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Description

-Thirdperson / Fristperson not looking at sight is turned on "Soft aim lock" like on console *Turn it off its unplayable when my crosshair is locking on enemy.

-Pistols are weak, unreasonable weak 4 9mm shoots to kill soldier into head ?
Why ? Doesent make any sense.

-Standing in doors and trying hit enemy is impossible cause of aimlock.

-CQB npcs are unhitable at close range in some type of buildings like that one near by satelite if npc is prone behind a obstacle he is unkillable.

Details

Legacy ID
897195919
Severity
None
Resolution
Open
Reproducibility
Always
Category
Other
Steps To Reproduce

-Thirdperson / Fristperson not looking at sight is turned on "Soft aim lock" like on console *Turn it off its unplayable when my crosshair is locking on enemy.

-Pistols are weak, unreasonable weak 4 9mm shoots to kill soldier into head ?
Why ? Doesent make any sense.

-Standing in doors and trying hit enemy is impossible cause of aimlock.

-CQB npcs are unhitable at close range in some type of buildings like that one near by satelite if npc is prone behind a obstacle he is unkillable.

Event Timeline

thechosenone729 set Category to Other.
thechosenone729 set Reproducibility to Always.
thechosenone729 set Severity to None.
thechosenone729 set Resolution to Open.
thechosenone729 set Legacy ID to 897195919.May 8 2016, 1:44 PM
Koala added a subscriber: Koala.May 8 2016, 1:44 PM

Hello,

please explain the aimlock problem. As far as I know there is no aimlock in the game. Are you using any modifications or hacks (e.g. aimbot)?

I can't reproduce that four-shots-in-the-head-until-dead problem. If you don't just hit the helmet (depends on the armor level) you can kill all armored targets wit one shot to the face.

Please attach a picture of the obstacle you explained in your description.

Lex added a subscriber: Lex.Jul 18 2016, 7:17 AM

The author likely has a question, on a visual cross hairs of a look.
The cross hairs itself sticks to the purpose. In some situations there is a problem.
When it is close to you there is an obstacle, the cross hairs sticks to an obstacle. Capture on an aiming is similar as a car!? It not only at the gun, any weapon.
https://youtu.be/CAsB-la6v4I
Or I not correctly understood a question?

The crosshair shows the approx bullet hit point so thats intended.

Lex added a comment.EditedJul 18 2016, 12:03 PM

There are no doubts in purpose of a marker. Doubts that the dagger moves independently, glued to objects, in some radius, and on crossing of your look with object.
I understand when it is glued to a barrier (to a hindrance), it says that my shot will be in a barrier. But when it is glued to the opponent's head, it shouldn't work so.

Its not sticking to the head. Its changing the distance to your point of view thats why it seems that the crosshair sticks to the head. Its a optical illusion

Lex added a comment.Nov 24 2016, 2:31 PM

Its not sticking to the head. Its changing the distance to your point of view thats why it seems that the crosshair sticks to the head. Its a optical illusion

I agree with you.
But there are situations when you don't see a cross hairs. The look in a riflescope doesn't give you information that you in the block to a subject. All it seems well for an accurate shot as on this video.
https://youtu.be/lsA2T8039Us
There are situations when the cross hairs leaves from a hit point, it misinforms you about true position of a hit point.
https://youtu.be/vhaLhDwQWJg

To the first problem: Welcome to the real world. Thats a normal problem. In the arma we got told to watch our barrells because the red dot of the G36 is 5cm higher. That means on every target closer than 100m you have to check that the barrell is free and you have to aim over the target. So tahts actually how it has to be.