the window with server mods before, by any chance?
CPU-Z TXT Report
cross-post: https://feedback.bistudio.com/T120521
yeah I'm pissed, spent about 1200 on this pc and am about to drop another 6, I just want to play this proper :'(
This issue is now resolved.
@BISWizard: we got it working now. Turns out removing a number of mods from the -mod= parameter and adding them to the -servermod= parameter in the server commandline fixed it. Some members have joined both our servers and reported no issues.
It's overridden by glasses defined in player profile and I don't think there is way to change it through config. So if you want to change how your player character looks like, you have to go to your profile and change facewear/glasses of your character that way.
Thank you for the report. It is an oddity most of the time Zeus is a separate entity in MP games so it might be a rare site to see.
Well, all I can tell you is that the mods we are using are installed in the Arma 3 folder, each in their own modfolder as it should be. It's the same for everyone else.
@celticalliance: Arma 3 Launcher is actually comparing the list of signatures required by the server with signature and pbo files present in the mod folder, it shouldn't matter whether the mod is from Steam Workshop or not. It comes to me that only explanation for the behavior you describe that is that Launcher either didn't detect change in the local files or gets stuck somewhere in the process. I've multiple local mod packs here and they work just fine for me, it's definitely not intended for this scenario to not work correctly.
I am unable to reproduce the issue you described in our stable build. The Loiter waypoint keeps its Z axis after reloading the mission.
Clearly I speak for a group of people feeling the same way. My personal preference has nothing to do with what I said. I find the Launcher a poor product. Our group finds the Launcher a poor product. If you can't handle that that's your problem, not mine. So with all due respect, you have no clue why I feel the way I do and are just saying things.
Clearly you don't speak for the vast majority Arma3 players. Simply because you dislike the SW is no reason to criticize the A3 Launcher. Even RHS have agreed to distribute via the SW. Why, because most people subscribe to a lot of mods - it's an impossible task to manually update all mods on a daily and or weekly basis. The Launcher simplifies this task and saves users hours of frustration. I think it does an excellent job - and my feelings are mirrored by most of the players I speak to on SW. I personally have around 230 mods in the launcher - over 98% are SW the rest local - I've never had the weird issue you refer to and I've spent over 11,400 hours in Arma3. And I host games at least once a week.
It would even be better if the Launcher would not compare manually installed local mods with the SW versions. It should be so that when it detects a local mod it just skips the check.
The game gives you a 0xC0000135 - STATUS_DLL_NOT_FOUND.
The crash gives out 0x00000001 – UNABLE_TO_INIT_DXGI.
Thank you for the report, we will have a look at it.
This is more of a issue for the mod maker than us since it sounds that this problem occurs because of the mod. Try contacting the creator of the mod.
" instead of search field (comparable to steam filters)."
its working only if the mods' names is in server's name, would be great to at least have ability to write keywordsToSearchFor in server's mods list
Thank you for the report we will have a look at it.
@Georg_Ravioli Fix is still in progress.
another one where other players crashed as well
Most recent memory crash with latest version.
Sep 19 2017
No change in 1.76.
https://www.youtube.com/watch?v=UdC0MPF36bM
See log above.
Issue persists in version 1.76
This is still an issue after 1.76 release. Is anyone reading this?
Reproduced on recentrly updated version 1.70.
Hello @mojucy,
could you please ask your friend whether he has some special software to process photo or video? Launcher crashes when it decodes an icon and we've run into a similar issue some time ago when one of our users had his system decoders replaced with some custom decoders that didn't work correctly.
"new Apex healing system" - what this?
Can confirm this issue is still present on FX machines.
My rig:
Fx 9370
16Gb G.Skill Trident X ram
120gb Samsung ssd
GTX 1080 G1
Sep 18 2017
as silly as it sounds, unplugging my usb headset (just unplug everything but mouse to test) solved this for me and at least two other people !
read my update pls this may help others
Does that work?