Page MenuHomeFeedback Tracker

Sirloin
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 10 2013, 10:47 AM (362 w, 2 d)

Recent Activity

Dec 19 2019

Sirloin created T147572: Old Man Suggestion - GM CDLC Content.
Dec 19 2019, 6:33 PM · Arma 3

Jun 5 2019

Sirloin added a comment to T140307: East Wind Paradise Found: error loop on loading.

Here are the two errors that the game loops between.

Jun 5 2019, 6:46 PM · Arma 3
Sirloin created T140307: East Wind Paradise Found: error loop on loading.
Jun 5 2019, 6:45 PM · Arma 3

May 29 2019

Sirloin added a comment to T139844: Cannot load Virtual Arsenal loadouts in Eden Editor..

Here is an example of the error message in the Eden Editor Arsenal. Note that faces, voices, and patches are not available for selection.

May 29 2019, 4:37 AM · Arma 3
Sirloin created T139844: Cannot load Virtual Arsenal loadouts in Eden Editor..
May 29 2019, 4:34 AM · Arma 3

Jan 20 2018

Sirloin created T127575: SPAR-16 Optics Proxy Misaligned.
Jan 20 2018, 6:31 PM · Arma 3

Sep 28 2016

Sirloin added a comment to T86121: "Guard" Waypoint and "Guarded by" Trigger do not interact in 3D Editor.

Looks like this bug has been fixed in 1.64. Units guard locations and move to locations that have been cleared/abandoned.

Sep 28 2016, 9:46 AM · Arma 3

Jun 8 2016

Sirloin created T117458: TrackIR Sensitivity Bug in Tanoa Update.
Jun 8 2016, 8:53 PM · Arma 3

May 10 2016

Sirloin added a comment to T87951: Compass issue.

Related to http://feedback.dayzgame.com/view.php?id=257.

May 10 2016, 3:59 PM · DayZ
Sirloin edited Steps To Reproduce on T86121: "Guard" Waypoint and "Guarded by" Trigger do not interact in 3D Editor.
May 10 2016, 12:57 PM · Arma 3
Sirloin added a comment to T85088: [SERIOUS] All clothing and vests are missing armor values.

Armored Vests like the Carrier Rig do stop bullets, depending on range and caliber. Tactical Vests don't (and never have).

That said, the armor values are missing from the arsenal, and are not all that informative (as they only tell you how good the clothing is against explosives, not direct penetration). Having a display for the 'passthrough' value would be nice as well.

May 10 2016, 12:25 PM · Arma 3
Sirloin edited Steps To Reproduce on T78197: Reloading the grenade launcher on the MX 3GL causes the magazine to animate..
May 10 2016, 8:45 AM · Arma 3
Sirloin added a comment to T78197: Reloading the grenade launcher on the MX 3GL causes the magazine to animate..

This issue has been fixed as of 1.54

May 10 2016, 8:45 AM · Arma 3
Sirloin edited Steps To Reproduce on T77833: Grenade launchers and launcher-tubes do not start loaded..
May 10 2016, 8:36 AM · Arma 3
Sirloin added a comment to T77825: Minimal amount of magazines.

It looks like this is due to the VA adding magazines when you add a weapon so that the weapon is loaded on start. I've also noticed that it removes any tracer magazines that you added as well.

May 10 2016, 8:35 AM · Arma 3
Sirloin edited Steps To Reproduce on T73467: NATO Plate Carrier appear incorrectly..
May 10 2016, 6:42 AM · Arma 3
Sirloin added a comment to T71199: class V_PlateCarrierGL_rgr using two different models.

The config file might be fixed but the visual bug is not. The Carrier Lite still appears with the Carrier Rig 3D model. There is a version of the Carrier Rig that now appears correctly, but the GL Rig still uses the model for the Lite Carrier.

May 10 2016, 5:38 AM · Arma 3
Sirloin added a comment to T71199: class V_PlateCarrierGL_rgr using two different models.

InstaGoat: It's basically an aesthetic thing, but the difference in capacity between the Carrier Lite and the Carrier Rig can be an issue if you want your soldiers to have a particular look, but still carry enough gear.

Also the Coyote variant of the Lite Carrier appears correctly (though it is green).

May 10 2016, 5:38 AM · Arma 3
Sirloin edited Steps To Reproduce on T68682: Opening map in helicopter causes direction sound fade..
May 10 2016, 4:03 AM · Arma 3

May 9 2016

Sirloin added a comment to T62278: NX automatic rifle silencer issue.

I agree that this should be changed. There is no reason that you cannot fire an AR in full auto with a suppressor.

May 9 2016, 11:54 PM · Arma 3