The enableSaving function in configurations [false, true] and [false, false] blocks usage of the saveGame function while it should be meant to block only manual saving by player. The only way to go around that is to enable saving, execute the saveGame function and disable saving right on the next frame.
- Operating System
- Windows 10 x64
Steps To Reproduce
- use enableSaving [false,true] or enableSaving [false,false] in a scenario
- place a trigger or any logic to execute saveGame some time later
- saving doesn't happen
dupe of T168020