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MBT-52 Hull/Turret Armour initPhase Broken
Reviewed, NormalPublic

Description

Noticed a small issue while fiddling with animationSources. The initPhase for the extra turret/hull armour for the Kuma is being ignored and replaced with random values. The issue is present on both the current release version (1.80.143869) and the current dev version (1.83.144536).

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Anims
Steps To Reproduce
#1 Place MBT-52 Kuma in mission - extra armour is present

#2 Preview the mission - extra armour is missing

This is reproducible with both a crewed and empty vehicle. If you edit the vehicle appearance from 3DEN, the options for removing the extra armour are unchecked. I've queried the phases of the animations upon mission start twice, and the following was returned.

Attempt 1

Source HideHull || Current Phase 0.890887"
Source HideTurret || Current Phase 0.518647"

Attempt 2

Source HideHull || Current Phase 0.660512"
Source HideTurret || Current Phase 0.709531"

As you can see, something is a bit off! All other animations I've tested are using their correct initPhase values upon mission start. Manually resetting the phase on mission start via BIS_fnc_initVehicle works fine.

Event Timeline

Hellfire257 edited Steps To Reproduce. (Show Details)
Wulf changed the task status from New to Reviewed.Mar 26 2018, 12:50 PM
Wulf added a subscriber: Wulf.

Hello.

Sorry for the late reply. We will have a look at it and see what can be done about it.

Wulf added a comment.Mar 27 2018, 3:51 PM

Fixed. Should be in the next Dev branch version.