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Yoshi_E
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User Since
Aug 5 2013, 8:23 PM (555 w, 2 d)

Recent Activity

Apr 19 2019

Yoshi_E added a comment to T128666: setAmmoOnPylon only accepts index, not pylon name.

Solved with EXE rev. 145618
https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3351443

Apr 19 2019, 12:01 AM · Arma 3

Jun 16 2018

Yoshi_E added a comment to T128743: Data Link "Target" not working for players.

Resolved in dev build Version: 1.83.144859

Jun 16 2018, 6:35 PM · Arma 3

May 22 2018

Yoshi_E added a comment to T128103: Helicopter gunners do not use Anti Ground Missiles.

Resolved with recent patch

May 22 2018, 11:57 PM · Arma 3

May 21 2018

Yoshi_E added a comment to T128743: Data Link "Target" not working for players.

@Wulf
Ah yes, you probably did the mistake and placed the Target within the IR sensor range of the centurion, should have mentioned that. Even with Radar off, it can track targets that way.
Place the target outside the IR range (4km) and try again.

May 21 2018, 2:30 PM · Arma 3

May 15 2018

Yoshi_E edited Steps To Reproduce on T128743: Data Link "Target" not working for players.
May 15 2018, 3:14 PM · Arma 3
Yoshi_E updated the task description for T128743: Data Link "Target" not working for players.
May 15 2018, 3:13 PM · Arma 3
Yoshi_E created T128743: Data Link "Target" not working for players.
May 15 2018, 3:13 PM · Arma 3

May 11 2018

Yoshi_E created T128666: setAmmoOnPylon only accepts index, not pylon name.
May 11 2018, 3:36 PM · Arma 3

Apr 20 2018

Yoshi_E updated the task description for T128222: AI crew returning to last way point when switching seats .
Apr 20 2018, 11:32 AM · Arma 3
Yoshi_E updated the task description for T128222: AI crew returning to last way point when switching seats .
Apr 20 2018, 11:29 AM · Arma 3
Yoshi_E created T128222: AI crew returning to last way point when switching seats .
Apr 20 2018, 11:27 AM · Arma 3

Apr 19 2018

Yoshi_E added a comment to T128210: MBT-52 Kuma turret ring size..

@Damian1990 Keep in mind the the Kuma is basically a Leopard 2 with additional armor on top, known as MBT Revolution.
So it uses the same base hull, turret and turret ring as the Leopard 2. The turret ring for the Leo 2 is 1980mm or roughly 2 meters.

Apr 19 2018, 12:17 AM · Arma 3

Apr 17 2018

Yoshi_E edited Steps To Reproduce on T128199: Rhino's ATGM has bad missile path.
Apr 17 2018, 12:39 AM · Arma 3
Yoshi_E edited Steps To Reproduce on T128199: Rhino's ATGM has bad missile path.
Apr 17 2018, 12:35 AM · Arma 3
Yoshi_E added a comment to T128199: Rhino's ATGM has bad missile path.

Linked to T127911 (having trouble to merge it as duplicate)

Apr 17 2018, 12:31 AM · Arma 3
Yoshi_E created T128199: Rhino's ATGM has bad missile path.
Apr 17 2018, 12:25 AM · Arma 3

Apr 12 2018

Yoshi_E added a comment to T128127: After update 1.82, ai-gunner is unable execute the Fire-command of his commander.

I found this to be a vehicle desync (global - local) issue in multiplayer, occurring after abit of game time.

Apr 12 2018, 9:37 AM · Arma 3

Apr 11 2018

Yoshi_E added a comment to T128103: Helicopter gunners do not use Anti Ground Missiles.

Still present in live version, might be a major bug for ppl that rely on the attack power of AI gunships.

Apr 11 2018, 7:43 PM · Arma 3

Apr 10 2018

Yoshi_E updated the task description for T83621: Remote Laser Designator moving on release/taking controlls in Multiplayer.
Apr 10 2018, 7:46 PM · Arma 3

Apr 9 2018

Yoshi_E created T128103: Helicopter gunners do not use Anti Ground Missiles.
Apr 9 2018, 1:19 PM · Arma 3

Mar 20 2018

Yoshi_E updated subscribers of T127940: Vehicles missing hit able crew.

