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Trade kill count
Closed, ResolvedPublic

Description

Trade kills are counted differently depending on who dies first.

Video: https://www.youtube.com/watch?v=Ccu0SlrMtoI Both clips are from the same match, from consecutive rounds. (Note for clarification: Kill 1 in Situation 1 happened off-screen a couple seconds earlier.)

First situation: I die first, opponent dies last: My kill is not added to the score, my death is added to the score. = Not ideal
Second situation: My opponent dies first, I die last. My kill is added to the score, my death is added to the score. = How it should work

I am not sure how easy fixable it is (My uneducated guess is, that everything after death is ignored.), and I am aware that it is at the lower end of problems, but it still would be nice if that problem could be tackled.

(Not so unimportant) Sidenote: A ping-kick will not get rid of the problem, trade kills will still happen, but both of those situations in the video are definitely related to ping differences. While I personally would consider a ping up to 125 in a casual environment as okay-ish, anything above does not really work, especially pings in the 200 range are unacceptable.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Pro, 1607, 14393.447
Category
Multiplayer

Event Timeline

Brady_The created this task.Mar 7 2017, 9:10 AM
Vietwitch changed the task status from New to Acknowledged.
Vietwitch added a subscriber: Vietwitch.

Hi. Good catch!
We will investigate it closer.

Brady_The updated the task description. (Show Details)Mar 7 2017, 10:42 AM
Brady_The updated the task description. (Show Details)Mar 7 2017, 10:49 AM

This also effects the outcome of a round, the one that gets the first kill also gets the objective.

Though It should be that the defender should win, if both parties die.

Vietwitch closed this task as Resolved.Jun 20 2017, 1:31 PM

Should be fixed.