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Jul 19 2016

TheMasterofBlubb added a comment to T86310: /experimental - aimlock,pistols,doors,cqb.

Its not sticking to the head. Its changing the distance to your point of view thats why it seems that the crosshair sticks to the head. Its a optical illusion

Jul 19 2016, 2:21 AM · Arma 3
RafiQuak created T119468: Tanoa Terrain/Objects.
Jul 19 2016, 2:21 AM · Arma 3

Jul 18 2016

TheMasterofBlubb added a comment to T119452: APEX. Vehicles can not be destroyed on the water. .

The solution is a top attack mode.

Jul 18 2016, 6:21 PM · Arma 3
razazel changed the status of T119433: IR Sensors Seeing Through Glass Surfaces from New to Reviewed.
Jul 18 2016, 6:20 PM · Arma 3
Tsnfsdnfkjsdn created T119465: My unit is self-standing from phrone.
Jul 18 2016, 6:20 PM · Arma 3
RandomArmaPlayer8282 created T119463: Helicopter Is Not Moving Left/Right.
Jul 18 2016, 6:20 PM · Arma 3
RandomArmaPlayer8282 created T119462: Getting Kicked Out Of A Tank After Getting Hit By Another Tank.
Jul 18 2016, 6:20 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T119448: Voice protocols broken..

I dont know that issues are connected. The problem i described touch RHS units (russian) the most. Player unit speak proper language, but its teammembers are not.

Jul 18 2016, 6:19 PM · Arma 3
RandomArmaPlayer8282 created T119461: Tigris / Cheetah alsmost useless against Whipeout and XI'AN.
Jul 18 2016, 6:19 PM · Arma 3
RandomArmaPlayer8282 created T119460: The Quad Is Turning Right.
Jul 18 2016, 6:19 PM · Arma 3
razazel changed the status of T83842: The medical logo by truck shines through textures of objects. from New to Reviewed.
Jul 18 2016, 6:19 PM · Arma 3
RandomArmaPlayer8282 created T119459: Access Violation Error message.
Jul 18 2016, 6:19 PM · Arma 3
RandomArmaPlayer8282 created T119458: Primary Weapon Gone After Revive.
Jul 18 2016, 6:19 PM · Arma 3
razazel closed T119431: Unable to start the game as Resolved.
Jul 18 2016, 6:18 PM · Arma 3
razazel changed the status of T119438: ARMA 3 - Feature Request - Map of Tanoa on white board, similar to existing maps for Stratis and Altis from New to Acknowledged.
Jul 18 2016, 6:18 PM · Arma 3
razazel closed T119448: Voice protocols broken. as Resolved.
Jul 18 2016, 6:18 PM · Arma 3
razazel changed the status of T119452: APEX. Vehicles can not be destroyed on the water. from New to Acknowledged.
Jul 18 2016, 6:17 PM · Arma 3
razazel added a comment to T80726: Helicopter audio bug (uiNamespace).

@demicanadian
Do you have some new updated repro steps?
I am not able to reproduce the issue using any of the repros provided.

Jul 18 2016, 6:17 PM · Arma 3
razazel changed the status of T119408: Game crashes everytime i try to play on the main menu from Need More Info to Reviewed.
Jul 18 2016, 6:16 PM · Arma 3
razazel added a comment to T119408: Game crashes everytime i try to play on the main menu.

Thank you for the crashdumps, we will look into it.

Jul 18 2016, 6:16 PM · Arma 3
R3vo added a comment to T119447: Game crash when trying to start Apex Protocol.

Still an issue after today's update.

Jul 18 2016, 6:13 PM · Arma 3
Old_Bear updated the task description for T119454: TANOA terrain - 1.62 - Rock Trap 2.
Jul 18 2016, 6:13 PM · Arma 3
Lex added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..
Jul 18 2016, 6:13 PM · Arma 3
razazel changed the status of T119457: Error code 81 from New to Reviewed.

thank you for the feedback.

