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Res lod copy of building
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Description

Hello,

a problem I discovered when working on the Nimitz mod: When a unit (AI or player) is on or in a building part of the Nimitz in Eden, a copy of the res lod seems to be generated upon mission start. When I deleteVehicle or move the building part via SQF, the copy of the res lod stays behind.

The problem manifests itself when I added a hiddenSelection with texture to a carrier part. The original texture is z-fighting with the one applied via setObjectTextureGlobal and depending on the point of view, either one is shown.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Pro
Category
Modding
Steps To Reproduce
  1. Add the Nimitz mod
  2. Spawn a Nimitz, name it Nimitz
  3. Set a unit (player/AI) in front of the bulletin board in JDG_Carrier_deck_9 (below the island)
  4. Change the bulletin board via (Nimitz getVariable "JDG_carrier_deck_9") setObjectTextureGlobal [0, "CVN-73_co.paa"]
  5. Change point of view and see either the old or new texture

Event Timeline