Hello,
a problem I discovered when working on the Nimitz mod: When a unit (AI or player) is on or in a building part of the Nimitz in Eden, a copy of the res lod seems to be generated upon mission start. When I deleteVehicle or move the building part via SQF, the copy of the res lod stays behind.
The problem manifests itself when I added a hiddenSelection with texture to a carrier part. The original texture is z-fighting with the one applied via setObjectTextureGlobal and depending on the point of view, either one is shown.