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Mar 22 2018

Wulf added a comment to T127983: Altis Map Texture Bug.

Dev Build 1.83.144553 the issue seems to have been fixed. Can you please confirm it?

Mar 22 2018, 12:25 PM · Arma 3
Wulf added a comment to T127981: Arma 3 crashed with "No speaker given for".

Have you already tried the possible solutions listed here?

Mar 22 2018, 12:03 PM · Arma 3
Desert_Foxtrot added a comment to T127985: Commander vehicle steering - Car left/Car Right controls conflict with freelook/turret turning mouse assignment..

You do realize that you are binding the same control to 2 different things and expecting it to work separately, right?

Mar 22 2018, 11:57 AM · Arma 3
Wulf added a comment to T127885: Lock on malfunction.

Hmm tested it and they seem ok. PCML locks as always, the only reason the Nyx and Titan wouldn't lock is that the target couldn't be detected by the IR trackers that both have. Will have a look at it further.

Mar 22 2018, 11:12 AM · Arma 3
Wulf added a comment to T127977: setObjectTexture with procedural texture render to texture, doesn't adjust aspect ratio.

Aaah sorry my bad.

Mar 22 2018, 11:09 AM · Arma 3
Wulf added a comment to T127979: Deploy on different slope - player floats and only bipod touches ground.

Tested it again. It seems that this issue is fixed in our internal build, will have to wait for the next Dev Branch and test it again if the issue persists.

Mar 22 2018, 10:23 AM · Arma 3
ckapps added a comment to T127974: Bad_Module_Info.

Vitdom,
I did try to verify game content through Steam, nothing got detected. I re-installed arma 3, nothing changed. I've checked for pc updates and made sure Arma 3 is up to date. Is there a specific update I should check? I never overclocked my pc, I had built the pc myself. I used to be able to play Arma 3 without any problems, the last time I played Arma 3 was like 3 or 4 years ago on the current pc with the current pc parts. I have just tried a couple different MPs, it would load the game, I would select what team to be on and click start, got the error. The first MP I tried, I would walk a few feet and get the error. The second MP I tried, I spawned beside a heli, got in it, started the engine and got the error; it did like a small lag then the error popped up.

Mar 22 2018, 6:27 AM · Arma 3
Electricleash created T127985: Commander vehicle steering - Car left/Car Right controls conflict with freelook/turret turning mouse assignment..
Mar 22 2018, 1:48 AM · Arma 3
Lala14 added a comment to T127977: setObjectTexture with procedural texture render to texture, doesn't adjust aspect ratio.

the mission should be in the additional information part, either way here it is again https://www.dropbox.com/s/kvelqqakewzn5j4/bis_pip_error.VR.rar

Mar 22 2018, 12:14 AM · Arma 3

Mar 21 2018

hvymtal created T127983: Altis Map Texture Bug.
Mar 21 2018, 11:31 PM · Arma 3
Nordic_Harold added a comment to T127979: Deploy on different slope - player floats and only bipod touches ground.

Here is a video demonstrating the problem. I took my hand off the mouse (so that I didn't accidentally change the direction that the player was facing), pressed the key to go prone, pressed the key to deploy the bipod and then held Alternate to look at different angles. Clearly the player is hovering in the air, supported only by the bipod.

Mar 21 2018, 11:27 PM · Arma 3
oukej added a comment to T127982: Vehicle compass not available in game and at custom layout settings..

Hey, thanks for the report! The compass/veh.radar has been removed as a part of sensor overhaul. You can get the heading information directly from diegetic elements or from the info panels (GPS panel, Radar display) - those can be displayed by left or right square bracket [ ].

Mar 21 2018, 10:02 PM · Arma 3
oukej updated the task description for T75076: AI refuses to drive backwards no matter what! [VIDEO].
Mar 21 2018, 9:57 PM · Arma 3
Rawn added a comment to T127885: Lock on malfunction.

The AT Nyx,
The Titan short
and the PCML

Mar 21 2018, 7:17 PM · Arma 3
severgun created T127982: Vehicle compass not available in game and at custom layout settings..
Mar 21 2018, 6:33 PM · Arma 3
severgun removed a watcher for Arma 3: severgun.
Mar 21 2018, 6:23 PM
severgun added a watcher for Arma 3: severgun.
Mar 21 2018, 6:23 PM
Vitdom added a comment to T127978: Model LOD changes the opposite way its supposed to be..