Jul 18 2016, 6:13 PM · Arma 3
Tophats_Jr created T119457: Error code 81.
Jul 18 2016, 6:13 PM · Arma 3
Astaroth changed the visibility for T119454: TANOA terrain - 1.62 - Rock Trap 2.
Jul 18 2016, 6:13 PM · Arma 3
Lex added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

The camera is fixed on object. Looks in that point where fixing, doesn't change a position. On other UAVs everything is good.
https://youtu.be/dpy3h1CVZks
I opened one more ticket. Can do it the general for one mistake.
https://feedback.bistudio.com/T119472

Jul 18 2016, 6:13 PM · Arma 3
Astaroth changed the visibility for T119454: TANOA terrain - 1.62 - Rock Trap 2.
Jul 18 2016, 6:13 PM · Arma 3
mickeymen renamed T82601: Old barn stops the movement of the tank. from The old and shabby shack is indestructible, even under the tank! Please add destruction. to The old and shabby objects in the maps is indestructible, even under the tank! Please add destruction..
Jul 18 2016, 1:58 PM · Arma 3
Retch added a comment to T119384: Eden Editor - Headgear disapears.

Unable to recreate error in Vanilla

Jul 18 2016, 1:57 PM · Arma 3
razazel added a comment to T119412: Cant Convert Mission To 3D.

no need for that at the moment, issue is under investigation already.

Jul 18 2016, 1:57 PM · Arma 3
razazel changed the status of T119293: Unable to play any campaigns, load bar progress ceases from Need More Info to Reviewed.

game does support DX10.

Jul 18 2016, 1:57 PM · Arma 3
razazel added a comment to T119295: Low FPS with APEX update.

Thank you, much appreciated :)

Jul 18 2016, 1:57 PM · Arma 3
razazel changed the status of T118037: Apex. MQ-12 Falcon Drone There is no points/guidance sight. from New to Reviewed.

Thank you for the feedback.

Jul 18 2016, 1:57 PM · Arma 3
Gwynbleidd added a comment to T117583: Grass with 1.60 update (check video).

Thanks for looking into it!

Jul 18 2016, 1:57 PM · Arma 3
razazel changed the status of T118532: Apex. MQ-12 Falcon Drone. Camera. from New to Reviewed.

when trying the position of the camera, please disable the Autonomous option for the UAV. If UAV has this option enabled, it will move the camera or itself. If you disabled it, UAV won't move and won't move the turret by itself (for example when targeting or spotting or if forced by the turret rotation limits when moving).

Jul 18 2016, 1:57 PM · Arma 3
TheMasterofBlubb added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

Like i said please provide information if it happens if you drive without shift.

Jul 18 2016, 1:57 PM · Arma 3
razazel closed T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS. as Resolved.
Jul 18 2016, 1:57 PM · Arma 3
razazel added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

thank you for the feedback.

Jul 18 2016, 1:57 PM · Arma 3
Lex added a comment to T119452: APEX. Vehicles can not be destroyed on the water. .

What solution you see? Rockets don't reach the purpose. Video. Appointment of the Titan - flies to frighten?

Jul 18 2016, 1:55 PM · Arma 3
TheMasterofBlubb added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

Your additional Information are duplicate to your other tickets.

Jul 18 2016, 12:20 PM · Arma 3
TheMasterofBlubb added a comment to T119452: APEX. Vehicles can not be destroyed on the water. .

The interface changed not the way the rockets take. So thats still the same issue like before.

Jul 18 2016, 12:20 PM · Arma 3
razazel changed the status of T119447: Game crash when trying to start Apex Protocol from New to Reviewed.
Jul 18 2016, 12:20 PM · Arma 3
TheMasterofBlubb added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

The point is PIP has its own view distance. Regardless of your set view distance. Like adam said its currently not a topic for a discussion since its a performance decision.

Jul 18 2016, 12:20 PM · Arma 3
mickeymen renamed T82601: Old barn stops the movement of the tank. from The old and shabby shack is indestructible, even under the tank! to The old and shabby shack is indestructible, even under the tank! Please add destruction..
Jul 18 2016, 12:20 PM · Arma 3
razazel added a comment to T119117: 0xC00000005 - STATUS_ACCESS_VIOLATION.

one additional question, are you able to connect to the same server by launching the game and trying to connect through the server browser?

Jul 18 2016, 12:20 PM · Arma 3
Lex added a comment to T86310: /experimental - aimlock,pistols,doors,cqb.

There are no doubts in purpose of a marker. Doubts that the dagger moves independently, glued to objects, in some radius, and on crossing of your look with object.
I understand when it is glued to a barrier (to a hindrance), it says that my shot will be in a barrier. But when it is glued to the opponent's head, it shouldn't work so.