Yes, thank you. This undocumented behavior lead to confusion from my side. After talking with @reyhard this was cleared up.

Mar 20 2018, 12:08 PM · Arma 3

Mar 17 2018

Yoshi_E added a comment to T127940: Vehicles missing hit able crew.

I was unaware of the crew collision boxes. https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3277032

Mar 17 2018, 1:07 PM · Arma 3
Yoshi_E added a comment to T127940: Vehicles missing hit able crew.

also while we are at the position of the crew. The commander of the MBT-Kuma is still clipping out of the turret near the turret ring:

Mar 17 2018, 11:03 AM · Arma 3
Yoshi_E added a comment to T127940: Vehicles missing hit able crew.

well on RC is no different from dev branch in these regards

Mar 17 2018, 10:49 AM · Arma 3

Mar 16 2018

Yoshi_E added a comment to T127940: Vehicles missing hit able crew.

Is that still present in the RC?

Mar 16 2018, 6:31 PM · Arma 3
Yoshi_E added a comment to T127940: Vehicles missing hit able crew.

By default a crew member inside a vehicle can only be killed if he (his model) is present inside the vehicle.
Its best to show it at this example for AWC 301:

Mar 16 2018, 11:37 AM · Arma 3

Mar 15 2018

Yoshi_E updated the task description for T127940: Vehicles missing hit able crew.
Mar 15 2018, 1:12 PM · Arma 3
Yoshi_E updated the task description for T127940: Vehicles missing hit able crew.
Mar 15 2018, 1:11 PM · Arma 3
Yoshi_E created T127940: Vehicles missing hit able crew.
Mar 15 2018, 1:04 PM · Arma 3

Mar 1 2018

Yoshi_E added a comment to T127782: [Tanks DLC] Crew hitboxes are offset, outside vehicle .

Can no longer reproduce the issue, tested on all armored vehicles. Seems to be resolved.

Mar 1 2018, 6:07 PM · Arma 3

Feb 27 2018

Yoshi_E renamed T127782: [Tanks DLC] Crew hitboxes are offset, outside vehicle from Crew hitboxes are offset, outside vehicle to [Tanks DLC] Crew hitboxes are offset, outside vehicle .
Feb 27 2018, 5:17 PM · Arma 3

Feb 24 2018

Yoshi_E updated the task description for T127782: [Tanks DLC] Crew hitboxes are offset, outside vehicle .
Feb 24 2018, 10:18 PM · Arma 3
Yoshi_E created T127782: [Tanks DLC] Crew hitboxes are offset, outside vehicle .
Feb 24 2018, 10:09 PM · Arma 3

Feb 6 2018

Yoshi_E renamed T127653: [CLOSED] Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative from Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative to [CLOSED] Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative.
Feb 6 2018, 3:08 AM · Arma 3

Jan 31 2018

Yoshi_E renamed T124755: [CLOSED] AI Gunners: No Target Range Limitation (Exploit) from AI Gunners: No Target Range Limitation (Exploit) to [CLOSED] AI Gunners: No Target Range Limitation (Exploit).
Jan 31 2018, 6:45 PM · Arma 3
Yoshi_E created T127653: [CLOSED] Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative.
Jan 31 2018, 6:31 PM · Arma 3

Jun 28 2017

Yoshi_E created T125947: Steam connect not working.
Jun 28 2017, 2:52 PM · Restricted Project

Jun 12 2017

Yoshi_E added a comment to T125554: Loadout disappeared, Respawn not select able .

Was happening again, but this time in clash (directly the round after the one above). More errors this time.

Jun 12 2017, 1:13 AM · Restricted Project
Yoshi_E created T125554: Loadout disappeared, Respawn not select able .
Jun 12 2017, 12:56 AM · Restricted Project

Jun 6 2017

Yoshi_E added a comment to T125380: Throwing grenades during the round start count down timer..
  1. He is a Teammate
  2. He spawned with the correct uniform and weapon
  3. He spawned at round start
  4. He was able to start running before the countdown ended.
Jun 6 2017, 12:17 PM · Restricted Project

Jun 5 2017

Yoshi_E added a comment to T125380: Throwing grenades during the round start count down timer..

