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Oct 5 2022

honger created T168021: enableSaving blocks scripted saves.
Oct 5 2022, 12:10 AM · Arma 3
sharp1337 updated the task description for T168020: enableSaving influences the saveGame command (intended?).
Oct 5 2022, 12:09 AM · Arma 3
sharp1337 created T168020: enableSaving influences the saveGame command (intended?).
Oct 5 2022, 12:08 AM · Arma 3

Oct 4 2022

Tenshi closed T167917: Error compiling shader PSSpecularAlpha as Resolved.
Oct 4 2022, 5:05 PM · Arma 3
NeilZar added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

So the issue with the CUP_arifle_MG36 is that has two PointerSlot's defined: the regular PointerSlot and CUP_PicatinnySideMountG36. So that is where the duplicate items come from, as both of them have the same items defined it seems. Similar to the issue with the UK3CB_G3SG1_RIS, but instead of the duplicate slot defining different items it defines the same items.

Oct 4 2022, 2:26 PM · Arma 3
NeilZar added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

Interesting case where the muzzle will return the base class rather than the actual parent. Might be something that needs looking into, but out of the scope of this ticket.

Oct 4 2022, 1:48 PM · Arma 3
johnb43 added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

After a small message exchange with Dedmen, he told me to include all the following information in the ticket:

Oct 4 2022, 7:20 AM · Arma 3
audibegan added a comment to T167917: Error compiling shader PSSpecularAlpha.
Oct 4 2022, 6:28 AM · Arma 3
Fraali added a comment to T167985: Server Crash: NULL_POINTER_READ_c0000005.

I will do that, it may take a while to see if it fixed the issue completely, but I very much appreciate the response!

Oct 4 2022, 2:14 AM · Arma 3

Oct 3 2022

Soviet248 created T168005: cannot pick up wire tap kit .
Oct 3 2022, 9:32 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Tenshi changed the status of T167985: Server Crash: NULL_POINTER_READ_c0000005 from New to Need More Info.
Oct 3 2022, 4:15 PM · Arma 3
Tenshi added a comment to T167985: Server Crash: NULL_POINTER_READ_c0000005.

Heya we analysed your crashlog.
Could you try setting the parameter "-malloc=system" and check if it resolves the isssue?

Oct 3 2022, 4:15 PM · Arma 3
Tenshi changed the status of T167941: Access Violation Crash from New to Reviewed.
Oct 3 2022, 4:03 PM · Arma 3
Tenshi added a comment to T167941: Access Violation Crash.

Hello, we've analysed your crash.
Unfortunately this issue is caused by Microsoft inside their code. Not by our game.
There is not much we can do.

Oct 3 2022, 4:02 PM · Arma 3
DyslexicTrinex added a comment to T167917: Error compiling shader PSSpecularAlpha.

Ah yes deleting that file and re verifying has worked and fixed my issue thanks

Oct 3 2022, 3:54 PM · Arma 3
Tenshi changed the status of T167917: Error compiling shader PSSpecularAlpha from New to Feedback.
Oct 3 2022, 3:46 PM · Arma 3
Tenshi added a comment to T167917: Error compiling shader PSSpecularAlpha.

Hello, we analysed your crashfiles.

Oct 3 2022, 3:45 PM · Arma 3
Tenshi changed the status of T167939: Game dosn´t start from New to Need More Info.
Oct 3 2022, 1:44 PM · Arma 3
Tenshi added a comment to T167939: Game dosn´t start .

Paste "The cloud file provider is not running" into google and follow the steps, this is an issue with onedrive.
Let us know if this fixes the issue.

