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May 10 2016

Koala added a comment to T80649: Add option to show all available items from all addons to make possible making more complex loadouts in VA.

I closed the ticket because it is a duplicate of #0019464

Please support that ticket and write down your suggestions.

May 10 2016, 10:00 AM · Arma 3
Koala added a comment to T80599: Belt's position of offroad machine gun.

According to the ticket author that issue can be closed.

May 10 2016, 9:58 AM · Arma 3
Koala added a comment to T80321: Dedicated server crashes on Dev branch.

According to the author the issue seems to be resolved.

May 10 2016, 9:49 AM · Arma 3
Koala added a comment to T80301: CLOSED.

According to the author the issue seems to be resolved.

May 10 2016, 9:49 AM · Arma 3
Koala added a comment to T80102: You should have a soldier editor in the mission editor....

Duplicate of http://feedback.arma3.com/view.php?id=15268

May 10 2016, 9:42 AM · Arma 3
Koala added a comment to T80081: Character keeps walking for a bit when lowering the weapon while walking.

duplicate of http://feedback.arma3.com/view.php?id=19918

May 10 2016, 9:42 AM · Arma 3
Koala added a comment to T80077: duplicado de punto de mira.

I dont understand spanish or portuguese, but I think I know, what your problem is. Just turn down your DOF should solve the problem.

May 10 2016, 9:41 AM · Arma 3
Koala added a comment to T79996: missing content for patch 1.34.

Try to verify your local data with Steam, then defrag yor game hdd. This should help.

May 10 2016, 9:39 AM · Arma 3
Koala added a comment to T79991: Surive - Tapping Point: Cannot get into the speedboat.

Hey guys, can one of you please check if this is still an issue?

May 10 2016, 9:39 AM · Arma 3
Koala added a comment to T79957: Units spawned on Headless Client aren't targetting properly.

According to the author the issue can be closed.

May 10 2016, 9:38 AM · Arma 3
Koala added a comment to T79951: Speed of sound issues with new explosion and impact sounds.

I was not able to experience the issue anymore.

Marked as resolved.

May 10 2016, 9:38 AM · Arma 3
Koala edited Steps To Reproduce on T79951: Speed of sound issues with new explosion and impact sounds.
May 10 2016, 9:38 AM · Arma 3
Koala edited Steps To Reproduce on T79943: Feature Request: FixedWingLib.
May 10 2016, 9:37 AM · Arma 3
Koala added a comment to T79941: Mi-290 Taru: Disable the first person idle animation of the head.

I've never tried TrackIR, but I tried the Oculus Rift and I can imagine very well, that these gadgets improve the immersion of ArmA and other games with similar free look options.

A system would be great, where other players can see your idle animations but you can't see them, if you switched to the fist person point of view.

May 10 2016, 9:37 AM · Arma 3
Koala added a comment to T79941: Mi-290 Taru: Disable the first person idle animation of the head.

@FeralCircus:

Not only for TrackIR users.

I also hope, the developers will integrate a native support for upcoming Head-Mounted-Displays (HMD) like Oculus Rift, Project Morpheus and so on.

May 10 2016, 9:37 AM · Arma 3
Koala added a comment to T79941: Mi-290 Taru: Disable the first person idle animation of the head.

related to http://feedback.arma3.com/view.php?id=20264

May 10 2016, 9:37 AM · Arma 3
Koala edited Steps To Reproduce on T79941: Mi-290 Taru: Disable the first person idle animation of the head.
May 10 2016, 9:37 AM · Arma 3
Koala added a comment to T79891: View Problems with Zeus remote-controlled units in vehicles.

Hello, I hope we are speaking of the same problem I found yesterday:

  1. create a player unit
  2. create gamemaster module (Zeus)
  3. preview the mission
  4. call Zeus
  5. place a manned Offroad infront of (and view direction) to the player unit
  6. remote control the driver in the Offroad
  7. get out of the Offroad and get in back (passenger seat) of the Offroad
  8. the remote controlled unit now switches to the drivers seat and its view is locked
  9. if you press W (forward) and/or move the mouse you can now control your player unit from the view of the remote controlled unit.
May 10 2016, 9:36 AM · Arma 3
Koala added a comment to T79882: Switching Seats/Launchers.

/Upvoted

Switching the seats if there aren't all seats occupied by other players or AI would be really great.

