I closed the ticket because it is a duplicate of #0019464
Please support that ticket and write down your suggestions.
I closed the ticket because it is a duplicate of #0019464
Please support that ticket and write down your suggestions.
According to the ticket author that issue can be closed.
According to the author the issue seems to be resolved.
According to the author the issue seems to be resolved.
Duplicate of http://feedback.arma3.com/view.php?id=15268
duplicate of http://feedback.arma3.com/view.php?id=19918
I dont understand spanish or portuguese, but I think I know, what your problem is. Just turn down your DOF should solve the problem.
Try to verify your local data with Steam, then defrag yor game hdd. This should help.
Hey guys, can one of you please check if this is still an issue?
According to the author the issue can be closed.
I was not able to experience the issue anymore.
Marked as resolved.
I've never tried TrackIR, but I tried the Oculus Rift and I can imagine very well, that these gadgets improve the immersion of ArmA and other games with similar free look options.
A system would be great, where other players can see your idle animations but you can't see them, if you switched to the fist person point of view.
Not only for TrackIR users.
I also hope, the developers will integrate a native support for upcoming Head-Mounted-Displays (HMD) like Oculus Rift, Project Morpheus and so on.
related to http://feedback.arma3.com/view.php?id=20264
Hello, I hope we are speaking of the same problem I found yesterday:
/Upvoted
Switching the seats if there aren't all seats occupied by other players or AI would be really great.
As far as I can see there is a splash for all kind of fixed wings. Comparing to the chopper splash the splash of the planes are too small.
duplicate of http://feedback.arma3.com/view.php?id=21011
I assigned two different buttons for collective raise and collective lower but I can't experience a difference, if I press both buttons at the same time or just one button (no difference with standard and advanced flight model).
I will test it and will leave a response, as soon as the main branch gets the Helicopters DLC update.
confirmed and upvoted
Duplicate of http://feedback.arma3.com/view.php?id=21011
Related to #0023937
The problem is, that you can't exchange pods/modules. We are not able to test that feature. I hope, it will work flawlessly on the release date (November 4th).
Thanks for the info Jonpas.
That's a shame. It seems, that it's now up to the modding community to solve the problem.
That is an already known issue since the dev branch release of the DLC: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2798992&viewfull=1#post2798992
Seems to be resolved since dev-branch 1.45.130815 according to http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2939180&viewfull=1#post2939180
That is no lag. In the advanced flight model you now steplessly raise and lower the collective of the chopper. Take a look at the collective indicator (3rd gauge) while pressing and holding the collective raise/lower key.
The fired shots inside the chopper should be much louder than fired shots outside.
I don't think, the developers try to simulate ear plugs or a headset, that suppresses external sounds.
I softly touched an outpost while landing and the Huron transformed to a massive fire ball.
duplicate of http://feedback.arma3.com/view.php?id=21263
As far as I know, all the modules are exchangeable (in use with the Loadmaster). Look under unit->empty->support there you will find all Taru modules. But the Loadmaster isn't functional yet (and his view heads the wrong way).
Duplicate of http://feedback.arma3.com/view.php?id=8233
Seems to be resolved. Please close
Resolved: Now you can use all the seats in the new choppers.
related to http://feedback.arma3.com/view.php?id=21271
The M-900 is accessible since the dev branch (1.35.127913)
maybe related to http://feedback.arma3.com/view.php?id=21246
maybe related to http://feedback.arma3.com/view.php?id=21246
Related to #0026690
Duplicate of http://feedback.arma3.com/view.php?id=17347
That's why there is a raise/lower weapon function in the game. The people should start to maintain discipline, that is the problem on most of the public servers.
maybe in relationship with http://feedback.arma3.com/view.php?id=11197
and http://feedback.arma3.com/view.php?id=18340
dublicate of http://feedback.arma3.com/view.php?id=21141
Sorry, I forgot to crouch and then try to lower and raise the gun. My fault ;)
That issue is resolved in the latest dev branch 1.35.127847
related to http://feedback.arma3.com/view.php?id=21144
I can't reproduce the issue in the latest stable branch. Seems to be fixed.
The developers recommend, to do these steps after every update. Glad I could helped.
I don't have those pixels on my shoes. Everything is fine. Try to validate all files with Steam and defrag your game-hdd.
Maybe that will fix it.
/downvoted
I tried both versions of ArmA3 (latest stable 1.32 and latest dev branch 1.33), opened the editor and set all weather settings (not the fog) to 100. In my opinion, the volume level of the rain is great and it could be a little louder (like in a cloud burst in real life).
