TeTeT.nimitz (Torsten Spindler)
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Jul 3 2016, 8:54 PM (42 w, 4 h)

Recent Activity

Fri, Apr 21

TeTeT.nimitz updated subscribers of T124249: animate third argument cannot be boolean false since 1.68 update.

From arma 3 discord:

Fri, Apr 21, 10:28 AM · Arma 3

Thu, Apr 20

TeTeT.nimitz renamed T124249: animate third argument cannot be boolean false since 1.68 update from "useraction this points to player instead of object after 1.68 update" to "animate third argument cannot be boolean false since 1.68 update".
Thu, Apr 20, 8:27 PM · Arma 3
TeTeT.nimitz added a comment to T124249: animate third argument cannot be boolean false since 1.68 update.

The animate function does no longer work with the third argument being false. This seems to be the core reason for the breakage. Will that be fixed or do we need to change the false to number 1 to stay compatible?

Thu, Apr 20, 2:51 PM · Arma 3
TeTeT.nimitz added a comment to T124249: animate third argument cannot be boolean false since 1.68 update.

The error in the fold wings function is

Thu, Apr 20, 2:43 PM · Arma 3
TeTeT.nimitz added a comment to T124249: animate third argument cannot be boolean false since 1.68 update.

Thanks to Commy2 the test was found to be invalid. A 'systemChat str this' will show the commander, not the object. A 'systemChat typeOf this' shows the vehicle class. Still looking for the core reason for the fold wing problem.

Thu, Apr 20, 2:38 PM · Arma 3

Tue, Apr 18

TeTeT.nimitz added a comment to T123894: Unsung mod: crash after 1.68 update.

The v14 profiling server also crashed after some 40 minutes, arma3server_x64_profiling_168_141269_v14.exe

Tue, Apr 18, 11:07 AM · Arma 3
TeTeT.nimitz added a comment to T123894: Unsung mod: crash after 1.68 update.

We did some testing over the long weekend and found that the 32bit 1.68 stable server runs without crash (for roughly 20 hours) on a second test system. On this test system I could get crashes within 30 minutes with the 64bit server version, 1.68 stable.

Tue, Apr 18, 10:15 AM · Arma 3

Wed, Apr 12

TeTeT.nimitz added a comment to T124249: animate third argument cannot be boolean false since 1.68 update.

samples object for testing 'this': ttt_vehicle.pbo

Wed, Apr 12, 9:02 PM · Arma 3

Tue, Apr 11

TeTeT.nimitz added a comment to T123894: Unsung mod: crash after 1.68 update.

@Dwarden, I checked the Unsung configs and there is no simulation = car there, only carX. However, the planes are still rigged as airplane instead of airplaneX. Might that be the core reason?

Tue, Apr 11, 8:13 AM · Arma 3

Sat, Apr 8

TeTeT.nimitz created T124249: animate third argument cannot be boolean false since 1.68 update.
Sat, Apr 8, 3:24 PM · Arma 3

Sat, Apr 1

TeTeT.nimitz added a comment to T123894: Unsung mod: crash after 1.68 update.

The crashes were seen with build v08.

Sat, Apr 1, 12:33 PM · Arma 3
TeTeT.nimitz added a comment to T123894: Unsung mod: crash after 1.68 update.

Attached are the server config, mission and more crash reports, using a more recent performance/profiling binary build.

Sat, Apr 1, 12:14 PM · Arma 3

Mar 20 2017

TeTeT.nimitz created T123894: Unsung mod: crash after 1.68 update.
Mar 20 2017, 9:59 AM · Arma 3

Feb 24 2017

TeTeT.nimitz added a comment to T123504: [mod] Unsung: Crash to Desktop.

unsung-crash-khesanh.zip

Feb 24 2017, 1:11 PM · Arma 3
TeTeT.nimitz created T123504: [mod] Unsung: Crash to Desktop.
Feb 24 2017, 4:05 AM · Arma 3

Sep 25 2016

TeTeT.nimitz added a comment to T119784: Mod Support: Vanilla planes taxiing on buildings.

It seems that vanilla aircraft can also not take off from the bridges in Tanoa.

Sep 25 2016, 2:46 PM · Arma 3

Aug 5 2016

TeTeT.nimitz created T119784: Mod Support: Vanilla planes taxiing on buildings.
Aug 5 2016, 9:32 PM · Arma 3

Jul 8 2016

TeTeT.nimitz added a comment to T118956: Status_Access_Violation code --> 0xC0000005.

The game crashes when a p3d without res 0 LOD is loaded. After adding an empty res 0 LOD to the two p3ds "JDG_carrier_nimspots" and "JDG_carrier_nimlights" arma3 stopped crashing.

Jul 8 2016, 6:26 PM · Arma 3

Jul 7 2016

TeTeT.nimitz added a comment to T118956: Status_Access_Violation code --> 0xC0000005.

Leshrack has found that "JDG_carrier_nimspots" and "JDG_carrier_nimlights" crash the game. Both are memory point only p3ds which are larger than the usual 50 meter size. E.g. the nimlights p3d spans the whole carrier. Also these p3ds only contain mem LODs.

Jul 7 2016, 8:25 AM · Arma 3

Jul 3 2016

TeTeT.nimitz added a comment to T118956: Status_Access_Violation code --> 0xC0000005.

I can confirm the problem, happens to me as soon as I place the carrier. As the mod is a bit complex (I'm the maintainer), here some info:

Jul 3 2016, 9:05 PM · Arma 3