I think some kind of player controlled setting would work.

Mar 21 2018, 6:10 PM · Arma 3
Wulf changed the status of T127974: Bad_Module_Info from New to Reviewed.

Thank you for the report, we will have a look at it.

Mar 21 2018, 5:59 PM · Arma 3
Wulf changed the status of T127978: Model LOD changes the opposite way its supposed to be. from New to Acknowledged.

Thank you for the report. We are aware of the issue, however this was done for performance reasons. The game was more unplayable with overdraw distances knocking the FPS down as much as 10. This was introduced as a way to combat that, we are aware it is not perfect. Perhaps some tweaks may happen in the future though can't promis anything.

Mar 21 2018, 5:09 PM · Arma 3
Wulf added a comment to T127979: Deploy on different slope - player floats and only bipod touches ground.

I have tested it in your attached mission and I was not able to reproduce the issue. Could you please provide a video of the issue so that I might figure out what I am doing differently?

Mar 21 2018, 4:25 PM · Arma 3
Wulf added a comment to T127977: setObjectTexture with procedural texture render to texture, doesn't adjust aspect ratio.

Thank you for the report. Could you please upload the mission you used for the test?

Mar 21 2018, 4:12 PM · Arma 3
46ac116 added a comment to T127981: Arma 3 crashed with "No speaker given for".

Were you presented with any error message when Arma 3 crashed?
Did you verify game files through Steam?

Mar 21 2018, 3:38 PM · Arma 3
Vitdom added a comment to T127981: Arma 3 crashed with "No speaker given for".

Were you presented with any error message when Arma 3 crashed?
Did you verify game files through Steam?

Mar 21 2018, 3:13 PM · Arma 3
KGrimes added a comment to T76860: Cannot move in AcinPknlMstpSrasWrflDnon if in 'combat pace' mode.

Same goes for AcinPknlMwlkSrasWrflDb

Mar 21 2018, 2:03 PM · Arma 3
KGrimes added a comment to T76860: Cannot move in AcinPknlMstpSrasWrflDnon if in 'combat pace' mode.

Still reproducible as of 1.80.

Mar 21 2018, 1:52 PM · Arma 3
46ac116 added a comment to T127981: Arma 3 crashed with "No speaker given for".

No addons!

Mar 21 2018, 1:20 PM · Arma 3
46ac116 added a comment to T127981: Arma 3 crashed with "No speaker given for".

CPU: E3-1230 v2
Graphics card: Nvidia GTX 1060 6GB
RAM: DDR3 12GB

Mar 21 2018, 1:19 PM · Arma 3
46ac116 created T127981: Arma 3 crashed with "No speaker given for".
Mar 21 2018, 1:18 PM · Arma 3
46ac116 added a watcher for Arma 3: 46ac116.
Mar 21 2018, 1:11 PM
LouMontana added a comment to T123456: child task will not close out when parent succeeds..

Hello (I'm late at the party),
my comment was valid when posted and was concerning Arma 2. It seems this behaviour changed in Arma 3, I then invite you to add your note.
My comment was about an observed behaviour at the time and is obviously not the official word for it ;-)

Mar 21 2018, 11:43 AM · Arma 3
Vitdom added a comment to T127974: Bad_Module_Info.

Did you try and verify game content through Steam? Were any files redownloaded?
Make sure you are using the latest drivers. How much is your system overclocked? Does it also happen in MP?

Mar 21 2018, 10:56 AM · Arma 3
Wulf closed T127270: Corrupt/invalid texture causing i_Stone_HouseSmall_V# to be invisible when last LOD is displayed as Resolved.
Mar 21 2018, 10:09 AM · Arma 3
Nordic_Harold edited Additional Information on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:14 AM · Arma 3
Nordic_Harold updated the task description for T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:13 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:12 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:08 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:07 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:03 AM · Arma 3
Nordic_Harold edited Steps To Reproduce on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 5:00 AM · Arma 3
Nordic_Harold changed Severity from severity:none to severity:minor on T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 4:57 AM · Arma 3
Nordic_Harold created T127979: Deploy on different slope - player floats and only bipod touches ground.
Mar 21 2018, 4:57 AM · Arma 3
KlutchDecal added a comment to T127950: Fish Swimming on Land in 3DEN Editor.