What kind of weather settings have you choosen? Maybe there is a loudness bug with different rain level settings?
I activated all advances flight options and tried to reproduce your problem without any success. There weren't any problems with sling loading a boat or quad, flying around with it for several minutes and unloading it.
Related to http://feedback.arma3.com/view.php?id=22806
/upvoted
I really like the idea. You are forced to manage your inventory. Drivers will stay drivers and pilots will stay pilots. But I don't think, it's in the interest of the casual gamers.
related to #26552
Hello, try to use the search function before posting new tickets.
This is a well known visual bug. Take a look at http://feedback.arma3.com/view.php?id=20690 and http://feedback.arma3.com/view.php?id=19254
Have you tried to let steam verify the integrity of your game data?
related to http://feedback.arma3.com/view.php?id=21141
I recommend you to create or look for a similiar ticket for that TrackIR problem, so the developers may get attention of it.
Related to #0026172
@mickeymen: Even the limitation in the back of trucks is too limited. If there is an enemy standing close to the back of a truck (HEMTT), you can't aim your gun downwards because of limitation.
Related to http://feedback.arma3.com/view.php?id=21425
related to http://feedback.arma3.com/view.php?id=21513
That request is related to following ticket: http://feedback.arma3.com/view.php?id=15268
Duplicate of http://feedback.arma3.com/view.php?id=2510
If it is not your monitor, than it is your GPUs fault.
Upvoted
Like the wind noise you will hear if you sit on a bench of a flying Hummingbird in the latest dev branch.
The windmills should be affected by the wind too: http://feedback.arma3.com/view.php?id=13358
Can you please try to reproduce that issue?
I wasn't able to "magically reload" the GM6 Lynx on the FFV positions. I experienced a normal reload animation.
Please reply
related to http://feedback.arma3.com/view.php?id=18500
Confirmed, after the take off, the Orca flips on its side and explodes (same with auto hovering).
@ greenfist: Thanks for the information.
For now I will mark the ticket as resolved. If there are still any issues, please let me know.
Hello, according to the development branch https://forums.bistudio.com/topic/140837-development-branch-changelog/page-36#entry2975691 that issue should be fixed in the latest 1.57.134311.
Please check this out and write a response.
I can't reproduce your problem in the dev branch.
Go into your game settings and take a look at "vehicle freelook". If it is enabled, then there is your problem. Disable it and everything goes fine.
Best regards
Related to http://feedback.arma3.com/view.php?id=22806
related to http://feedback.arma3.com/view.php?id=21055
related to http://feedback.arma3.com/view.php?id=19254
According to the ticket author that issue can be closed.
Please give us more informations (maybe for upvotes):
Write down, what kind of weapon (weapon name) and give us alternative links of the pictures, because nobody (except the developers and you) can't see them.
Ok, try to rebind your key for the third person and look, if the problem still occurs.
Are you able to shortly switch to third person and after that it switches back, or generally it does not work?
Maybe you play on difficulty "Elite", or you have disabled your third person view in the custom difficulty settings?
According to the ticket author that issue got resolved.
Duplicate of http://feedback.arma3.com/view.php?id=9083
According to the ticket author that issue got resolved.
Duplicate of http://feedback.arma3.com/view.php?id=10671
That is not a bug, that is intended.
It has nothing to do with the upcoming weapon inertia.
As far as I know, the aim-down-sights-and-hold-Alt-viewing is present since Armed Assault (at least ArmA 2). Correct me, if I am wrong.
You can still walk straight and aim a little bit to the side with that combination without changing the walk direction. So you don't have to push the forward and side keys to do a 45 degree walk.
You can also use that combination to watch a specific area (watching point), hold down Alt and watch to the left and right, to watch the area around. If you let got the Alt-key, your view jumps back to the watching point or center of your body direction.
The new flight model (advanced) is not yet available in the stable branch.
If you have issues with the stable branch v.1.26, verify you local data and defrag your hdd. (read http://dev.arma3.com/post/spotrep-00030)
Please reply, if you still have problems.
I think, I know, what your problem is.
As far as I understood, you always flight with maximum raised collectives and have problems with simple changing directions?
Do NOT raise the collective to maximum. Stay on or under the last collective line (75 %).
Use maximum collective only in emergency situations (f.e. gaining height very fast).
You will overtorque the rotor if you always use maximum collective. Overtorquing the rotor causes damages on your engine and lost of RPM. Loosing RPM causes fatal or no proper maneuvers.