When dropping off a squad of units that has both players and AI in it, the Radio Support module's transport automatically kicks out players but not AI.
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Create a squad with a player and one or more AI units. Place the radio support module.
The player calls for transport and orders AI to board the helicopter.
Before landing, player orders AI to dismount.
Player is ejected upon landing, AI remain on board.
I'm going to do a little additional testing to see what happens if I don't order the AI to dismount. Will report once I find out what happens.
Event Timeline
Sirloin, I'm seeing issues with the Radio Support Transport module as well. Did you find-out anything more in your testing?
I had issues when using the performance/profiling binary. Which binary are you using?
After more testing, the Radio Support Module Transport doesn't work on dedicated server whether it's the performance/profiling binary or the vanilla binary.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.