It is really odd haven't noticed anything like this, nor can I trugger it.

Mar 21 2018, 2:42 AM · Arma 3
gamerpaddy2 updated the task description for T127978: Model LOD changes the opposite way its supposed to be..
Mar 21 2018, 12:23 AM · Arma 3
gamerpaddy2 created T127978: Model LOD changes the opposite way its supposed to be..
Mar 21 2018, 12:22 AM · Arma 3
Lala14 created T127977: setObjectTexture with procedural texture render to texture, doesn't adjust aspect ratio.
Mar 21 2018, 12:01 AM · Arma 3

Mar 20 2018

Drift_91 created T127976: Headless client counts as player on dedicated server - Results in many issues/quirks on server.
Mar 20 2018, 9:42 PM · Arma 3
Hellfire257 edited Steps To Reproduce on T127975: MBT-52 Hull/Turret Armour initPhase Broken.
Mar 20 2018, 8:07 PM · Arma 3
Hellfire257 created T127975: MBT-52 Hull/Turret Armour initPhase Broken.
Mar 20 2018, 8:06 PM · Arma 3
grzegorz75 added a comment to T127270: Corrupt/invalid texture causing i_Stone_HouseSmall_V# to be invisible when last LOD is displayed.

I remember there was information about the repair and it seems that it really works but I will check it again in the RC and DEV versions.

Mar 20 2018, 6:12 PM · Arma 3
POLPOX added a comment to T127270: Corrupt/invalid texture causing i_Stone_HouseSmall_V# to be invisible when last LOD is displayed.

It seems fine now. Thanks!

Mar 20 2018, 6:11 PM · Arma 3
hvymtal added a comment to T127873: [TANKS DLC] Reverse Camera Bugs.

Sorry for late reply
I'm also having minor texture flickering in the Varsuk
AMD Firepro W7000 4gb
Wulf u running AMD or Nvidia?

Mar 20 2018, 5:53 PM · Arma 3
Wulf added a comment to T127270: Corrupt/invalid texture causing i_Stone_HouseSmall_V# to be invisible when last LOD is displayed.

This should be fixed. Can you please confirm this?

Mar 20 2018, 5:10 PM · Arma 3
Wulf added a comment to T127885: Lock on malfunction.

Which launchers did you test?

Mar 20 2018, 5:09 PM · Arma 3
Wulf changed the status of T127958: AI Jets need to reference target Z-axis when strafing from New to Acknowledged.
Mar 20 2018, 5:02 PM · Arma 3
MaxMonroe added a comment to T127954: Modified data files kicking me out at random connections.

Hello,
As you can see in the video, the mission size is 21,8Mb.
There are only Altis Life needed mods on the server : @extDB3 and @life_server // No clientside mod

Mar 20 2018, 5:00 PM · Arma 3
ckappslive created T127974: Bad_Module_Info.
Mar 20 2018, 4:49 PM · Arma 3
Lex added a comment to T127967: RC 1.82 - Switching optics in the new vehicle interiors can lock the optics view max zoomed-in.

I did the ticket for this problem too.
T126258
But there is a ticket of 2013
The problem is reproduced on any riflescope where there is a smooth change of zoom. On the riflescope where there is a step-by-step change of zoom, the problem isn't reproduced.

Mar 20 2018, 4:35 PM · Arma 3
Wulf closed T127693: Game completely freezes and forces a hard-restart of computer as Resolved.

Should the issue resurface, please let us know.

Mar 20 2018, 4:30 PM · Arma 3
PiepMGI added a comment to T127693: Game completely freezes and forces a hard-restart of computer.

I seems to me there is no more problem since windows or nvidia last update (I can't say).

Mar 20 2018, 4:28 PM · Arma 3
Wulf changed the status of T127973: Bugged achievements. from New to Reviewed.

Thank you for the report, we will have a look at it.

Mar 20 2018, 4:26 PM · Arma 3
Vitdom edited Additional Information on T127967: RC 1.82 - Switching optics in the new vehicle interiors can lock the optics view max zoomed-in.
Mar 20 2018, 3:59 PM · Arma 3
Vitdom added a comment to T127967: RC 1.82 - Switching optics in the new vehicle interiors can lock the optics view max zoomed-in.