Oct 3 2022, 1:44 PM · Arma 3
G00golplexian renamed T167996: get3denAttribute performance issue from get3denSelected performance issue to get3denAttribute performance issue.
Oct 3 2022, 1:37 PM · Arma 3
G00golplexian created T167996: get3denAttribute performance issue.
Oct 3 2022, 11:55 AM · Arma 3
Manchot edited Steps To Reproduce on T167993: Server crash - 130+ players - Linux x64.
Oct 3 2022, 11:22 AM · Arma 3
Shadow60_66 updated the task description for T167994: AI Vehicles as Subordinates Get Stuck on Everything.
Oct 3 2022, 11:05 AM · Arma 3
Shadow60_66 created T167994: AI Vehicles as Subordinates Get Stuck on Everything.
Oct 3 2022, 11:04 AM · Arma 3
Manchot created T167993: Server crash - 130+ players - Linux x64.
Oct 3 2022, 11:02 AM · Arma 3
Fraali created T167985: Server Crash: NULL_POINTER_READ_c0000005.
Oct 3 2022, 4:12 AM · Arma 3

Oct 2 2022

johnb43 updated the task description for T167980: BIS_fnc_setUnitInsignia doesn't always set insignia in MP.
Oct 2 2022, 9:47 PM · Arma 3
johnb43 created T167980: BIS_fnc_setUnitInsignia doesn't always set insignia in MP.
Oct 2 2022, 9:46 PM · Arma 3
Mangudai created T167971: Game Output not HDR.
Oct 2 2022, 1:41 PM · Arma 3
Peterious added a comment to T148730: The East Wind. Bug in the end of I episode (Tipping Point).

I Change Difficulty
Restart the Mission
The captain must survive.
It Works

Oct 2 2022, 11:20 AM · Arma 3

Oct 1 2022

Grave created T167948: Expanded: Magazines and crash issues..
Oct 1 2022, 9:38 PM · Arma 3
Ivanovic created T167941: Access Violation Crash.
Oct 1 2022, 5:02 PM · Arma 3
Auron edited Steps To Reproduce on T167940: Military Symbols and High Command enemy markers stay on.
Oct 1 2022, 4:31 PM · Arma 3
Auron edited Steps To Reproduce on T167940: Military Symbols and High Command enemy markers stay on.
Oct 1 2022, 4:31 PM · Arma 3
Auron created T167940: Military Symbols and High Command enemy markers stay on.
Oct 1 2022, 4:28 PM · Arma 3
PizzaHunter1337 created T167939: Game dosn´t start .
Oct 1 2022, 4:20 PM · Arma 3
MrJazzy added a comment to T167913: Increase UserMFDValue and UserMFDText limit.

Hello I'm a big fan of Hatchet and Apache mods. Recently I ordered couple of Thrustmaster cougar MFDs. Would love to use them in Arma 3 to full potential. As stated above, it would be really nice to let modders do their magic engine wise.

Oct 1 2022, 1:41 PM · Arma 3

Sep 30 2022

ballbsr added a comment to T167913: Increase UserMFDValue and UserMFDText limit.

I am the developer behind the F-117A Nighthawk, and making a full fidelity aircraft (or as close as you can) is extremely difficult and limiting on real virtuality. There just simply isn't enough to make it feel practical for all of the different pages and specifications. Raising these values would be essential to making aircraft to it's fullest extent, and having the ambition to do so, but not having the engine supporting you in these goals makes it difficult. You can only be hacky and creative for so long, before things start to get hard. I am relatively new to the modding scene, but seeing these limitations gives me little hope for me to make it a realistic / DCS feeling aircraft. But it's in your guy's power to change that, so we'll just have to wait and see how you guys feel. Maybe there's more to this than once thought by us, but we need at least a response.

Sep 30 2022, 9:26 PM · Arma 3
jarni created T167925: Exported group missing deleteGroupWhenEmpty.
Sep 30 2022, 8:19 PM · Arma 3
johnb43 added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

Do you have an example for cases where it returns duplicates?

Sep 30 2022, 6:53 PM · Arma 3
jarni created T167923: OnActivation for Cycle Waypoint is not called.
Sep 30 2022, 6:27 PM · Arma 3
NeilZar added a comment to T167534: Several issues with "compatibleItems" and "compatibleMagazines".

Do you have an example for cases where it returns duplicates?

