- Arma 3 dev. build
- Nimitz in 3D editor.
Evertime i look @the Nimitz is coming this Message.
Evertime i look @the Nimitz is coming this Message.
Go into the 3D Editor with apex build or the dev Build and place the Nimitz on the map.
So when you look at the Boot its come to the crash.
We have reproduce it with five other Pc.
Hello,
thank you for the feedback.
Are you running any mods? If so please try to disable them first.
The next thing I would ask you to do is to provide us with the crashdumps.
If you are getting crash with vanilla version (without mods) please try to provide crashdumps created without the mods.
You can get the files by simply reproducing the crash, once the error window appears select Show Details and Prepare Report, once the files are ready, you will have option to Save Report enabled, please use it and save the ZIP file with the report somewhere where you can access it and upload it here.
Or you can look for the crashdumps manually. Crashdump (set of mdmp + rpt + bidmp with same timestamp) files should be located in this directory:
C:\Users\<username>\AppData\Local\Arma 3
Once you have the files in a ZIP, please drag&drop them into the comment box, or (if you encounter any issue with uploading it here) upload them to some free file sharing service (for example Dropbox) and post the link to the files into the comments.
Thank you
Hello Sir Raz and thank you for your quick reply.
First Answer --> we have a couble of mod on like CBA and BW and so on.
But the problem is that the crash comes with the update from the 28.6.2016 dev Build.
Before the 28.6 the map and the Mods are running fine.
https://www.dropbox.com/s/18ozle1b66y6i88/ArmaReport_Log_20160630T182209_.zip?dl=0
Greetz from Germany and sorry for the bad English Sir
Pater
I can confirm the problem, happens to me as soon as I place the carrier. As the mod is a bit complex (I'm the maintainer), here some info:
The init eventhandler from config.cpp of the Nimitz calls functions\fn_init.sqf which then either calls edenInit or defaultInit. In fn_edenInit.sqf the carrier is constructed of two dozen p3ds, and finally some eden event handlers are called:
params[["_nimitz", ObjNull]]; _eh1 = _nimitz addEventHandler ["AttributesChanged3DEN", "_this call TTT_nimitz_fnc_updateNimitzLocation"]; _eh2 = _nimitz addEventHandler ["UnregisteredFromWorld3DEN", "_this call TTT_nimitz_fnc_uninitialize"]; _nimitz setVariable ["eh1", _eh1]; _nimitz setVariable ["eh2", _eh2];
I've added some debug output there, and it seems that this code still runs. If I find out more where it crashes I update this ticket.
Leshrack has found that "JDG_carrier_nimspots" and "JDG_carrier_nimlights" crash the game. Both are memory point only p3ds which are larger than the usual 50 meter size. E.g. the nimlights p3d spans the whole carrier. Also these p3ds only contain mem LODs.
The game crashes when a p3d without res 0 LOD is loaded. After adding an empty res 0 LOD to the two p3ds "JDG_carrier_nimspots" and "JDG_carrier_nimlights" arma3 stopped crashing.