- User Since
- Jul 3 2016, 8:54 PM (46 w, 5 d)
Apr 21 2017
From arma 3 discord:
Apr 20 2017
The animate function does no longer work with the third argument being false. This seems to be the core reason for the breakage. Will that be fixed or do we need to change the false to number 1 to stay compatible?
The error in the fold wings function is
Thanks to Commy2 the test was found to be invalid. A 'systemChat str this' will show the commander, not the object. A 'systemChat typeOf this' shows the vehicle class. Still looking for the core reason for the fold wing problem.
Apr 18 2017
The v14 profiling server also crashed after some 40 minutes, arma3server_x64_profiling_168_141269_v14.exe
We did some testing over the long weekend and found that the 32bit 1.68 stable server runs without crash (for roughly 20 hours) on a second test system. On this test system I could get crashes within 30 minutes with the 64bit server version, 1.68 stable.
Apr 12 2017
samples object for testing 'this': ttt_vehicle.pbo
Apr 11 2017
@Dwarden, I checked the Unsung configs and there is no simulation = car there, only carX. However, the planes are still rigged as airplane instead of airplaneX. Might that be the core reason?
Apr 8 2017
Apr 1 2017
The crashes were seen with build v08.
Attached are the server config, mission and more crash reports, using a more recent performance/profiling binary build.
Mar 20 2017
Feb 24 2017
Sep 25 2016
It seems that vanilla aircraft can also not take off from the bridges in Tanoa.
Aug 5 2016
Jul 8 2016
The game crashes when a p3d without res 0 LOD is loaded. After adding an empty res 0 LOD to the two p3ds "JDG_carrier_nimspots" and "JDG_carrier_nimlights" arma3 stopped crashing.
Jul 7 2016
Leshrack has found that "JDG_carrier_nimspots" and "JDG_carrier_nimlights" crash the game. Both are memory point only p3ds which are larger than the usual 50 meter size. E.g. the nimlights p3d spans the whole carrier. Also these p3ds only contain mem LODs.
Jul 3 2016
I can confirm the problem, happens to me as soon as I place the carrier. As the mod is a bit complex (I'm the maintainer), here some info: