If you use the Vehicle Respawn Module and want to execute a script via the "Expression" field. The second parameter for the old vehicle (preveios destroyed vehicle) will almost be every time <NULL-object>.
I tested it with the current Version of Arma 3 x64 and the Dev Branch Arma 3 x64 exe and they produce the same result.
Before the Jets DLC it just worked fine.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 1703
- Category
- Scripting
Steps To Reproduce
- get into eden editor.
- set a vehicle, like a quad bike.
- set a player object.
- set the vehicle respawn module.
- sync the vehicle respawn module with the quad bike.
- edit the expression field in the vehicle respawn module and put the following in it.
diag_log(_this)
- press play scenario
- look at the quad bike.
- press esc
- put the following code into the debug console and press "local exec"
cursorObject setDamage 1
- check the rpt file
- it should look like this
16:12:58 [bis_o1,<NULL-object>]
Related Objects
Related Objects