Jul 18 2016, 12:20 PM · Arma 3
TheMasterofBlubb added a comment to T118037: Apex. MQ-12 Falcon Drone There is no points/guidance sight..

Uavs ha 2 AIs in them. 1 gunner 1 pilot/driver
With the UAV terminal you control them like in Zeus. As a Pilot you have no weapon (thats a fact). There for you have no weapon sights. What i meant is that as a pilot when clicking LMB ist saying fire to the Gunner(without direction just simple fire).

Jul 18 2016, 12:20 PM · Arma 3
TheMasterofBlubb added a comment to T86310: /experimental - aimlock,pistols,doors,cqb.

The crosshair shows the approx bullet hit point so thats intended.

Jul 18 2016, 12:20 PM · Arma 3
ConnorCableTV added a comment to T119453: Zeus is disabled when disabledAI = 1;.

Aww, is there anything else you could get from me that may help with this? I am not the only person who experiences the issue but I am not sure what else I can provide. All variables are set correctly and I am 100% certain its to do with disableAI because with that tiny mission i attached where there is nothing but the zeus modules and disabledAI the issue occured for me.

Jul 18 2016, 11:19 AM · Arma 3
razazel added a comment to T119375: digi error device removed and status access violation crash.

Thank you for these :) Will look into them.

Jul 18 2016, 11:18 AM · Arma 3
razazel changed the status of T119294: Apex - Include file a3\functions_f\Params\paramWeather.hpp not found [RESOLVED] from New to Feedback.

thank you for the feedback.

Jul 18 2016, 10:26 AM · Arma 3
razazel changed the status of T118590: ENVG-II is blocking the sight in first person if you are wearing the Special Purpose Suit from New to Reviewed.
Jul 18 2016, 10:03 AM · Arma 3
Old_Bear updated the task description for T119454: TANOA terrain - 1.62 - Rock Trap 2.
Jul 18 2016, 9:29 AM · Arma 3
Old_Bear created T119454: TANOA terrain - 1.62 - Rock Trap 2.
Jul 18 2016, 9:28 AM · Arma 3
razazel changed the status of T119453: Zeus is disabled when disabledAI = 1; from New to Reviewed.

thank you for the feedback.

Jul 18 2016, 9:24 AM · Arma 3
Ghillie_Mynilly added a comment to T119452: APEX. Vehicles can not be destroyed on the water. .

Duplictae. What you want is actually a top attack mode. There are already about 100 Tickets for that.

Jul 18 2016, 9:22 AM · Arma 3
Pharenhite added a comment to T118778: Tanoa: Tarmac Pothole.

Pothole resolved in Apex release.

Jul 18 2016, 8:14 AM · Arma 3
Lex added a comment to T86310: /experimental - aimlock,pistols,doors,cqb.

The author likely has a question, on a visual cross hairs of a look.
The cross hairs itself sticks to the purpose. In some situations there is a problem.
When it is close to you there is an obstacle, the cross hairs sticks to an obstacle. Capture on an aiming is similar as a car!? It not only at the gun, any weapon.
https://youtu.be/CAsB-la6v4I
Or I not correctly understood a question?

Jul 18 2016, 7:17 AM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

On similar videos, all try to cause effect of a throw of the heavy tank forcibly. It occurs in game unexpectedly where there is no such driving, on the direct movement, went stopped \shot \gas of coupling and a throw . It is difficult to catch it in game for record.
Sometimes these throws come to an end with explosion of the heavy tank.

Jul 18 2016, 6:46 AM · Arma 3
Lex added a comment to T119452: APEX. Vehicles can not be destroyed on the water. .

I don't see actual tickets of repetition. In a patch 1.60 conditions of guidance of rockets changed. It is done by the titan not effective, even in the simplest conditions, as shown in video. 16 rockets on one purpose, it isn't ridiculous.

Jul 18 2016, 6:21 AM · Arma 3
Lex added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

About what productivity conversation?
Fog in the PIP screen. There is no productivity difference, close I look the camera (the picture without fog) or I look far the camera (there where fog appeared in PIP) fog isn't present on a place in the direct review.
Fog in PIP at distance of the review of 1500 meters. In the direct review fog on the district is visible at distance of 2500-3000 meters.
You watch video, there all is well visible.