Hello there. Thanks for your feedback. Could you be more specific? Player is not able to throw grenades before starting timer. Or I was not able to reproduce it. Do you mean timer of first round or timer from next rounds?

Jun 5 2017, 11:12 PM · Restricted Project
Yoshi_E added a comment to T125392: Vision blurred and blackened.

Occurs when your Character in your after life does not spawn correctly (inside object,inside another player, below the ground.....)
possible workaround would be:

Jun 5 2017, 11:03 PM · Restricted Project
Yoshi_E added a comment to T123775: Death during spawn countdown.

Some players were respawned in a started round (end of countdown) and died upon spawn instead of spectating. I don't remember what the game mode was, but of course it was NOT LINK.
I don't have more info yet.

Jun 5 2017, 10:59 PM · Restricted Project
Yoshi_E added a comment to T123952: Players not visible behind cover.

@EricR
Well im already using sceneComplexity=1.800.000
and changed it to sceneComplexity=18.000.000 no change.
and later to sceneComplexity=9e+009; but at that point some of the mid range models are starting to bug out when zooming in and out.
and that still had no impact on the lod shapes....

Jun 5 2017, 12:02 AM · Restricted Project

Jun 4 2017

Yoshi_E added a comment to T124839: Missing XP in Link.

@Vietwitch Issue tracked down:
This issue occurs when the server is not able to connect to the server that manages the xp and player profiles.
At that point you will receive no xp and only kills will give you 1 point.

Jun 4 2017, 5:50 PM · Restricted Project
Yoshi_E added a comment to T123952: Players not visible behind cover.

After some testing, Conclusion:
https://youtu.be/Z_q8VJczTDQ
This issues is an LOD based issue and will probably not resolved.
Over distance the rocks are being simplified. thus losing shaped and concealing the player that is hiding behind it.

Jun 4 2017, 5:40 PM · Restricted Project

Jun 3 2017

Yoshi_E added a comment to T124852: Respawn disabled.

Additional information: seems to be related to the previous player in the slot you are joining in: The previous player was kicked and his "ai" is still considered to be alive, thus not allowing you to join it.

Jun 3 2017, 8:46 PM · Restricted Project

May 30 2017

Yoshi_E created T125229: Sudden Disconnects are not handled correctly.
May 30 2017, 6:52 PM · Restricted Project
Yoshi_E added a comment to T123952: Players not visible behind cover.

Same here again:

May 30 2017, 6:37 PM · Restricted Project
Yoshi_E created T125227: Weapon Resting & Cars.
May 30 2017, 6:11 PM · Restricted Project
Yoshi_E created T125216: Incorrect Penetration on Gun: Type 115 Secondary gun: .50cal.
May 30 2017, 10:28 AM · Restricted Project

May 26 2017

Yoshi_E added a comment to T125025: Map Errors: Objects misplaced.

@Vietwitch the GPS with Grid information is displayed in all screenshots, that's not enough?

May 26 2017, 4:08 PM · Restricted Project

May 25 2017

Yoshi_E created T125025: Map Errors: Objects misplaced.
May 25 2017, 5:24 PM · Restricted Project

May 23 2017

Yoshi_E added a comment to T124839: Missing XP in Link.

@Vietwitch
In the video that I linked above you can see multiple actions, such as @7:50 where I disturb the enemy note, but receive no Xp for it, same in clash, capturing gets you no xp. Only kills give you 1xp each.

May 23 2017, 12:09 PM · Restricted Project

May 22 2017

Yoshi_E added a comment to T124901: ASP-1 Kir 12.7 shoots high with level 2 scopes.

You were right, most weapons zeroing was changed, also the ASP-1 with level 2 scopes is zeroed in 200m, unlike most other weapons

May 22 2017, 4:29 PM · Restricted Project

May 21 2017

Yoshi_E added a comment to T124901: ASP-1 Kir 12.7 shoots high with level 2 scopes.