@Lex That's the exact same issue I'm having.

Mar 20 2018, 3:58 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:notabug on T127970: AI groups are disabled in Escape from Tanoa / Malden mission.
Mar 20 2018, 3:50 PM · Arma 3
Wulf closed T127970: AI groups are disabled in Escape from Tanoa / Malden mission as Resolved.

Both of them are alright and intended.

Mar 20 2018, 3:50 PM · Arma 3
Vitdom added a comment to T127965: RC 1.82 - Marshall GPR-T rounds zeroed above 2500 m are fired with too low elevation.

Here you go. Notice how the rounds zeroed at 2600 m impact much closer than the rounds zeroed at 2400 m.

Mar 20 2018, 3:13 PM · Arma 3
Wulf changed the status of T127972: "HELI-KIT" Controls not working with Arma 3 Helicopters from New to Need More Info.

Talked with the designers and they don't know of this controller. Could you please send us screenshots of the option menu in Arma 3 as well as settings of the controller from Windows? We want to confirm how many Axis you have.

Mar 20 2018, 3:12 PM · Arma 3
Lex added a comment to T127967: RC 1.82 - Switching optics in the new vehicle interiors can lock the optics view max zoomed-in.

@Wulf It is an old problem, is reproduced
T64247

Mar 20 2018, 3:08 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:nobug on T127964: forceWeaponFire and call BIS_fnc_fire didnt works with animations.
Mar 20 2018, 2:55 PM · Arma 3
Wulf closed T127964: forceWeaponFire and call BIS_fnc_fire didnt works with animations as Resolved.
Mar 20 2018, 2:55 PM · Arma 3
Wulf closed T127961: Vehicle tilt in wrong direction when accelerating as Resolved.

It seems that this was fixed in the process.

Mar 20 2018, 2:54 PM · Arma 3
Wulf added a comment to T127965: RC 1.82 - Marshall GPR-T rounds zeroed above 2500 m are fired with too low elevation.

Could you please add a screenshot or a video of the issue that would be very helpful.

Mar 20 2018, 2:45 PM · Arma 3
Wulf changed the status of T127967: RC 1.82 - Switching optics in the new vehicle interiors can lock the optics view max zoomed-in from New to Need More Info.

I tested this in our Dev branch and I am unable to reproduce this issue. The view never locks in the zoom. Could you please test this in the Dev branch if the issue persists? If it does then please make a video, I need to see how exactly you are triggering it.

Mar 20 2018, 2:13 PM · Arma 3
Wulf changed the status of T127968: RC 1.82 - The driver's view in the new interior of the AMV-7 Marshall looks too dirty from New to Reviewed.

Thank you for the report, we are aware of the issue. We will see what can be done about this.

Mar 20 2018, 1:53 PM · Arma 3
GlavnyjBughalter created T127973: Bugged achievements..
Mar 20 2018, 1:36 PM · Arma 3
Wulf changed the status of T127966: RC 1.82 and 1.84 - Command AI to Cease Fire doesn't have any effect from New to Reviewed.

Thank you for the report, we are aware of the issue and working on a fix.

Mar 20 2018, 1:04 PM · Arma 3
Vitdom added a comment to T127693: Game completely freezes and forces a hard-restart of computer.

Instead of a Hard-Restart of the system, try hitting WinKey+Tab and create a new Desktop to kill the Arma3.exe process.

Mar 20 2018, 12:33 PM · Arma 3
Vitdom updated the task description for T127969: RC 1.82 - Vanguard map expected dropzone update rate of 0.033 minutes.
Mar 20 2018, 12:12 PM · Arma 3
Yoshi_E updated subscribers of T127940: Vehicles missing hit able crew.

Yes, thank you. This undocumented behavior lead to confusion from my side. After talking with @reyhard this was cleared up.

Mar 20 2018, 12:08 PM · Arma 3
Wulf changed the status of T127954: Modified data files kicking me out at random connections from New to Need More Info.
Mar 20 2018, 10:59 AM · Arma 3
Wulf added a comment to T127954: Modified data files kicking me out at random connections.

How big is the mission? Are you using any other mods?

Mar 20 2018, 10:59 AM · Arma 3
Wulf added a comment to T127575: SPAR-16 Optics Proxy Misaligned.

This should be fixed in the next proper update. You can test it on Dev branch.