Sep 30 2022, 5:19 PM · Arma 3
DyslexicTrinex updated the task description for T167917: Error compiling shader PSSpecularAlpha.
Sep 30 2022, 4:09 PM · Arma 3
DyslexicTrinex edited Steps To Reproduce on T167917: Error compiling shader PSSpecularAlpha.
Sep 30 2022, 3:56 PM · Arma 3
DyslexicTrinex created T167917: Error compiling shader PSSpecularAlpha.
Sep 30 2022, 3:50 PM · Arma 3
BradMick added a comment to T167913: Increase UserMFDValue and UserMFDText limit.

I am on the Apache dev team and have been working with Mattysmith22 (previous commentor) on the MFD update for the mod. Increasing the user values would be massively invaluable to this effort. If I had to a give a number, I'd say somewhere in the ballpark of 1000 to 2000 user values would allow any conceivable MFD to be created. The issues we're running into are in creating graphics for the moving map displays int he aircraft. The Apache has a database of 150 points, this alone requires 2 user values per point, totalling 300. If we wanted to display other icons (such as radar targets, or threat indications) we'd need at least another 46 points (16 radar targets x 2 + 7 threats x 2). If we want to draw lines, and assume each line has 4 points per line that's another 8 per line, the aircraft can place 16 such lines so that brings that total up to 128. All of the listed items bring the total to around 474. So the minimum (and i'm sure i'm forgetting some things) is around 500. I'm a big fan of more is better, so I just doubled/quadrupled the minimum value.

Sep 30 2022, 1:32 PM · Arma 3
Yax updated the task description for T167913: Increase UserMFDValue and UserMFDText limit.
Sep 30 2022, 1:18 PM · Arma 3
Yax created T167913: Increase UserMFDValue and UserMFDText limit.
Sep 30 2022, 1:15 PM · Arma 3
Tenshi changed the status of T167854: Something wrong with add-ons & a missing config file from New to Reviewed.
Sep 30 2022, 9:28 AM · Arma 3
Tenshi added a comment to T167854: Something wrong with add-ons & a missing config file.

Like it says in the error message:

Sep 30 2022, 9:27 AM · Arma 3

Sep 29 2022

bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:59 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:58 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:58 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:57 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:57 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:56 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:55 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:55 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:54 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:53 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:52 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:52 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:51 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:50 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:49 PM · Arma 3
Tenshi changed Operating System Version from who ever decided you need a account to upload should have a 50.cal bullet from a barrett enter the back of there cranium to redacted :P on T167878: please ignore this.
Sep 29 2022, 12:14 PM · Arma 3
implicitsleet40 added a comment to T167878: please ignore this.

Sep 29 2022, 12:07 PM · Arma 3
implicitsleet40 created T167878: please ignore this.
Sep 29 2022, 11:43 AM · Arma 3
Andrewedmond added a comment to T167822: Game won't start.
Sep 29 2022, 7:51 AM · Arma 3

Sep 28 2022

NikkoJT added a comment to T167850: UAV (IED) Anti tank not so much anti.

This would be the UAV (IED) added in the Western Sahara 1.1 update.

Sep 28 2022, 10:21 PM · Arma 3 Creator DLC - Western Sahara
johnb43 added a comment to T161243: Getter for ctrlMapSetPosition.

This ticket can be closed, as it has been addressed.

Sep 28 2022, 8:18 PM · Arma 3
BIS_fnc_KK closed T128594: "BackFromUAV" action doesn't work when controlling turret as Resolved.
Sep 28 2022, 3:37 PM · Arma 3
pooky2483 added a comment to T167854: Something wrong with add-ons & a missing config file.


Was unable to upload report log in initial report as there was no option to.

Sep 28 2022, 1:12 PM · Arma 3
pooky2483 created T167854: Something wrong with add-ons & a missing config file.
Sep 28 2022, 1:10 PM · Arma 3
Tenshi added a comment to T167850: UAV (IED) Anti tank not so much anti.

Hello, sorry i dont know which drone you are talking about.
Can you right click the drone in editor and select "look up in asset browser" then paste what gets put in your search bar here?
Are you using any mods or CDLC?

