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Sep 11 2017

TeTeT.nimitz added a comment to T126677: Binarize crashes (version 1.73.142393).

Seems the crash goes away when opening the p3d in object builder and saving it again.

Sep 11 2017, 6:28 PM · Arma 3
TeTeT.nimitz added a comment to T126677: Binarize crashes (version 1.73.142393).

An open mlod that shows the binarize crash. Note there is no crash if the texture from the plane is removed:

Sep 11 2017, 5:57 PM · Arma 3
tygga007 created T126689: Blackscreen when starting.
Sep 11 2017, 5:23 PM · Arma 3
magmcbride added a comment to T126664: Tactical Ping ring color cannot be seen.

I just created an account solely to report this. OP has it right, and color selection per member would help much.

Sep 11 2017, 5:20 PM · Arma 3
ataribaby added a watcher for Arma 3: ataribaby.
Sep 11 2017, 5:16 PM
skinnypantsaretootight updated the task description for T126664: Tactical Ping ring color cannot be seen.
Sep 11 2017, 5:08 PM · Arma 3
Wulf changed the status of T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged from New to Acknowledged.
Sep 11 2017, 4:49 PM · Arma 3
Lex added a comment to T117996: Apex. V-44X BlackFish armed. there is a defect in model guns..

@Koala In this ticket defects of the X Blackfish V-44 model. It is not the duplicate of tickets on your references.

Sep 11 2017, 4:43 PM · Arma 3
Lex added a comment to T126670: V-44 X BlackFish VTOL model visual glitch.

@Wulf You can attach this ticket, for the armed V-44 X BlackFish ?
https://feedback.bistudio.com/T117996

Sep 11 2017, 4:36 PM · Arma 3
Lex updated the task description for T117996: Apex. V-44X BlackFish armed. there is a defect in model guns..
Sep 11 2017, 4:32 PM · Arma 3
Wulf closed T82449: Aim distance of a shot of the modern tank. as Resolved.
Sep 11 2017, 4:00 PM · Arma 3
Wulf closed T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot... as Resolved.
Sep 11 2017, 4:00 PM · Arma 3
Wulf closed T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant. as Resolved.
Sep 11 2017, 4:00 PM · Arma 3
Wulf closed T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place. as Resolved.
Sep 11 2017, 4:00 PM · Arma 3
Wulf closed T123793: A-143 Buzzard Receives acceleration from start of rockets, a subtask of T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place., as Resolved.
Sep 11 2017, 3:55 PM · Arma 3
Wulf closed T123793: A-143 Buzzard Receives acceleration from start of rockets as Resolved.
Sep 11 2017, 3:55 PM · Arma 3
Wulf merged task T126686: Exit code: 0xC0000005 - STATUS_ACCESS_VIOLATION into Restricted Maniphest Task.
Sep 11 2017, 3:47 PM · Arma 3
Wulf changed the status of T126682: Environmental audio sources (Rain on roof) unaffected by the Hide Terrain Objects Module from New to Reviewed.

Thank you for the report. We will have a look at it.

Sep 11 2017, 3:45 PM · Arma 3
scratch_one added a comment to T126687: firing on a jet gun leads to trajectory changes.

PS Is stability augmentation system a really forgotten technology in 2035?

Sep 11 2017, 3:35 PM · Arma 3
Wulf changed the status of T126680: Unit self standing from prone. from New to Acknowledged.
Sep 11 2017, 2:45 PM · Arma 3
POLPOX added a comment to T119284: Every particles don't show correctly..

Some problems may related to this topic:

Sep 11 2017, 2:13 PM · Arma 3
Wulf added a comment to T126673: flash back.

Your Report tells us that your game crashed. Could you please tell us what you were doing when the crash happened?

Sep 11 2017, 2:05 PM · Arma 3
dedmen added a comment to T126183: Not starting.

Verify your game files via Steam. And then start the A3Launcher using the Steam Play button. You might be missing some dependency and Steam should take care of that.
If that doesn't help your Antivirus might be blocking something

Sep 11 2017, 2:05 PM · Arma 3
Wulf changed the status of T126670: V-44 X BlackFish VTOL model visual glitch from New to Reviewed.

Thank you for the report we will have a look at this.

