Well lets say i do, how would i change that?
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Oct 26 2022
What is your PC username, does it have "special" non-ASCII letters in it?
Hello,
Do you have an RPT and MDMP of the crash so we can look into it?
Oct 25 2022
I have the same issue. and so far I have found at least 4 extra questions with the same issue on the forum. All left unanswered, 2 of them claimed by @dedmen.
https://feedback.bistudio.com/T150598
https://feedback.bistudio.com/T148574
Oct 24 2022
The workaround is to delete and re-create the UAV's crew, you can then use it till next landing. Very annoying, hope it'll be fixed someday.
EascapeFromTarkov's report is still there. The workaround is to delete and re-create the UAV's crew, you can then use it till next landing.
FYI issue still exists, it seems like once the savegame is bigger than a certain uknown treshold no "continue.Arma3Save" is generated and unless you rename any existing save to the "continue" one, you're forced to replay the mission from its very beginning. Lost many hours already as it happens so rarely it's hard to get used to it.
Oct 23 2022
Oct 22 2022
Oct 21 2022
Oct 20 2022
Oct 19 2022
Oct 18 2022
Oct 17 2022
Oct 16 2022
Oct 15 2022
Yes, just check the video I added to the Additional Information section. AI is simulated correctly when player is not in vehicle controlled by AI or AI is not in that vehicle as driver/another passenger.
Oct 14 2022
Do your playable units groups/units have the "wake dynamically simulated objects" option ticked? Or "player triggerDynamicSimulation true;"
REF> https://community.bistudio.com/wiki/triggerDynamicSimulation
Can you check if you also crash when playing without mods?
Can you post your most recent .rpt and (FROZEN) .mdmp's? That way we can see what might be causing the issue.
Oct 13 2022
Really a big bump, but I'd like to see this. class Damage is somewhat hard to understand, unreliable and not good for custom materials (for either config/ingame command).
If this could be a thing, script commands for them are needed as well I think (Like setObjectDamaged/DestroyedMaterial ?).
Oct 11 2022
Oct 10 2022
any news from anyone?
Your crash has this in it:
ErrorMessage: Include file x\cba\addons\main\script_macros.hpp not found.
Oct 9 2022
I updated our server to the latest profiling build, (v06 - 2.10.149973) and the server still crashed. Hopefully the profiling build crash can help a bit.
Oct 8 2022
The crash happens when you delete AI bot from burning vehicle.
Minimal steps to reproduce:
- Setup your scene as shown on the screenshot
- Add the following code to player's Init
Oct 7 2022
The cause seems to be in a windows program called "XAudio2_7", the issue has been reported to Windows.
Oct 6 2022
After more testing, the Radio Support Module Transport doesn't work on dedicated server whether it's the performance/profiling binary or the vanilla binary.
I had issues when using the performance/profiling binary. Which binary are you using?
Sirloin, I'm seeing issues with the Radio Support Transport module as well. Did you find-out anything more in your testing?
Oct 5 2022
I see! Thank you for the reply
Fixed the duplicate entries issue in rev. 149975
It seems that this did not fix the issue. I applied "-malloc=system" to the start up params of our live server, and it crashed with seemingly the same fault address.
--EDIT--