Mar 20 2018, 10:47 AM · Arma 3
Wulf added a comment to T127950: Fish Swimming on Land in 3DEN Editor.

It is really odd haven't noticed anything like this, nor can I trugger it.

Mar 20 2018, 10:30 AM · Arma 3
Wulf changed the status of T127948: [RC] Tanks DLC - MGS turning out/in quickly sets the camera in the armored body from Need More Info to Reviewed.

Ok, we will have a look at it.

Mar 20 2018, 9:28 AM · Arma 3
Wulf added a comment to T127640: Bad module info error .

@ckappslive Please create separate ticket for this issue, you might think you have the same problem when in reality the reason behind it might be completely different.

Mar 20 2018, 9:09 AM · Arma 3
ckappslive added a comment to T127640: Bad module info error .

I have the same problem "Bad Module Info"

. I would get this error on both multiplayer as well as single player campaign. So far in campaign I've tried to do the first to missions "Prologe: Reality Check" and "The East Wind: Drawdown 2035"

Mar 20 2018, 7:43 AM · Arma 3
KlutchDecal added a comment to T127950: Fish Swimming on Land in 3DEN Editor.

Hello.

Does this happen on a specific map or location? Because I am not able to reproduce this issue.

Mar 20 2018, 1:54 AM · Arma 3

Mar 19 2018

LouMontana added a comment to T127948: [RC] Tanks DLC - MGS turning out/in quickly sets the camera in the armored body.

Tested and still present in today RC, v1.83.144509

Mar 19 2018, 10:47 PM · Arma 3
Kiwi_md created T127972: "HELI-KIT" Controls not working with Arma 3 Helicopters.
Mar 19 2018, 9:58 PM · Arma 3
LouMontana added a comment to T127948: [RC] Tanks DLC - MGS turning out/in quickly sets the camera in the armored body.

it happened in the devBranch before the RC as well as in the RC, I need to re d/l the current devBranch to check.

Mar 19 2018, 7:43 PM · Arma 3
hvymtal created T127971: [ZEUS] Call Virtual Garage "module".
Mar 19 2018, 6:59 PM · Arma 3
hvymtal added a comment to T127945: [JETS] Black Wasp Stealth only folds one wing.

@Vitdom I actually discovered it via using the Ares plugin for Zeus. It seems to occur in virtual garage no matter how you called it

Mar 19 2018, 6:52 PM · Arma 3
blackburn added a comment to T127964: forceWeaponFire and call BIS_fnc_fire didnt works with animations.

Sorry, All works

Mar 19 2018, 6:05 PM · Arma 3
Wulf changed the status of T127955: Disintegration Point as Infantry impossible to complete from New to Reviewed.

Thank you for the report. We are aware of the issue and working on a fix.

Mar 19 2018, 5:46 PM · Arma 3
Wulf added a comment to T127716: ARMA 3 (x64 only) STATUS_ACCESS_VIOLATION crash on every startup.

It could have been the MSI Afterburner, Arma 3 is known to have bad experiences with afterburners as they cause more issues than benefits.

Mar 19 2018, 5:29 PM · Arma 3
Meiestrix added a comment to T127961: Vehicle tilt in wrong direction when accelerating .

Oh, you are right in the RC release the problem is fixed.
Probably due to the PhysX update.
That's nice.

Mar 19 2018, 5:24 PM · Arma 3
Raidar added a comment to T126021: Issue with multiple tree LODs.

So i just checked the Tank DLC dev branch. Seems to be a little different but still the same issue.
So what is wrong with this issue report that nobody replies or assigns.
It has been about a half year without any significant change to this bug... and i know
i'm not the only one having it.

Mar 19 2018, 5:04 PM · Arma 3
Vitdom created T127970: AI groups are disabled in Escape from Tanoa / Malden mission.
Mar 19 2018, 5:03 PM · Arma 3
Wulf changed the status of T127945: [JETS] Black Wasp Stealth only folds one wing from Need More Info to Reviewed.

Ok, thank you for the information. We will have a look at it.

Mar 19 2018, 4:52 PM · Arma 3
Wulf added a comment to T127953: Arma 3 launcher crash.

Yes, it would help a lot to know if this issue occurs regurlarly. We would be very grateful.

Mar 19 2018, 4:40 PM · Arma 3