Sep 11 2017, 2:05 PM · Arma 3
dedmen added a comment to T126667: Marker Text Misaligned.

Ref: https://github.com/acemod/ACE3/pull/5337
https://github.com/acemod/ACE3/issues/5340

Sep 11 2017, 1:52 PM · Arma 3
dedmen added a comment to T123666: Arma 3 Client DX11 Memory Leak.

Refer to https://feedback.bistudio.com/T123238

Sep 11 2017, 1:47 PM · Arma 3
dedmen added a comment to T124728: Static background in menu is no static ?.

Enable VSYNC. If you don't have VSYNC enabled Arma will render as many FPS as it can. Thus putting a lot of load on your hardware.

Sep 11 2017, 1:44 PM · Arma 3
dedmen added a comment to T124170: Not using full Gpu or Cpu and low FPS PLEASE FIX.

only uses 40% gpu resulting in very low fps No. The low GPU utilization doesn't cause the low FPS. It's actually the opposite.
Your CPU is the bottleneck.

Sep 11 2017, 1:44 PM · Arma 3
Wulf added a comment to T126668: game cant start .

No error message? Hmm.

Sep 11 2017, 1:36 PM · Arma 3
dedmen added a comment to T126247: Arma3 report.

The Server owner is killing your game deliberatly.

ErrorMessage: Include file A3W:ForceQuit not found.
19:49:35 Cannot include file mpmissions\__CUR_MP.Malden\server\antihack\payload.sqf
19:49:35 Warning Message: Preprocessor failed with error - Invalid file name(empty filename)

Apparently he doesn't want you there... Or.. As it looks like.. Their antihack is kicking you...

Sep 11 2017, 1:31 PM · Arma 3
dedmen added a comment to T126272: Game crashing all the time.

do not know how to upload them to you
There is a upload files button right at the top of the comment text box.

Sep 11 2017, 1:31 PM · Arma 3
Wulf changed the status of T126667: Marker Text Misaligned from New to Reviewed.

Thank you for the report. Yes, we are aware of the misalignment we will have a look at what it caused.

Sep 11 2017, 1:31 PM · Arma 3
dedmen added a comment to T126331: 0xc0000094 error code when ordering a uav drone.

Cannot reproduce. Can you attach your Crash dumps?
How to:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Sep 11 2017, 1:31 PM · Arma 3
dedmen added a comment to T126304: arma 3.

Caused by MCC. Stop using MCC or report to them.

Sep 11 2017, 1:31 PM · Arma 3
dedmen added a comment to T126306: bad image .

I don't know what file format your attached file is supposed to be.
Also you provide no useful information about whatever issue you are having.

Sep 11 2017, 1:20 PM · Arma 3
dedmen added a comment to T126330: damage _vehicle dont calculate hitpointdamage.

Yes. That's why we have getHitPointDamage.

Sep 11 2017, 1:20 PM · Arma 3
dedmen added a comment to T75981: Changes in Sound Device mutes the game. .

as @sanka945 already said. The Game only aquires a Handle to the Audio device at game start. That's why the game stays on your old sound device when you switch the default device to a different one in Windows. It shouldn't be that hard to fix it. Don't know why BI is taking so long.

Sep 11 2017, 1:20 PM · Arma 3
dedmen added a comment to T126340: SIGN_F SetTexture not working.

Did you try the other texture indexes? like 1 and 2 ?

Sep 11 2017, 1:20 PM · Arma 3
dedmen added a comment to T125565: [Request] getPlayerGUID / getPlayerIP Scripting Commands.

https://community.bistudio.com/wiki/getPlayerUID returns the SteamID. That might be useful.

Sep 11 2017, 1:15 PM · Arma 3
Wulf changed the status of T126664: Tactical Ping ring color cannot be seen from New to Reviewed.

Thank you for the report we will have a look at it.

Sep 11 2017, 1:15 PM · Arma 3
dedmen added a comment to T126362: Increasing 'AllDead' and 'AllDeadmen' collections during game - can't deleteVehicle.

Have you tried calling getVehicle on the Owners machone? The Server for example?
It might be that you indeed can't delete them because the Server owns them.

Sep 11 2017, 1:09 PM · Arma 3
dedmen added a comment to T126354: [Request] pullBack .

deleteAt find arrayIntersect

Sep 11 2017, 1:09 PM · Arma 3
dedmen added a comment to T126364: Animals, bounding box (Geometry).

