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ASP-1 Kir 12.7 shoots high with level 2 scopes
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Operating System
Windows 10 x64

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KronX created this task.May 20 2017, 10:38 AM
Yoshi_E added a subscriber: Yoshi_E.EditedMay 20 2017, 10:20 PM

Well ASP-1, due to the giant silencer, has a heavy bullet exiting at a slow muzzle velocity --> massive bullet drop on range.
Arma 3 Scopes are zeroed on 300 or 200m, some scopes are even zeroed on 500m (such as lvl2 scopes), on that distance the bullet drop is already massive, that's the reason why you shoot to high on closer ranges.

Best Tipp: don't take a Sniper scope on a shotgun....

KronX added a comment.May 21 2017, 7:25 AM

Yeah I understand why it shoots high.

None of the other scopes arc the shot at all. Only these ARCO, ERCO, RCO. I guess my question is if it is intentional that only those 3 scopes have a different zero.

Yoshi_E added a comment.EditedMay 21 2017, 4:05 PM

Zeroing of all Scopes:

  • ARCO
  • DMS
  • ERCO
  • MK17
  • RCO


  • ACO
  • MOS
  • MRCO


  • AMS
  • Kahlia
  • LRPS

  1. Zeroing was set to 100m.  It's for the sake of making the game more user friendly. Since the scenarios are taking place on rather small areas the zeroing should be sufficient. Manual zeroing felt like too much of a complex mechanic.

I thought they were heading this direction with Argo.

You were right, most weapons zeroing was changed, also the ASP-1 with level 2 scopes is zeroed in 200m, unlike most other weapons

KronX changed Severity from None to Minor.May 23 2017, 8:01 PM
KronX changed Reproducibility from N/A to Always.
KronX changed Operating System from Windows 7 to Windows 10 x64.
Locklear added a subscriber: Locklear.

I found some inconsistencies in settings of sights zeroing. It isn't very apparent with many weapons, but it's quite pronounced in case of Kir due to characteristics of its ammunition.

Vietwitch closed this task as Resolved.Jun 20 2017, 2:36 PM
Vietwitch added a subscriber: Vietwitch.

This should be fixed. All weapons should be set to 100m zeroing.