make weapon maximum elevation and depression up to +90°/-90° angle
New, WishlistPublic

Description

Currently it's impossible to aim at 90° (vertically) in elevation and in depression. it provocate dead angle when trying to engage targets located above or below the player position.

for example if you try to engage an helicopter auto hoovering just above you, you can't, because ingame the elevation and depression angle are limited to +60°/-60°.

In real life there is no such limitation. you are able to fire with any angle.

the stances positions that should allow +/-90° aiming angle are :

standing up
crouching
sitting down.

the current prone position doesn't allow positive shooting at more than 45°. but if BIS could add the posibility to turn on the back while being prone we could engage target located above us. {F21555} {F21556}

Details

Legacy ID
4221425978
Severity
None
Resolution
Open
Reproducibility
Always
Category
Config
cyrilator edited Additional Information. (Show Details)
cyrilator set Category to Config.
cyrilator set Reproducibility to Always.
cyrilator set Severity to None.
cyrilator set Resolution to Open.
cyrilator set Legacy ID to 4221425978.May 7 2016, 4:12 PM

+1 but depend on the stance, when stand-up OK but more limited when crouch or prone.

i added a screenshot with angle measure example.

positions that should allow 90° angle shooting are :

  • standing up,
  • crouching,
  • sitting down.

Ok but you should update your ticket with the different stances, like stand-up 90deg. , crouch maybe 75deg, and prone maybe 45deg max. It's just examples but need a realistic limitation depending on different stances.

shooting with 90° angle while crouching is perfectly possible.

just test it yourself for real. put one knee on the ground, take something similar to a weapon (fake or not) and aim at 90°.

ACE 2 Mod already has this implemented for arma 2, and it's very usefull. the main interest is to have a full aiming angle capability.

You're true, but for prone with a positive aiming...

90° aiming could also be possible when prone, but the player would need to be able to turn on his back.

Yes, but I'm talking about positive elevation when prone.

Unless you're on the back...

yes, I edited my previous comment.

Maybe it's can be good to make a ticket for a feature : prone on the back. It's related to your ticket.

I remember a picture of a person for the motion capture on the back. My idea for the control is to use A ( Q ) and E combined to switch on the back when prone.

In the end, cyrilator is right. Try to run upstairs a house and be not able to aim high enough to shoot anyone sitting on the upper level. It is impossible to clear a house without aiming higher than 55° - 60°. Everyone sitting upstairs is in the better position right now. Is it so hard to change this??? It must be possible in the next updates!??

Lex added subscribers: Snake-Plissken, Lex.

+10000%


Often there are provisions, outside a possible shot.
https://youtu.be/8bbuLIz0Wn8
https://youtu.be/NoOM_xck_yI
This situation limits, perhaps 1 chance, on success of use of weapons. As on this video. To take restriction in a distance in the lock the plane is crossed with restriction of a viewing angle and loss of the lock for the purposes at the shortest distance. If the plane to lift 1500 meters, it begins to work even worse.
https://youtu.be/qlk3DtdteD4
https://youtu.be/pmN2s4kWloY
In position of a body lying, the head without problems looks forward, the corner between an axis of the head and a back isn't clamped in a neck. When or standing on a knee in all growth, the neck clamps a head look corner up.

Lex added a comment.Jan 25 2017, 11:54 PM

At 1.67.140125 - the problem remains.

Lex added a comment.Feb 14 2017, 1:15 PM

Ticket 2013th years does not lose relevance. Why not comment on this issue?

Lex added a comment.May 23 2017, 1:38 AM

The launch Titan AA has a small angle. You can not shoot at the target, when the target is as close to you as possible.

Lex added a comment.Jun 11 2017, 3:35 PM

?????????????