How would you create a geometry lod so you can jump over animals? Why would you even want to jump over animals?
Can you confirm the incorrect bounding box when you place the objects down in 3DEN? 3DEN displays the bounding box around the object.

Sep 11 2017, 1:06 PM · Arma 3
dedmen added a comment to T126382: code 0xC0000005 .

Crash inside Nvidia driver.
Are you using the most recent graphics drivers available?

Sep 11 2017, 1:04 PM · Arma 3
dedmen added a comment to T126393: Crash to desktop.

Your Report doesn't include a crashdump. Which the devs need to diagnose the crash.
It's a .mdmp/.bidmp file.

Sep 11 2017, 1:01 PM · Arma 3
dedmen added a comment to T126401: Random Crash in MP.

In your report there is only a crash report from June. And there is one RPT from August that doesn't say anything about a crash.

Sep 11 2017, 12:58 PM · Arma 3
dedmen added a comment to T126409: Was joining a game and it closed out.

You seem to not hav the required mods for that Server.
It requires RHS and CUP

Sep 11 2017, 12:55 PM · Arma 3
dedmen added a comment to T126421: dedicated server memory leak.

Can you provide the scripts you used in your tests?

Sep 11 2017, 12:52 PM · Arma 3
dedmen added a comment to T126467: Unable to desarm mines in dev 1.77.142613.

Is this still an Issue in 1.78? Also your description is quite confusing. The title says you can't disarm and the description says you can.

Sep 11 2017, 12:48 PM · Arma 3
dedmen added a comment to T76493: add script command to set/return the license plate of a civilian vehicle.

http://killzonekid.com/arma-extension-getnumberplate-dll-v1-0/
http://killzonekid.com/arma-scripting-tutorials-getset-kart-number/
KK's thingy seems to read the data directly from engine memory. You could probably also write to that using an extension.. Or a very simple script command.

Sep 11 2017, 12:42 PM · Arma 3
dedmen added a comment to T126440: disableAI "ALL" does nothing.

disableAI "ALL" Disables the AI. The AI won't make the decision to move by itself.
But if he is currently moving. He won't stop until you execute doStop.
disableAI just prevents future thought processes. The current through process is already done and it's executing it's decision.

Sep 11 2017, 12:37 PM · Arma 3
dedmen added a comment to T125448: Can't edit missions from MP server browser - button missing.

Still an issue?

Sep 11 2017, 12:37 PM · Arma 3
dedmen added a comment to T124949: missing script commands getVehicleRadar - getPylonLoadout.

https://community.bistudio.com/wiki/isVehicleRadarOn
https://community.bistudio.com/wiki/getPylonMagazines

Sep 11 2017, 12:34 PM · Arma 3
dedmen added a comment to T126509: 0xC0000005 -STATUS_ ACCESS_VIOLATION.

Duplicate of https://feedback.bistudio.com/T126508

Sep 11 2017, 12:30 PM · Arma 3
dedmen added a comment to T126525: Inventory lost....

This is the Arma 3 Feedback Tracker. You probably want to report this at KotH Discord.

Sep 11 2017, 12:25 PM · Arma 3
dedmen added a comment to T126540: Multiplayer Voice Chat .

Servers can disable VON. In which case. Exactly what you described will happen.

Sep 11 2017, 12:25 PM · Arma 3
dedmen added a comment to T126581: arma 3 launcher crashing here is the log.

https://blogs.msdn.microsoft.com/dsui_team/2013/11/18/wpf-render-thread-failures/
https://connect.microsoft.com/VisualStudio/feedback/details/500410/wpf-crashes-with-error-hresult-0x88980406
https://www.google.de/search?q=UCEERR_RENDERTHREADFAILURE

Sep 11 2017, 12:22 PM · Arma 3
dedmen added a comment to T126584: Option to remove cheats on server.

https://community.bistudio.com/wiki/ArmA:_Cheats
Had many people recently ask about this. as being able to use ENDMISSION in MP seems to really be a problem.

Sep 11 2017, 12:17 PM · Arma 3
Wulf added a comment to T126663: Game Crash using Zeus.

