We have two modes of missile launch:
- manual capture of the purpose
- automatic capture of the purpose
With "manual capture" the problem isn't present.
In "the automatic mode" there is a problem. Trajectory of flight of the rocket
on start the normal. On approach to the purpose the rocket very low nestles on the earth. It is a problem, you can't hit the target in some situations. Any obstacles in a way to the purpose cause explosion of the rocket on its way. Low bushes, fences, water (floating equipment in water) create an obstacle. Everything that has height, above the middle of height of equipment creates an obstacle in you weed rockets to the purpose.
Reconstruction of flight of the rocket to the purpose is necessary. Now it occurs approximately so:
http://stroybat.ucoz.ru/raznoe/Titan/Titan_1.png
When you shoot at the sea purpose, the rocket doesn't reach to the purpose. At distance of 50-100 meters to the purpose the rocket dives into water.
https://youtu.be/XAFuagNvY74
It creates difficulties in game where your fighting stock is limited, and your shots can be not effective.
In the automatic mode of missile launch, the rocket has to fly up to the purpose from a high trajectory.
For "manual capture" it is possible to leave a trajectory as now.
For "automatic capture" It is necessary to change the existing trajectory of flight of the rocket. Or to make possibility of switching, between two trajectories of flight of the rocket, "high" and "low" trajectories.
http://stroybat.ucoz.ru/raznoe/Titan/Titan_Top_at_1.png
http://stroybat.ucoz.ru/raznoe/Titan/Titan_Top_at_2.png