Jul 18 2016, 6:14 AM · Arma 3
Lex added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

Give the reference to repetition. I didn't find repetition.

Jul 18 2016, 5:56 AM · Arma 3
Lex updated the task description for T118037: Apex. MQ-12 Falcon Drone There is no points/guidance sight..
Jul 18 2016, 5:51 AM · Arma 3
Lex added a comment to T118037: Apex. MQ-12 Falcon Drone There is no points/guidance sight..

On video it is visible as AI shoots rockets. Radius of scattering of rockets from the purpose 1 kilometer, a firing step as a machine gun.
AI can't conduct exact firing. For this reason and the ticket. If there is a manual control by firing, there has to be a sight marker, and pilot reference points of the horizon and a vertical.

Jul 18 2016, 5:50 AM · Arma 3
ConnorCableTV created T119453: Zeus is disabled when disabledAI = 1;.
Jul 18 2016, 2:57 AM · Arma 3
TheMasterofBlubb added a comment to T69522: Use of Apex physx features..

Addingt 2 things to this discussion.
Arma 3 uses the OpenSource variant of PhysX(provided by Nvidia) for reasons they at some point explained.
That means everyone is using their CPU... all the time. No GPU accelerations at all.
The actual problem is PhysX itself. The original PhysX can work multithreaded but is only allowed on Systems without a NV GPU. So a server (!) that has no GPU at all is not allowed to use The multicore functionality of PhysX. Arma 3 is a simulator where everything for every player needs to be the same regardless of the vendor that they got their parts from.
A alternative would be the Havok engine where GPU acceleration works on all cards and GPUs. ( Wont happen!)

Jul 18 2016, 1:47 AM · Arma 3
TheMasterofBlubb added a comment to T118037: Apex. MQ-12 Falcon Drone There is no points/guidance sight..

Thats because its the weaponn of the gunner slot of the UAV. When you are in the pilot slot you just give the ai the command to fire you actually have no weapon selected though no marker.

Jul 18 2016, 1:15 AM · Arma 3
TheMasterofBlubb added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

Its a duplicate to the other 2 tickets.

Jul 18 2016, 1:12 AM · Arma 3
TheMasterofBlubb added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

I will just mention Adams answer from your previous ticket.
Hello, this is not an issue due to fact that if the draw distance was bigger it would hit the performance quite a bit. Thank you for your ticket!

Jul 18 2016, 1:11 AM · Arma 3
TheMasterofBlubb added a comment to T119452: APEX. Vehicles can not be destroyed on the water. .

Duplictae. What you want is actually a top attack mode. There are already about 100 Tickets for that.

Jul 18 2016, 1:03 AM · Arma 3

Jul 17 2016

Lex updated the task description for T82651: Opportunity to change color of messages "a line of a chat" in game settings..
Jul 17 2016, 11:11 PM · Arma 3
Lex changed Category from category:advancedflightmodel to category:weaponstabilization on T119452: APEX. Vehicles can not be destroyed on the water. .
Jul 17 2016, 11:03 PM · Arma 3
Lex created T119452: APEX. Vehicles can not be destroyed on the water. .
Jul 17 2016, 10:45 PM · Arma 3
2600K added a comment to T80741: RPT Spam (1.38): Matrix is not valid as physx transform.

Issue still occurs after 1.62 update.

Jul 17 2016, 9:05 PM · Arma 3
Koala added a comment to T118590: ENVG-II is blocking the sight in first person if you are wearing the Special Purpose Suit.

this bug also appears if you are wearing the Special Purpose Suit (Green Hex) & Special Purpose Suit (Hex).

Jul 17 2016, 8:35 PM · Arma 3
Koala renamed T118590: ENVG-II is blocking the sight in first person if you are wearing the Special Purpose Suit from ENVG-II Blocking Sight to ENVG-II is blocking the sight in first person if you are wearing the Special Purpose Suit.
Jul 17 2016, 8:35 PM · Arma 3
Lex changed Category from category:general to category:gamecrash on T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..
Jul 17 2016, 8:21 PM · Arma 3
Tsnfsdnfkjsdn created T119448: Voice protocols broken..
Jul 17 2016, 5:19 PM · Arma 3
R3vo edited Additional Information on T119447: Game crash when trying to start Apex Protocol.
Jul 17 2016, 4:06 PM · Arma 3
R3vo created T119447: Game crash when trying to start Apex Protocol.
Jul 17 2016, 4:05 PM · Arma 3
Iratus created T119446: Fuel Gauge in Strider offset.
Jul 17 2016, 3:41 PM · Arma 3
Tsnfsdnfkjsdn created T119445: Animation of free falling for AI.
Jul 17 2016, 12:52 PM · Arma 3
Sniperwolf572 created T119444: Tanoa concrete quay lacking geometries.
Jul 17 2016, 12:28 PM · Arma 3
Tsnfsdnfkjsdn created T119443: Paralax Bugs while prone.
Jul 17 2016, 12:17 PM · Arma 3
Lex added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