Have you tried disabling your mods? We want to rule out them being as the source of the issue.

Sep 11 2017, 12:17 PM · Arma 3
dedmen added a comment to T126586: Debug console not printing errors.

This is intended. Debug console code runs in unscheduled. And unscheduled doesn't care about Nil variables.
Actually it is a specialty of scheduled code that it errors on Nil variables. So yes. This is intended. This is not a bug. This issue can be closed.

Sep 11 2017, 12:14 PM · Arma 3
dedmen added a comment to T126599: Status Access Violation.

ACE is 64-Bit compatible since a few weeks before the 64-Bit release. If your ACE says it's 32-Bit only then there is definetly something wrong with it.
Did you load JSRS twice? According to RPT yo loaded a couple Mods twice. It looks like your profile is corrupted.
Some Mods textures cannot load.
19:33:25 Wrong location draw style - "bananas" Are you running 2 different versions of ACE at the same time?
19:32:41 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car_F/Turrets/ViewOptics.allowLauncherOut'. Some Mod is killing a Vanilla class
You are loading ASDG_JR although that's completly outdated and the newer version is included in CBA.
You are running CUP_Terrains and A3MP. These mods are completly incompatible with eachother and A3MP is horribly outdated. And your CUP Terrains is also outdated by over a year btw.

Sep 11 2017, 12:04 PM · Arma 3
dedmen added a comment to T126598: maximumLoad.

What is your intention with this ticket? Do you want maximumLoad changed? Do you have some values you'd recommend?

Sep 11 2017, 11:54 AM · Arma 3
dedmen added a comment to T126673: flash back.

What are you trying to say?

Sep 11 2017, 11:48 AM · Arma 3
dedmen added a comment to T126671: Crash related to Zeus [1.76 profiling].

More crashdumps in https://feedback.bistudio.com/T126674. Seems related to this.

Sep 11 2017, 11:48 AM · Arma 3
dedmen added a comment to T126674: Crashes in Zeus MP.

See https://feedback.bistudio.com/T126671
Seems to be the same crash

Sep 11 2017, 11:45 AM · Arma 3
Dwarden set Ref Ticket to AIII-46005 on T126671: Crash related to Zeus [1.76 profiling].
Sep 11 2017, 11:30 AM · Arma 3
scratch_one updated the task description for T126687: firing on a jet gun leads to trajectory changes.
Sep 11 2017, 10:41 AM · Arma 3
scratch_one updated the task description for T126687: firing on a jet gun leads to trajectory changes.
Sep 11 2017, 10:38 AM · Arma 3
scratch_one updated the task description for T126687: firing on a jet gun leads to trajectory changes.
Sep 11 2017, 10:31 AM · Arma 3
scratch_one updated the task description for T126687: firing on a jet gun leads to trajectory changes.
Sep 11 2017, 10:31 AM · Arma 3
scratch_one updated the task description for T126687: firing on a jet gun leads to trajectory changes.
Sep 11 2017, 10:31 AM · Arma 3
scratch_one created T126687: firing on a jet gun leads to trajectory changes.
Sep 11 2017, 10:28 AM · Arma 3
Wulf added a comment to T126683: Transport VAN Wrong textures..

Interesting. I just tested spawning transport Vans via Zeus and they seem ok even with low settings. Could you please tell me what exactly were you doing, where were you as Zeus etc.?

Sep 11 2017, 10:18 AM · Arma 3
Lex added a comment to T125357: Player Locked slot issue after 1.70.

@razazel Thank you. The problem is solved.

Sep 11 2017, 10:01 AM · Arma 3
Wulf changed the status of T126582: Spectator mode causes helicopters to climb to their ceiling from New to Reviewed.

Thank you for the video it was very helpful.

Sep 11 2017, 9:53 AM · Arma 3
Lex added a comment to T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..

Close ticket, no problem

Sep 11 2017, 9:44 AM · Arma 3
Lex added a comment to T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....

At 1.76 the problem is solved. Thank you. Close the ticket.

Sep 11 2017, 9:36 AM · Arma 3
Lex added a comment to T123793: A-143 Buzzard Receives acceleration from start of rockets.

At 1.72 the problem is solved. Thank you, close the ticket.

Sep 11 2017, 9:36 AM · Arma 3
Lex added a comment to T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..

