Seems the crash goes away when opening the p3d in object builder and saving it again.
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Sep 11 2017
An open mlod that shows the binarize crash. Note there is no crash if the texture from the plane is removed:
I just created an account solely to report this. OP has it right, and color selection per member would help much.
@Koala In this ticket defects of the X Blackfish V-44 model. It is not the duplicate of tickets on your references.
@Wulf You can attach this ticket, for the armed V-44 X BlackFish ?
https://feedback.bistudio.com/T117996
Thank you for the report. We will have a look at it.
PS Is stability augmentation system a really forgotten technology in 2035?
Some problems may related to this topic:
Your Report tells us that your game crashed. Could you please tell us what you were doing when the crash happened?
Verify your game files via Steam. And then start the A3Launcher using the Steam Play button. You might be missing some dependency and Steam should take care of that.
If that doesn't help your Antivirus might be blocking something
Thank you for the report we will have a look at this.
Enable VSYNC. If you don't have VSYNC enabled Arma will render as many FPS as it can. Thus putting a lot of load on your hardware.
only uses 40% gpu resulting in very low fps No. The low GPU utilization doesn't cause the low FPS. It's actually the opposite.
Your CPU is the bottleneck.
No error message? Hmm.
The Server owner is killing your game deliberatly.
ErrorMessage: Include file A3W:ForceQuit not found. 19:49:35 Cannot include file mpmissions\__CUR_MP.Malden\server\antihack\payload.sqf 19:49:35 Warning Message: Preprocessor failed with error - Invalid file name(empty filename)
Apparently he doesn't want you there... Or.. As it looks like.. Their antihack is kicking you...
do not know how to upload them to you
There is a upload files button right at the top of the comment text box.
Thank you for the report. Yes, we are aware of the misalignment we will have a look at what it caused.
Cannot reproduce. Can you attach your Crash dumps?
How to:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Caused by MCC. Stop using MCC or report to them.
I don't know what file format your attached file is supposed to be.
Also you provide no useful information about whatever issue you are having.
Yes. That's why we have getHitPointDamage.
as @sanka945 already said. The Game only aquires a Handle to the Audio device at game start. That's why the game stays on your old sound device when you switch the default device to a different one in Windows. It shouldn't be that hard to fix it. Don't know why BI is taking so long.
Did you try the other texture indexes? like 1 and 2 ?
https://community.bistudio.com/wiki/getPlayerUID returns the SteamID. That might be useful.
Thank you for the report we will have a look at it.
Have you tried calling getVehicle on the Owners machone? The Server for example?
It might be that you indeed can't delete them because the Server owns them.
deleteAt find arrayIntersect
How would you create a geometry lod so you can jump over animals? Why would you even want to jump over animals?
Can you confirm the incorrect bounding box when you place the objects down in 3DEN? 3DEN displays the bounding box around the object.
Crash inside Nvidia driver.
Are you using the most recent graphics drivers available?
Your Report doesn't include a crashdump. Which the devs need to diagnose the crash.
It's a .mdmp/.bidmp file.
In your report there is only a crash report from June. And there is one RPT from August that doesn't say anything about a crash.
You seem to not hav the required mods for that Server.
It requires RHS and CUP
Can you provide the scripts you used in your tests?
Is this still an Issue in 1.78? Also your description is quite confusing. The title says you can't disarm and the description says you can.
http://killzonekid.com/arma-extension-getnumberplate-dll-v1-0/
http://killzonekid.com/arma-scripting-tutorials-getset-kart-number/
KK's thingy seems to read the data directly from engine memory. You could probably also write to that using an extension.. Or a very simple script command.
disableAI "ALL" Disables the AI. The AI won't make the decision to move by itself.
But if he is currently moving. He won't stop until you execute doStop.
disableAI just prevents future thought processes. The current through process is already done and it's executing it's decision.
Still an issue?
Duplicate of https://feedback.bistudio.com/T126508
This is the Arma 3 Feedback Tracker. You probably want to report this at KotH Discord.
Servers can disable VON. In which case. Exactly what you described will happen.
https://community.bistudio.com/wiki/ArmA:_Cheats
Had many people recently ask about this. as being able to use ENDMISSION in MP seems to really be a problem.
Have you tried disabling your mods? We want to rule out them being as the source of the issue.
This is intended. Debug console code runs in unscheduled. And unscheduled doesn't care about Nil variables.
Actually it is a specialty of scheduled code that it errors on Nil variables. So yes. This is intended. This is not a bug. This issue can be closed.
ACE is 64-Bit compatible since a few weeks before the 64-Bit release. If your ACE says it's 32-Bit only then there is definetly something wrong with it.
Did you load JSRS twice? According to RPT yo loaded a couple Mods twice. It looks like your profile is corrupted.
Some Mods textures cannot load.
19:33:25 Wrong location draw style - "bananas" Are you running 2 different versions of ACE at the same time?
19:32:41 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car_F/Turrets/ViewOptics.allowLauncherOut'. Some Mod is killing a Vanilla class
You are loading ASDG_JR although that's completly outdated and the newer version is included in CBA.
You are running CUP_Terrains and A3MP. These mods are completly incompatible with eachother and A3MP is horribly outdated. And your CUP Terrains is also outdated by over a year btw.
What is your intention with this ticket? Do you want maximumLoad changed? Do you have some values you'd recommend?
What are you trying to say?
More crashdumps in https://feedback.bistudio.com/T126674. Seems related to this.
See https://feedback.bistudio.com/T126671
Seems to be the same crash
Interesting. I just tested spawning transport Vans via Zeus and they seem ok even with low settings. Could you please tell me what exactly were you doing, where were you as Zeus etc.?
@razazel Thank you. The problem is solved.
Thank you for the video it was very helpful.
Close ticket, no problem
At 1.76 the problem is solved. Thank you. Close the ticket.
At 1.72 the problem is solved. Thank you, close the ticket.
At 1.72 the problem is solved. Thank you, close the ticket.
At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.
Alright. Then send us your Arma report and we will have a look at it.
I reinstalled the .NET Framework. It still does not come
Sep 10 2017
Still present in 1.76.
This can be closed. FIxed.
Hello,
one of files that are part of Microsoft .NET Framework is either missing or is corrupted. Please re-install Microsoft .NET Framework with the latest compatible version to fix the issue: https://www.microsoft.com/en-us/download/details.aspx?id=55167
archive of dumps:
Addon Builder binarize crashes too.
From what I can see, this is how the game was designed, so probably not a bug as such, but a buggy design.
Fixed in 1.76
Sep 9 2017
I can reliably reproduce this by going into Zeus, switching to the map view, dropping a NATO infantry squad and deleting members. Sometimes it survives one or two deletes, but it'll crash. It will not crash in the 3D view, and that's been our workaround. Unfortunately, it's a painful workaround on a big map like Altis.