User Details
- User Since
- Mar 10 2013, 10:47 AM (603 w, 4 d)
Jul 17 2022
May 13 2021
Dec 19 2019
Jun 5 2019
Here are the two errors that the game loops between.
May 29 2019
Here is an example of the error message in the Eden Editor Arsenal. Note that faces, voices, and patches are not available for selection.
Jan 20 2018
Sep 28 2016
Looks like this bug has been fixed in 1.64. Units guard locations and move to locations that have been cleared/abandoned.
Jun 8 2016
May 10 2016
Related to http://feedback.dayzgame.com/view.php?id=257.
Armored Vests like the Carrier Rig do stop bullets, depending on range and caliber. Tactical Vests don't (and never have).
That said, the armor values are missing from the arsenal, and are not all that informative (as they only tell you how good the clothing is against explosives, not direct penetration). Having a display for the 'passthrough' value would be nice as well.
This issue has been fixed as of 1.54
It looks like this is due to the VA adding magazines when you add a weapon so that the weapon is loaded on start. I've also noticed that it removes any tracer magazines that you added as well.
The config file might be fixed but the visual bug is not. The Carrier Lite still appears with the Carrier Rig 3D model. There is a version of the Carrier Rig that now appears correctly, but the GL Rig still uses the model for the Lite Carrier.
InstaGoat: It's basically an aesthetic thing, but the difference in capacity between the Carrier Lite and the Carrier Rig can be an issue if you want your soldiers to have a particular look, but still carry enough gear.
Also the Coyote variant of the Lite Carrier appears correctly (though it is green).
May 9 2016
I agree that this should be changed. There is no reason that you cannot fire an AR in full auto with a suppressor.