I can't see any crashdumps in the Report or any clue about a crash in the RPT's. Where did you see it was a crash?
To me it looks like his profile variables are corrupted.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Sep 12 2017
You can sort by Name or by Mod. Sorting by Mod should be sufficient.
What do you mean by will not work?
Your description is not entirely correct. The Hidden object does not become visible.
When a building get's damaged the undamages model get's moved a couple hundred meters under the ground and a new damaged one is spawned in it's place.
So in your case. You now have an invisible building under the ground. And the new Damaged one was spawned in it's place and is not hidden. Arma should check the isHidden flag when spawing the damaged model.
http://www.legiongaminghq.org/converter
https://converter.multivitamin.wtf/
https://converter.multivitamin.wtf/76561197960667971
https://native-network.net/forum/thread/2412-guid-zu-uid-arma3/
PHP script
function s64toGuid($int) { $temp = ''; for ($i = 0; $i < 8; $i++) { $temp .= chr($int & 0xFF); $int >>= 8; } $guid = md5('BE' . $temp); return $guid; }
Getting MD5 in SQF would probably be the hardest part. But if you only need that Serverside you can just make your own extension to do it for you
Try unplugging your joysticks or disabling battleye.
Duplicate of https://feedback.bistudio.com/T124461
Still an issue. Arsenal even replaces your backpack if you don't change anything on it. Deleting all variables that might be stored on a Backpack. Breaking TFAR without a special workaround.
Arsenal has Nightvision mode. Solved.
Access from Editor: done.
Edit Loadouts of Units in Editor: done.
Adding other magazines: done.
Crate and Vehicle loadouts in Arsenal. You can do that in Eden. Is that enough? I don't see any reason why you'd want to use the Arsenal specifically instead.
Confirmed. I had a quick look into the Arsenal script but couldn't find the reason.
Ref: https://feedback.bistudio.com/T122717
DLL not found. C++ redistributables installed? They are in your Arma directory under "redist" I think.
Getting same crassh
MODS:
CBA,ACE3,ACHILLES,RHS,3CB
I am having the same problem when trying to control a UAV (O_UAV_01_F) via waypoints. When a portable light model (light4_2) is attached to the UAV and the UAV AI is made to move, the drone moves slightly in the direction of the waypoint, but continues to ascend without stopping.
In this ticket the same problem is written. I think the ticket of T126270 - the duplicate.
I hope my comment here, will help to find a problem solution.
I have very high inquiry, but hope the decision it will be easier, than how it looks in my video. )))
@dedmen I'm specifically looking for a client command that returns the calculated GUID and not the Steam PlayerID.
Sep 11 2017
I am a bit pissed ... I had to restart Supply Network mission from scratch three times yesterday due to this uncool logic.
I am a bit pissed that it is tagged Fixed, when it is not at all in single player campaigns.
The problem of vehicles only being desertable once seems to result from an undesirable interaction between lines 183-184:
Seems the crash goes away when opening the p3d in object builder and saving it again.
An open mlod that shows the binarize crash. Note there is no crash if the texture from the plane is removed:
I just created an account solely to report this. OP has it right, and color selection per member would help much.
@Koala In this ticket defects of the X Blackfish V-44 model. It is not the duplicate of tickets on your references.
@Wulf You can attach this ticket, for the armed V-44 X BlackFish ?
https://feedback.bistudio.com/T117996
Thank you for the report. We will have a look at it.
PS Is stability augmentation system a really forgotten technology in 2035?
Some problems may related to this topic:
Your Report tells us that your game crashed. Could you please tell us what you were doing when the crash happened?
Verify your game files via Steam. And then start the A3Launcher using the Steam Play button. You might be missing some dependency and Steam should take care of that.
If that doesn't help your Antivirus might be blocking something
Thank you for the report we will have a look at this.
Enable VSYNC. If you don't have VSYNC enabled Arma will render as many FPS as it can. Thus putting a lot of load on your hardware.
only uses 40% gpu resulting in very low fps No. The low GPU utilization doesn't cause the low FPS. It's actually the opposite.
Your CPU is the bottleneck.
No error message? Hmm.
The Server owner is killing your game deliberatly.
ErrorMessage: Include file A3W:ForceQuit not found. 19:49:35 Cannot include file mpmissions\__CUR_MP.Malden\server\antihack\payload.sqf 19:49:35 Warning Message: Preprocessor failed with error - Invalid file name(empty filename)
Apparently he doesn't want you there... Or.. As it looks like.. Their antihack is kicking you...
do not know how to upload them to you
There is a upload files button right at the top of the comment text box.
Thank you for the report. Yes, we are aware of the misalignment we will have a look at what it caused.
Cannot reproduce. Can you attach your Crash dumps?
How to:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Caused by MCC. Stop using MCC or report to them.
I don't know what file format your attached file is supposed to be.
Also you provide no useful information about whatever issue you are having.
Yes. That's why we have getHitPointDamage.
as @sanka945 already said. The Game only aquires a Handle to the Audio device at game start. That's why the game stays on your old sound device when you switch the default device to a different one in Windows. It shouldn't be that hard to fix it. Don't know why BI is taking so long.
Did you try the other texture indexes? like 1 and 2 ?
https://community.bistudio.com/wiki/getPlayerUID returns the SteamID. That might be useful.
Thank you for the report we will have a look at it.
Have you tried calling getVehicle on the Owners machone? The Server for example?
It might be that you indeed can't delete them because the Server owns them.
deleteAt find arrayIntersect
How would you create a geometry lod so you can jump over animals? Why would you even want to jump over animals?
Can you confirm the incorrect bounding box when you place the objects down in 3DEN? 3DEN displays the bounding box around the object.
Crash inside Nvidia driver.
Are you using the most recent graphics drivers available?
Your Report doesn't include a crashdump. Which the devs need to diagnose the crash.
It's a .mdmp/.bidmp file.
In your report there is only a crash report from June. And there is one RPT from August that doesn't say anything about a crash.
You seem to not hav the required mods for that Server.
It requires RHS and CUP
Can you provide the scripts you used in your tests?
Is this still an Issue in 1.78? Also your description is quite confusing. The title says you can't disarm and the description says you can.
http://killzonekid.com/arma-extension-getnumberplate-dll-v1-0/
http://killzonekid.com/arma-scripting-tutorials-getset-kart-number/
KK's thingy seems to read the data directly from engine memory. You could probably also write to that using an extension.. Or a very simple script command.
disableAI "ALL" Disables the AI. The AI won't make the decision to move by itself.
But if he is currently moving. He won't stop until you execute doStop.
disableAI just prevents future thought processes. The current through process is already done and it's executing it's decision.
Still an issue?
Duplicate of https://feedback.bistudio.com/T126508
This is the Arma 3 Feedback Tracker. You probably want to report this at KotH Discord.
Servers can disable VON. In which case. Exactly what you described will happen.