Sep 28 2022, 11:38 AM · Arma 3 Creator DLC - Western Sahara
Disconnected7K created T167850: UAV (IED) Anti tank not so much anti.
Sep 28 2022, 7:17 AM · Arma 3 Creator DLC - Western Sahara
warrenolson added a comment to T167203: Smoke and light flares not visible when viewed through some CSLA windows.
Sep 28 2022, 3:22 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Sep 27 2022

johnb43 added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

I have edited it to the correct description already, don’t think you need a note

Sep 27 2022, 10:00 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

I have edited it to the correct description already, don’t think you need a note

Sep 27 2022, 8:41 PM · Arma 3
Cyruz added a comment to T167804: fn_initModules creates a group for each cfgfactionclasses.

Thanks to @JonBons2020 think we've figured this out.

Sep 27 2022, 4:51 PM · Arma 3
Tenshi added a comment to T167822: Game won't start.

have you tried verifying your game files through steam?

Sep 27 2022, 12:17 PM · Arma 3
O-Nilsson renamed T167807: Arma 3 units not showing up from Arma 3 units now showing up to Arma 3 units not showing up.
Sep 27 2022, 11:15 AM · Arma 3
johnb43 added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

Well, not sure why it even worked in the first place. The syntax of the action was wrong, and it doesnt take any additional arguments apart from the unit which player controls. https://community.bistudio.com/wiki/Arma_3:_Actions#BackFromUAV I corrected the syntax on wiki, please let me know if it works in all cases

Sep 27 2022, 7:24 AM · Arma 3

Sep 26 2022

Batman_Killer21 created T167822: Game won't start.
Sep 26 2022, 11:46 PM · Arma 3
BIS_fnc_KK changed the status of T128594: "BackFromUAV" action doesn't work when controlling turret from Reviewed to Feedback.
Sep 26 2022, 11:35 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

Well, not sure why it even worked in the first place. The syntax of the action was wrong, and it doesnt take any additional arguments apart from the unit which player controls. https://community.bistudio.com/wiki/Arma_3:_Actions#BackFromUAV I corrected the syntax on wiki, please let me know if it works in all cases

Sep 26 2022, 11:34 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

Reproed

Sep 26 2022, 10:39 PM · Arma 3
BIS_fnc_KK claimed T128594: "BackFromUAV" action doesn't work when controlling turret.
Sep 26 2022, 10:39 PM · Arma 3
travihanson added a comment to T167784: Hold Breath Sound Bugged.

This was meant to be DAYZ 1.19 EXPERIMENTAL. SO SORRY

Sep 26 2022, 10:34 PM · DayZ
johnb43 added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

This is still broken for 2.10, would be nice if this could be addressed.

Repro please @johnb43

Sep 26 2022, 4:16 PM · Arma 3
jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@BIS_fnc_KK I'm watching the results in Zeus, although the waypoints were editor-placed. The shorter radii are... very approximate as these helis are quick, but the 1km/500m distances should be pretty accurate. I used a two-waypoint route to make sure that it's not just a visual waypoint removal.

Sep 26 2022, 3:57 PM · Arma 3
O-Nilsson created T167807: Arma 3 units not showing up.
Sep 26 2022, 3:20 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

It will be closed after it is dealt with and tested

Sep 26 2022, 1:41 PM · Arma 3
jarni added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Any solution would suffice if the issue is fixed.
Thank you for a very fast response.
I see no button to close the ticket, so I guess it's up to you.

Sep 26 2022, 1:38 PM · Arma 3
Cyruz edited Additional Information on T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:34 PM · Arma 3
BIS_fnc_KK claimed T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:34 PM · Arma 3
Cyruz edited Steps To Reproduce on T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:32 PM · Arma 3
Cyruz edited Steps To Reproduce on T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:30 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Practically everything in Arma 3 has localization in many languages, this is why adding things to UI requires localization and it is painful process. But we have other UI tasks planned as well so I guess we can add the tickbox

Sep 26 2022, 1:30 PM · Arma 3
BIS_fnc_KK closed T167536: setUnitFreefallHeight dosent broadcast as Resolved.
Sep 26 2022, 1:27 PM · Arma 3