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enableSaving blocks scripted saves
Closed, ResolvedPublic

Description

The enableSaving function in configurations [false, true] and [false, false] blocks usage of the saveGame function while it should be meant to block only manual saving by player. The only way to go around that is to enable saving, execute the saveGame function and disable saving right on the next frame.

Details

Severity
Tweak
Resolution
Duplicate
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. use enableSaving [false,true] or enableSaving [false,false] in a scenario
  2. place a trigger or any logic to execute saveGame some time later
  3. saving doesn't happen
Additional Information

dupe of T168020

Event Timeline

honger created this task.Oct 5 2022, 12:10 AM
LouMontana closed this task as Resolved.Oct 5 2022, 10:45 AM
LouMontana set Ref Ticket to T168020.
LouMontana changed Resolution from Open to Duplicate.
LouMontana edited Additional Information. (Show Details)