https://community.bistudio.com/wiki/ArmA:_Cheats
Had many people recently ask about this. as being able to use ENDMISSION in MP seems to really be a problem.
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Sep 11 2017
Have you tried disabling your mods? We want to rule out them being as the source of the issue.
This is intended. Debug console code runs in unscheduled. And unscheduled doesn't care about Nil variables.
Actually it is a specialty of scheduled code that it errors on Nil variables. So yes. This is intended. This is not a bug. This issue can be closed.
ACE is 64-Bit compatible since a few weeks before the 64-Bit release. If your ACE says it's 32-Bit only then there is definetly something wrong with it.
Did you load JSRS twice? According to RPT yo loaded a couple Mods twice. It looks like your profile is corrupted.
Some Mods textures cannot load.
19:33:25 Wrong location draw style - "bananas" Are you running 2 different versions of ACE at the same time?
19:32:41 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car_F/Turrets/ViewOptics.allowLauncherOut'. Some Mod is killing a Vanilla class
You are loading ASDG_JR although that's completly outdated and the newer version is included in CBA.
You are running CUP_Terrains and A3MP. These mods are completly incompatible with eachother and A3MP is horribly outdated. And your CUP Terrains is also outdated by over a year btw.
What is your intention with this ticket? Do you want maximumLoad changed? Do you have some values you'd recommend?
What are you trying to say?
More crashdumps in https://feedback.bistudio.com/T126674. Seems related to this.
See https://feedback.bistudio.com/T126671
Seems to be the same crash
Interesting. I just tested spawning transport Vans via Zeus and they seem ok even with low settings. Could you please tell me what exactly were you doing, where were you as Zeus etc.?
@razazel Thank you. The problem is solved.
Thank you for the video it was very helpful.
Close ticket, no problem
At 1.76 the problem is solved. Thank you. Close the ticket.
At 1.72 the problem is solved. Thank you, close the ticket.
At 1.72 the problem is solved. Thank you, close the ticket.
At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.
Alright. Then send us your Arma report and we will have a look at it.
I reinstalled the .NET Framework. It still does not come
Sep 10 2017
Still present in 1.76.
This can be closed. FIxed.
Hello,
one of files that are part of Microsoft .NET Framework is either missing or is corrupted. Please re-install Microsoft .NET Framework with the latest compatible version to fix the issue: https://www.microsoft.com/en-us/download/details.aspx?id=55167
archive of dumps:
Addon Builder binarize crashes too.
From what I can see, this is how the game was designed, so probably not a bug as such, but a buggy design.
Fixed in 1.76
Sep 9 2017
I can reliably reproduce this by going into Zeus, switching to the map view, dropping a NATO infantry squad and deleting members. Sometimes it survives one or two deletes, but it'll crash. It will not crash in the 3D view, and that's been our workaround. Unfortunately, it's a painful workaround on a big map like Altis.
I tried the game with the latest update with the same result find attached crash report
Reproduced on Windows 10 x64.
Another thing i didn't add - Nikko removed all init code from the placed curator modules, i.e. no units were added to zeus. Still crashed.
Discussed with @Dwarden over PM
Same problem here, right gun is worthless now.
Same problem here. It would be best if each player could pick their own ping color. Even if it assigned random colors to players each game it would help because it's hard to tell who's pinging what when there is more than one at the same time.
This has been in the game for a while as this was happening to me over a year ago. Hopefully, this gets fixed sooner rather than later.
Sep 8 2017
I have completed all of these steps. The problem is still occurring. What is the next step?
I have verified the integrity of the game files twice since this has begun with no downloads triggered after both attempts. It has also occurred after starting the game as admin.
Okay. Hopefully it gets fixed as the issue is quite bothersome. Also it was my first time posting on here so I didn't know about separating the issues. I will make another post that deals with the heavy lag/frame skips in gunning/aiming/shooting while your ghosthawk pilot is in advanced flight model but smooth in basic flight model.
Hello. Thank you for the report.
Related to ticket T123956
Better still, here is the link to Google Drive for the video of this happening.
Related to: https://feedback.bistudio.com/T120030
Related to: https://feedback.bistudio.com/T120030
Any plume of smoke does this no matter the wind effect.
Yes, that will do.
Your Arma report has files from before the update. Could you try the game now if it fixed your problem? If the issue still persists send us your Arma report again with up-to-date files.
Thank you for the report. We will have a look at it.
One most important thing I realised was, it persists even with onboard sound card. I've even removed all logitech drivers, tried with onboard card and razer drivers, then I uninstalled razer and tried with normal drivers - all the time there was this issue.
Thank you for the report we will have a look at it.
There is a new update of the game. Could you please try the game if the issue still persists? If it does persist, then please send us your Report again with the current dumps.
Thank you for the report, we will have a look at it. :)
Sorry guys, unfortunately it's a very tricky bug and we are still struggling to fix it properly without breaking something else :(
Thank you for the report, we are aware of this problem and looking for a solution. :)
The gun bug (most server of the problems) is easily replicated in editor, video for reference: Ghosthawk Gun Comparison (left vs right)