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TeTeT.nimitz (Torsten Spindler)
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User Since
Jul 3 2016, 8:54 PM (220 w, 22 h)

Recent Activity

May 24 2020

TeTeT.nimitz added a comment to T151037: Crash to Desktop with Nimitz development version.

It now stopped crashing on the laptop and on the desktop. The simulation was set to car (inherited field) and not carX. I guess without a reproducer we can close this one, sorry for the fuzz.

May 24 2020, 1:56 PM · Arma 3

May 23 2020

TeTeT.nimitz added a comment to T151037: Crash to Desktop with Nimitz development version.

The shuttle should be a moving object, that traverses along the catapult upon launch and then back. With Car_F my scripts work, but on my laptop I get a 90% CTD possibilty. On my beefier desktop it still crashes sometimes.

May 23 2020, 9:42 PM · Arma 3

May 19 2020

TeTeT.nimitz added a comment to T151037: Crash to Desktop with Nimitz development version.

I changed the shuttle class from Car_F to Plane_base_F and added driveOnComponent and the crash stops.

May 19 2020, 10:55 PM · Arma 3
TeTeT.nimitz added a comment to T151037: Crash to Desktop with Nimitz development version.

here the crash files:

May 19 2020, 11:57 AM · Arma 3
TeTeT.nimitz created T151037: Crash to Desktop with Nimitz development version.
May 19 2020, 11:56 AM · Arma 3

May 4 2020

TeTeT.nimitz created T150737: Res lod copy of building .
May 4 2020, 5:27 PM · Arma 3

Oct 17 2017

TeTeT.nimitz added a comment to T126938: Unsung mod: CTD client side.

The crashes seem to happen using the multi player dedicated server, I was not able to reproduce it in single player.

Oct 17 2017, 5:28 AM · Arma 3
TeTeT.nimitz added a comment to T126938: Unsung mod: CTD client side.

contains the crash files for two crashes.

Oct 17 2017, 5:10 AM · Arma 3
TeTeT.nimitz created T126938: Unsung mod: CTD client side.
Oct 17 2017, 5:09 AM · Arma 3

Sep 11 2017

TeTeT.nimitz added a comment to T126677: Binarize crashes (version 1.73.142393).

Seems the crash goes away when opening the p3d in object builder and saving it again.

Sep 11 2017, 6:28 PM · Arma 3
TeTeT.nimitz added a comment to T126677: Binarize crashes (version 1.73.142393).

An open mlod that shows the binarize crash. Note there is no crash if the texture from the plane is removed:

Sep 11 2017, 5:57 PM · Arma 3

Sep 10 2017

TeTeT.nimitz added a comment to T126677: Binarize crashes (version 1.73.142393).

archive of dumps:

Sep 10 2017, 11:39 AM · Arma 3
TeTeT.nimitz added a comment to T126677: Binarize crashes (version 1.73.142393).

Addon Builder binarize crashes too.

Sep 10 2017, 11:39 AM · Arma 3
TeTeT.nimitz created T126677: Binarize crashes (version 1.73.142393).
Sep 10 2017, 11:36 AM · Arma 3

Apr 21 2017

TeTeT.nimitz updated subscribers of T124249: animate third argument cannot be boolean false since 1.68 update.

From arma 3 discord:

Apr 21 2017, 10:28 AM · Arma 3

Apr 20 2017

TeTeT.nimitz renamed T124249: animate third argument cannot be boolean false since 1.68 update from useraction this points to player instead of object after 1.68 update to animate third argument cannot be boolean false since 1.68 update.
Apr 20 2017, 8:27 PM · Arma 3
TeTeT.nimitz added a comment to T124249: animate third argument cannot be boolean false since 1.68 update.

The animate function does no longer work with the third argument being false. This seems to be the core reason for the breakage. Will that be fixed or do we need to change the false to number 1 to stay compatible?

Apr 20 2017, 2:51 PM · Arma 3
TeTeT.nimitz added a comment to T124249: animate third argument cannot be boolean false since 1.68 update.

The error in the fold wings function is

Apr 20 2017, 2:43 PM · Arma 3
TeTeT.nimitz added a comment to T124249: animate third argument cannot be boolean false since 1.68 update.

