In T82167#1607294, @Lex wrote:?????????????????????
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May 24 2017
May 24 2017
Nordic_Harold edited Steps To Reproduce on T124958: Walk through tripwire mine - doesn't trigger unless you step on the mine itself.
PhILoX changed Category from category:server to category:scripting on T124957: Vehicle Respawn Module expression parameters won't work.
PhILoX edited Steps To Reproduce on T124957: Vehicle Respawn Module expression parameters won't work.
May 23 2017
May 23 2017
Super! Thanks!
mickeymen added a comment to T81982: If the player uses a bipod, then the high of his weapons (relative to the ground) decreases and creates some problems..
Lex! they make next DLC, don't bother them! Lol!
Also, thrust to weight ratio is waaaaay off.
Thrust to weight ratio is waaaaay off.
Same problem. Using Saitek x52 Pro. Tried clean vanilla install, with and without DLCs and even Devbuid with no change. Also one of the axis (twisting/YAW) is registering in game only as absolute 0 or -100 or +100,making flying pretty much impossible. I checked saitek controll program and there its registering correctly as analog.
Maribu updated the task description for T124933: Most Jet OP against groundtargets after update - Useless "bubblegun" AA-tanks. .
thank you for the feedback.
Maribu updated the task description for T124933: Most Jet OP against groundtargets after update - Useless "bubblegun" AA-tanks. .
GrumpyOldMan changed Severity from severity:none to severity:minor on T124949: missing script commands getVehicleRadar - getPylonLoadout.
thank you for your feedback.
tspate added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
@razazel any word on a timeline for a fix. Or even where the problem stems? We have a huge dedicated and tech savvy community that I'm sure would be happy to lend some ideas.
razazel changed the status of T121842: RPG-7 Launcher. Bipod Feature Regvest. from New to Acknowledged.
razazel changed the status of T121840: RPG-7 Launcher. Sights optics Feature Regvest. from New to Acknowledged.
razazel changed the status of T121846: RPG-7 Launcher. Power Rocket grenad. from New to Acknowledged.
razazel changed the status of T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest. from New to Acknowledged.
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razazel added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
@Burrito57 We are aware of this ;)
Lex added a comment to T81982: If the player uses a bipod, then the high of his weapons (relative to the ground) decreases and creates some problems..
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Combine questions on RPG-7
Combine questions on RPG-7
Combine questions on RPG-7
Combine questions on RPG-7
Combine questions on RPG-7
Lex added a comment to T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..
Close ticket, no problem
@SuicideKing Thank you. Close ticket, no problem
Hey, thanks for the report. I'm sorry but we will not add manual guidance to AA Titan variant. It's been deliberate to have it IR only.
Lex updated the task description for T124948: Vertical The corner of a look and well-aimed shot is limited..
Burrito57 added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
Are devs aware of this? I mean, on top of this post it says "Assigned to: None"
If not, we should make them notice.
The action can be found under Controls, Weapon - "Lase Range"
Actually, there is. For example, we have a custom FOB for our unit. Instructors have access to Zeus, as well as regular Zeus. Since they have automatically added all objects (simple objects are excluded) they can delete those objects (accidentally or on purpose). + if you have too many objects (we have 9746 objects, of which are 5587 simple (could be more, but now I can't set it)). Zeus loses tons of fps because all of these icons + he can delete all non simple objects (which I don't want to be deleted). I really see no point of removing this from 3ditor and having this option enabled for few objects only.
Still does not work.
Yup, I have the same issue but with every UNSUNG map. The client crashes randomly and the crash report spams the following (several hundred times): Unsupported format palette 8 // Bad texture format in GetPixel{F60336}
Unknown Object (User) edited Steps To Reproduce on T124946: Movement sounds are played behind player.
Unknown Object (User) created T124946: Movement sounds are played behind player.
Duplicate of T124837
razazel changed the status of T124891: Deck Crew Eden Editor preview image is incorrect from New to Reviewed.
Logitech Attack 3 USB Has an axis with negative and positive values. A similar problem. A small change in the position of the axis Z + \ - sharply changes the thrust from 0 to 100%.
I changed the keys in places, and it all worked well.
razazel changed the status of T124872: Splendid Camera / UAV Permanent Control Failure from New to Reviewed.
Duplicate of T124920
Belbo changed Reproducibility from reproducibility:none to reproducibility:always on T124943: 1.70: V-44 X Blackfish 'hopping' at engine start on surface of USS Freedom.
razazel changed the status of T124932: Incompatibility with some HOTAS throttle systems from New to Need More Info.
could you please send me (describe or screenshot) your thrust configuration in the control settings?
Thanks for the heads up, should be fixed in next Dev branch update
razazel changed the status of T124308: Carrier Special Rigs Missing their Specularity from New to Feedback.
PiepMGI added a comment to T78569: "this setVariable ["BIS_enableRandomization", false];" not working for civilians.
Back again... or not solved. Place any civilian helo with this code (init field). start and restart the game, or just make the helo respawnable. That doesn't work.
_veh setVariable ["color",X]; where X is a correct value within the number of skins, doesn't work neither.
The launch Titan AA has a small angle. You can not shoot at the target, when the target is as close to you as possible.
May 22 2017
May 22 2017
Good game support , 5 days and still no answer on steam support, 2 weeks and no answer ... i keep in my mind to not buy any more of your games.
Looks like it has been fix in the last released 1.70
Good job guys!
jimbobstan added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
I have tried with and without Dynasound 2 but unfortunately I hear/see no improvement.
+1 change it back to it`s old Performance, please.
ArmaReport_Log_20170522T193835_user.zip14 MBDownload
Please help me :(
+1, change it back please revert it, would love to play old AT, now there isnt much fun with the new one, flies very slowly, almost impossible to wireguide.
every time that i try to launch the game i get some form of error this is my most recent one
ArmaReport_Log_20170522T181946_Chris.zip8 MBDownload
exit code: 0x000000ff- unkown run time 11min 42seconds w/o modsI am having the same problems with custom config particle effects.
Tested on Windows 10 64bits with Titan X, 1070 GTX, 870M.
From today, enableDebugConsole description.ext param can be array containing UIDs of whitelisted users. It will also act as enableDebugConsole = 1
yey now they fucked up the helicopters
Until now nothing to solve the probl
Unknown Object (User) added a comment to T119130: [Feature Request] Support setObjectTexture for simple objects.
Are there any news regarding this? I have seen that setObjectMaterial now works for simple objects, but setObjectTexture does not seem to work still.
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