Zeroing of all Scopes:
200m:

May 21 2017, 4:05 PM · Restricted Project
Yoshi_E updated the task description for T124918: Skill tree does not display selected skills correctly.
May 21 2017, 3:00 PM · Restricted Project
Yoshi_E created T124918: Skill tree does not display selected skills correctly.
May 21 2017, 3:00 PM · Restricted Project

May 20 2017

Yoshi_E added a comment to T124901: ASP-1 Kir 12.7 shoots high with level 2 scopes.

Well ASP-1, due to the giant silencer, has a heavy bullet exiting at a slow muzzle velocity --> massive bullet drop on range.
Arma 3 Scopes are zeroed on 300 or 200m, some scopes are even zeroed on 500m (such as lvl2 scopes), on that distance the bullet drop is already massive, that's the reason why you shoot to high on closer ranges.

May 20 2017, 10:20 PM · Restricted Project

May 18 2017

Yoshi_E created T124852: Respawn disabled.
May 18 2017, 1:00 AM · Restricted Project

May 17 2017

Yoshi_E updated the task description for T124839: Missing XP in Link.
May 17 2017, 5:25 PM · Restricted Project
Yoshi_E created T124839: Missing XP in Link.
May 17 2017, 5:24 PM · Restricted Project
Yoshi_E created T124817: Feature Request; Round information Logging.
May 17 2017, 12:08 AM · Restricted Project

May 16 2017

Yoshi_E added a comment to T124773: UI Boxes to small.

Some kinds of artifacts inside the score count

May 16 2017, 10:10 PM · Restricted Project
Yoshi_E renamed T124799: Script Errors from Early Mission End and Script Errors to Script Errors.
May 16 2017, 8:45 AM · Restricted Project

May 15 2017

Yoshi_E added a comment to T124789: Automatically respawning after death regardless of tickets.

@Vietwitch I know for 100% that it occurs on link under the following conditions:

  1. Your Team has No tickets left,
  2. You and some other ppl are dead and are waiting for a ticket.
  3. One of your guys gets a kill, thus giving your team a ticket.
  4. More than one guy are respawning on the same "ticket"
  5. Result you spawn in a random spawn point / enemy base / some node....
  6. Result you spawn with the default gun.
May 15 2017, 11:57 PM · Restricted Project
Yoshi_E edited Additional Information on T124799: Script Errors.
May 15 2017, 6:51 PM · Restricted Project
Yoshi_E added a comment to T124799: Script Errors.

Raid on fuel station: Defenders are spawning outside the area to defend and are able to run around freely without leaving the combat zone

May 15 2017, 5:02 PM · Restricted Project
Yoshi_E added a comment to T124799: Script Errors.
May 15 2017, 3:07 PM · Restricted Project
Yoshi_E created T124799: Script Errors.
May 15 2017, 1:50 PM · Restricted Project

May 13 2017

Yoshi_E added a comment to T124768: Spawning as Nato - CSAT Solider.

Also I noticed it is more linked to a specific player, rather than being totally random. It never happened to me so far, but many times to the same guy, over multiple games / game modes.

May 13 2017, 1:53 PM · Restricted Project

May 12 2017

Yoshi_E added a comment to T124769: Equipment Skill unlocks nothing.

Also it appears that the Ak-12 is a tier 3 Assault rifle, while the AKM is a Tier 4 Rifle?

May 12 2017, 3:10 PM · Restricted Project
Yoshi_E added a comment to T124768: Spawning as Nato - CSAT Solider.

Well now you've done it.... instead of them wearing Nato/CSAT clothings they are wearing uniforms from the enemy team --> Clouds guy wearing Flames uniform. Hardcore gets interesting :D, Also im not sure if its a different bug as you cant see players that have a switched uniform on the map either, so you have no way of telling if hes enemy or not.....