Thanks to Commy2 the test was found to be invalid. A 'systemChat str this' will show the commander, not the object. A 'systemChat typeOf this' shows the vehicle class. Still looking for the core reason for the fold wing problem.

Apr 20 2017, 2:38 PM · Arma 3

Apr 18 2017

TeTeT.nimitz added a comment to T123894: Unsung mod: crash after 1.68 update.

The v14 profiling server also crashed after some 40 minutes, arma3server_x64_profiling_168_141269_v14.exe

Apr 18 2017, 11:07 AM · Arma 3
TeTeT.nimitz added a comment to T123894: Unsung mod: crash after 1.68 update.

We did some testing over the long weekend and found that the 32bit 1.68 stable server runs without crash (for roughly 20 hours) on a second test system. On this test system I could get crashes within 30 minutes with the 64bit server version, 1.68 stable.

Apr 18 2017, 10:15 AM · Arma 3

Apr 12 2017

TeTeT.nimitz added a comment to T124249: animate third argument cannot be boolean false since 1.68 update.

samples object for testing 'this':

Apr 12 2017, 9:02 PM · Arma 3

Apr 11 2017

TeTeT.nimitz added a comment to T123894: Unsung mod: crash after 1.68 update.

@Dwarden, I checked the Unsung configs and there is no simulation = car there, only carX. However, the planes are still rigged as airplane instead of airplaneX. Might that be the core reason?

Apr 11 2017, 8:13 AM · Arma 3

Apr 8 2017

TeTeT.nimitz created T124249: animate third argument cannot be boolean false since 1.68 update.
Apr 8 2017, 3:24 PM · Arma 3

Apr 1 2017

TeTeT.nimitz added a comment to T123894: Unsung mod: crash after 1.68 update.

The crashes were seen with build v08.

Apr 1 2017, 12:33 PM · Arma 3
TeTeT.nimitz added a comment to T123894: Unsung mod: crash after 1.68 update.

Attached are the server config, mission and more crash reports, using a more recent performance/profiling binary build.

Apr 1 2017, 12:14 PM · Arma 3

Mar 20 2017

TeTeT.nimitz created T123894: Unsung mod: crash after 1.68 update.
Mar 20 2017, 9:59 AM · Arma 3

Feb 24 2017

TeTeT.nimitz added a comment to T123504: [mod] Unsung: Crash to Desktop.

Feb 24 2017, 1:11 PM · Arma 3
TeTeT.nimitz created T123504: [mod] Unsung: Crash to Desktop.
Feb 24 2017, 4:05 AM · Arma 3

Sep 25 2016

TeTeT.nimitz added a comment to T119784: Mod Support: Vanilla planes taxiing on buildings.

It seems that vanilla aircraft can also not take off from the bridges in Tanoa.

Sep 25 2016, 2:46 PM · Arma 3

Aug 5 2016

TeTeT.nimitz created T119784: Mod Support: Vanilla planes taxiing on buildings.
Aug 5 2016, 9:32 PM · Arma 3

Jul 8 2016

TeTeT.nimitz added a comment to T118956: Status_Access_Violation code --> 0xC0000005.

The game crashes when a p3d without res 0 LOD is loaded. After adding an empty res 0 LOD to the two p3ds "JDG_carrier_nimspots" and "JDG_carrier_nimlights" arma3 stopped crashing.

Jul 8 2016, 6:26 PM · Arma 3

Jul 7 2016

TeTeT.nimitz added a comment to T118956: Status_Access_Violation code --> 0xC0000005.

Leshrack has found that "JDG_carrier_nimspots" and "JDG_carrier_nimlights" crash the game. Both are memory point only p3ds which are larger than the usual 50 meter size. E.g. the nimlights p3d spans the whole carrier. Also these p3ds only contain mem LODs.

Jul 7 2016, 8:25 AM · Arma 3

Jul 3 2016

TeTeT.nimitz added a comment to T118956: Status_Access_Violation code --> 0xC0000005.

I can confirm the problem, happens to me as soon as I place the carrier. As the mod is a bit complex (I'm the maintainer), here some info:

Jul 3 2016, 9:05 PM · Arma 3