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AI crew returning to last way point when switching seats
Reviewed, NormalPublic

Description

When a player orders an AI (in his vehicle) to move to a location, then proceeds to tell the AI to stop and switches seats (from Commander to Driver and back),
the AI will always attempt to return to the last given way point.
The way point is not canceled by reaching it, or by the "Halt" order.

In a combat scenario that means if the player is switching from driver seat to gunner seat, to engage a target, the AI often turns the vehicle around, throwing of your aim, or exposing your side/back. This can be very frustrating, and often the only solution is to kick out the AI.

The Stop / Halt command should ensure that AI wont try to move another way point unless ordered so.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Version 10.0.16299.371
Category
AI Pathfinding / Motion
Steps To Reproduce

https://youtu.be/xMxvjEFV2s0

  1. As Vehicle commander order your AI to move somewhere (with way point)
  2. Tell the AI to stop
  3. Switch to driver seat
  4. Switch back to commander seat
  1. Result: AI will attempt to move to the way point from step 1, unless ordered to stop again.

From here on, step 3-5 can be repeated and there is no way to prevent this behavior.

Event Timeline

Yoshi_E created this task.Apr 20 2018, 11:27 AM
Yoshi_E updated the task description. (Show Details)Apr 20 2018, 11:29 AM
Yoshi_E updated the task description. (Show Details)Apr 20 2018, 11:32 AM
Wulf changed the task status from New to Reviewed.Apr 20 2018, 4:38 PM
Wulf added a subscriber: Wulf.

Hello.

Thank you for the report, we are aware of this issue.