At 1.72 the problem is solved. Thank you, close the ticket.

Sep 11 2017, 9:36 AM · Arma 3
Lex added a comment to T82449: Aim distance of a shot of the modern tank..

At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.

Sep 11 2017, 9:33 AM · Arma 3
Wulf added a comment to T126639: Receiving error when launching game..

Alright. Then send us your Arma report and we will have a look at it.

Sep 11 2017, 8:58 AM · Arma 3
dedmen added a comment to T125297: Underground XXX_pos / XXX_pos_dir make unit airborne when it gets out of the vehicle.

Reference:
https://www.reddit.com/r/arma/comments/2ziwwi/sky_high/
http://i.imgur.com/MNwkXRS.gifv

Sep 11 2017, 7:50 AM · Arma 3
Evil_Monkey created T126686: Exit code: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Sep 11 2017, 3:47 AM · Arma 3
Lex created T126684: UAV can not turn on the night vision mode.
Sep 11 2017, 1:24 AM · Arma 3
sqeng added a comment to T126659: Can't start launcher arma 3.

I reinstalled the .NET Framework. It still does not come

Sep 11 2017, 12:03 AM · Arma 3

Sep 10 2017

Airman_Timo created T126683: Transport VAN Wrong textures..
Sep 10 2017, 8:55 PM · Arma 3
Electricleash edited Additional Information on T126682: Environmental audio sources (Rain on roof) unaffected by the Hide Terrain Objects Module.
Sep 10 2017, 8:48 PM · Arma 3
Electricleash created T126682: Environmental audio sources (Rain on roof) unaffected by the Hide Terrain Objects Module.
Sep 10 2017, 8:45 PM · Arma 3
Gippo added a comment to T85808: "Wreck_Heli_Attack_01.sqf" executed on dedicated server.

Still present in 1.76.

Sep 10 2017, 5:20 PM · Arma 3
Tsnfsdnfkjsdn created T126680: Unit self standing from prone..
Sep 10 2017, 4:39 PM · Arma 3
hill3234 added a comment to T125223: Arma 3 Grass/Trees/Wind Bug.

This can be closed. FIxed.

Sep 10 2017, 1:39 PM · Arma 3
BISWizard added a comment to T126659: Can't start launcher arma 3.

Hello,
one of files that are part of Microsoft .NET Framework is either missing or is corrupted. Please re-install Microsoft .NET Framework with the latest compatible version to fix the issue: https://www.microsoft.com/en-us/download/details.aspx?id=55167

Sep 10 2017, 12:39 PM · Arma 3
KtDodye created T126678: Suggestion: Player stats in Virtual arsenal.
Sep 10 2017, 11:55 AM · Arma 3
TeTeT.nimitz added a comment to T126677: Binarize crashes (version 1.73.142393).

archive of dumps:

Sep 10 2017, 11:39 AM · Arma 3
TeTeT.nimitz added a comment to T126677: Binarize crashes (version 1.73.142393).

Addon Builder binarize crashes too.

Sep 10 2017, 11:39 AM · Arma 3
TeTeT.nimitz created T126677: Binarize crashes (version 1.73.142393).
Sep 10 2017, 11:36 AM · Arma 3
Baraz added a comment to T78797: Game Saves Disappear.

From what I can see, this is how the game was designed, so probably not a bug as such, but a buggy design.

Sep 10 2017, 10:31 AM · Arma 3
Gippo added a comment to T126004: [FIXED] Blackfoot crash with pilot controlled pylons.

Fixed in 1.76

Sep 10 2017, 2:36 AM · Arma 3
Gippo renamed T126004: [FIXED] Blackfoot crash with pilot controlled pylons from Blackfoot crash with pilot controlled pylons to [FIXED] Blackfoot crash with pilot controlled pylons.
Sep 10 2017, 1:12 AM · Arma 3

Sep 9 2017

JB47394 added a comment to T126674: Crashes in Zeus MP.

I can reliably reproduce this by going into Zeus, switching to the map view, dropping a NATO infantry squad and deleting members. Sometimes it survives one or two deletes, but it'll crash. It will not crash in the 3D view, and that's been our workaround. Unfortunately, it's a painful workaround on a big map like Altis.

Sep 9 2017, 9:54 PM · Arma 3