May 12 2017, 11:40 AM · Restricted Project
Yoshi_E updated the task description for T124766: Team killing countermeasures are not working.
May 12 2017, 1:15 AM · Restricted Project
Yoshi_E created T124774: Feature Request: Demount / Mount Scope / Silencer.
May 12 2017, 1:12 AM · Restricted Project
Yoshi_E created T124773: UI Boxes to small.
May 12 2017, 12:33 AM · Restricted Project
Yoshi_E created T124772: Follow Team leader "dot".
May 12 2017, 12:26 AM · Restricted Project
Yoshi_E created T124771: Feature Request: Gear weight indication.
May 12 2017, 12:22 AM · Restricted Project
Yoshi_E created T124770: Shooting range: No Area limitation.
May 12 2017, 12:18 AM · Restricted Project
Yoshi_E created T124769: Equipment Skill unlocks nothing.
May 12 2017, 12:15 AM · Restricted Project
Yoshi_E created T124768: Spawning as Nato - CSAT Solider.
May 12 2017, 12:11 AM · Restricted Project
Yoshi_E created T124767: Spawn Bug - La Riviére.
May 12 2017, 12:07 AM · Restricted Project
Yoshi_E updated the task description for T124766: Team killing countermeasures are not working.
May 12 2017, 12:00 AM · Restricted Project
Yoshi_E updated the task description for T124766: Team killing countermeasures are not working.
May 12 2017, 12:00 AM · Restricted Project

May 11 2017

Yoshi_E created T124766: Team killing countermeasures are not working.
May 11 2017, 11:58 PM · Restricted Project

May 10 2017

Yoshi_E changed Severity from severity:none to severity:tweak on T124755: [CLOSED] AI Gunners: No Target Range Limitation (Exploit).
May 10 2017, 5:28 PM · Arma 3
Yoshi_E updated the task description for T124755: [CLOSED] AI Gunners: No Target Range Limitation (Exploit).
May 10 2017, 5:14 PM · Arma 3
Yoshi_E updated the task description for T124755: [CLOSED] AI Gunners: No Target Range Limitation (Exploit).
May 10 2017, 5:13 PM · Arma 3
Yoshi_E created T124755: [CLOSED] AI Gunners: No Target Range Limitation (Exploit).
May 10 2017, 5:13 PM · Arma 3

Apr 10 2017

Yoshi_E created T124281: Out of memory crash.
Apr 10 2017, 9:49 PM · Restricted Project

Apr 5 2017

Yoshi_E added a comment to T123775: Death during spawn countdown.

Maybe just add a parachute?
https://youtu.be/C4Py7Jn2N5A
This was just to good not to share it ;)

Apr 5 2017, 2:23 PM · Restricted Project

Apr 2 2017

Yoshi_E added a comment to T123159: Sound Crash when using VOIP.

I did some research, checked all drivers+controllers for updates, followed this guide:

Apr 2 2017, 10:34 PM · Restricted Project

Mar 26 2017

Yoshi_E added a comment to T123962: Guns Sound Balance.

This Example shows its quite well:
The enemy is less than 10m away from my location, yet his marksman rifle sounds are less noisy than my own breath...

Mar 26 2017, 3:10 AM · Restricted Project

Mar 24 2017

Yoshi_E added a comment to T124010: Button to toggle 3D markers.

An Option would be to fade in / fade out the icon if you directly look at it

Mar 24 2017, 3:35 PM · Restricted Project
Yoshi_E added a comment to T123644: Trade kill count.

This also effects the outcome of a round, the one that gets the first kill also gets the objective.

Mar 24 2017, 2:47 PM · Restricted Project
Yoshi_E updated the task description for T124011: Teammates not visible in Standard mode.
Mar 24 2017, 2:45 PM · Restricted Project
Yoshi_E created T124011: Teammates not visible in Standard mode.
Mar 24 2017, 2:45 PM · Restricted Project
Yoshi_E created T124010: Button to toggle 3D markers.
Mar 24 2017, 2:42 PM · Restricted Project

Mar 23 2017

Yoshi_E added a comment to T123159: Sound Crash when using VOIP.

This time not only the sound, but the hole game crashed when i used VOIP.
Though I would assume the reset of all I/O inputs was the cause of the crash, so the dumps probably dont contain any value able data

Mar 23 2017, 5:51 PM · Restricted Project

Mar 22 2017

Yoshi_E created T123962: Guns Sound Balance.
Mar 22 2017, 12:23 PM · Restricted Project