FPS falls always, when Memory=3000-3500 mb.
When filling of Memory to 3000-3500 mb,
CPU 2-7 always fall to 2-6%
I don't find other reason of this regularity.
Arma3 doesn't work with large volume of Memory, its limit of 3000-3500 mb.
After that, Arma3 can't address to the RAM, there is no record and data reading. The following step - a mistake in any block, and crash of process of arma3.exe.
Time of life of process of arma3.exe depends on what time process will spend on achievement of the size Memory of 3000-3500 mb.
P.S.
Not important how many memory you use in PC.
Any size MaxMEM doesn't influence, process of arma3.exe takes only 3000-3500 mb.
I when used arma3client_performance from Dwarden had the best result. On the stable server it gives +10-20 minutes to process life. The size Memory in process I reached 3450mb.

Jul 17 2016, 11:54 AM · Arma 3
Lex changed Category from category:gameplay to category:uav(unmannedaerialvehicle) on T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..
Jul 17 2016, 11:24 AM · Arma 3
Lex changed Severity from severity:major to severity:tweak on T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..
Jul 17 2016, 11:20 AM · Arma 3
Lex renamed T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS. from FPS + PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS. to PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..
Jul 17 2016, 11:20 AM · Arma 3
Lex added a comment to T83081: PIP + Quality of PIP and influence on productivity of system. The landscape in the PIP window does not influence FPS..

In the PIP screen there is a Fog when in the camera of the UAV it isn't present. Fog size on the PIP screen is higher than fog size on a district map.
https://youtu.be/pYYZNmbnnQU

Jul 17 2016, 10:43 AM · Arma 3
BISWizard renamed T119431: Unable to start the game from Unable to start game from launcher to Unable to start the game.
Jul 17 2016, 10:33 AM · Arma 3
focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

These are the system status details from the CRASH2 incident (Sun Jul 17 @ 9:19am). Note the large RAM and pagefile usage. RAM is usually just below 3GB and pagefile less than 5GB.

Jul 17 2016, 9:28 AM · Arma 3
focher added a comment to T119067: Playing for period of time leads to low framerate (3 FPS) and never recovers.

Another crash report from the FRAME command.

Jul 17 2016, 9:20 AM · Arma 3
Myst changed Severity from severity:crash to severity:major on T119424: Constantly being kicked from server!!.
Jul 17 2016, 7:11 AM · Arma 3
Myst created T119441: Memory Reading - Leaks.
Jul 17 2016, 7:10 AM · Arma 3
Ghillie_Mynilly added a comment to T119375: digi error device removed and status access violation crash.

Jul 17 2016, 7:04 AM · Arma 3
DJPorterNZ added a comment to T77996: Give Zeus the abbility to edit units and objects placed in the editor..

While it is true that we already have tools to allow this via different methods:

  • Sync all editor placed objects to an Add Editable Objects (ModuleCuratorAddEditableObjects) synced to Game Master (ModuleCurator_F)
  • Scripted solutions using curatorObj addCuratorEditableObjects [objects,addCrew] commands
Jul 17 2016, 5:58 AM · Arma 3

Jul 16 2016

tjl9987612 created T119439: ARMA 3 - Feature Request - Kavala Castle Walls in Eden Editor.
Jul 16 2016, 11:52 PM · Arma 3
tjl9987612 created T119438: ARMA 3 - Feature Request - Map of Tanoa on white board, similar to existing maps for Stratis and Altis.
Jul 16 2016, 11:39 PM · Arma 3
Lex changed Category from category:general to category:visualvehicles on T118532: Apex. MQ-12 Falcon Drone. Camera..
Jul 16 2016, 11:05 PM · Arma 3