May 10 2016, 9:36 AM · Arma 3
Koala added a comment to T79877: After update 1.34 we see super crash helicopters, but you forgot about fighter planes!.

As far as I can see there is a splash for all kind of fixed wings. Comparing to the chopper splash the splash of the planes are too small.

May 10 2016, 9:35 AM · Arma 3
Koala added a comment to T79871: Firing from offroad - should be able to turn around more.

duplicate of http://feedback.arma3.com/view.php?id=21011

May 10 2016, 9:35 AM · Arma 3
Koala added a comment to T79868: Assigning two controls to Helicopters "Collective Raise" allows you to increase lift..

I assigned two different buttons for collective raise and collective lower but I can't experience a difference, if I press both buttons at the same time or just one button (no difference with standard and advanced flight model).

May 10 2016, 9:35 AM · Arma 3
Koala added a comment to T79868: Assigning two controls to Helicopters "Collective Raise" allows you to increase lift..

I will test it and will leave a response, as soon as the main branch gets the Helicopters DLC update.

May 10 2016, 9:35 AM · Arma 3
Koala added a comment to T79846: Helicopter with sling loaded vehicle immediately explodes after unit-switching to its pilot.

confirmed and upvoted

May 10 2016, 9:35 AM · Arma 3
Koala added a comment to T79783: Wildcat FFV boundaries too limiting.

Duplicate of http://feedback.arma3.com/view.php?id=21011

May 10 2016, 9:33 AM · Arma 3
Koala added a comment to T79774: Loadmaster of the Mi-290 Taru not functional.

Related to #0023937

May 10 2016, 9:32 AM · Arma 3
Koala added a comment to T79774: Loadmaster of the Mi-290 Taru not functional.

The problem is, that you can't exchange pods/modules. We are not able to test that feature. I hope, it will work flawlessly on the release date (November 4th).

May 10 2016, 9:32 AM · Arma 3
Koala added a comment to T79774: Loadmaster of the Mi-290 Taru not functional.

Thanks for the info Jonpas.

That's a shame. It seems, that it's now up to the modding community to solve the problem.

May 10 2016, 9:32 AM · Arma 3
Koala edited Steps To Reproduce on T79774: Loadmaster of the Mi-290 Taru not functional.
May 10 2016, 9:32 AM · Arma 3
Koala edited Steps To Reproduce on T79772: Mi-290 Taru jumps a little bit if you get in as a pilot.
May 10 2016, 9:32 AM · Arma 3
Koala added a comment to T79716: Make armoured vehicle interiors.

Duplicate of and related to http://feedback.arma3.com/view.php?id=9875 , http://feedback.arma3.com/view.php?id=12555 , http://feedback.arma3.com/view.php?id=13971 , http://feedback.arma3.com/view.php?id=16403

May 10 2016, 9:31 AM · Arma 3
Koala added a comment to T79710: Taru Loadmaster in Helicopter DLC looks into the stumb of his neck.

That is an already known issue since the dev branch release of the DLC: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2798992&viewfull=1#post2798992

May 10 2016, 9:30 AM · Arma 3
Koala added a comment to T79701: rotor damage during slingloading with CSAT.

Seems to be resolved since dev-branch 1.45.130815 according to http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2939180&viewfull=1#post2939180

May 10 2016, 9:30 AM · Arma 3
Koala added a comment to T79701: rotor damage during slingloading with CSAT.

Related to http://feedback.arma3.com/view.php?id=22551
and http://feedback.arma3.com/view.php?id=22659

May 10 2016, 9:30 AM · Arma 3
Koala edited Steps To Reproduce on T79693: Feature Request: NVIDIA Grass Turf Effects.
May 10 2016, 9:30 AM · Arma 3
Koala added a comment to T79681: keyboard helicopter.

That is no lag. In the advanced flight model you now steplessly raise and lower the collective of the chopper. Take a look at the collective indicator (3rd gauge) while pressing and holding the collective raise/lower key.

May 10 2016, 9:30 AM · Arma 3
Koala added a comment to T79636: Shooting from the Mi-290 Taru / CH-67 Huron.

The fired shots inside the chopper should be much louder than fired shots outside.

I don't think, the developers try to simulate ear plugs or a headset, that suppresses external sounds.

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79634: CH-67 Huron - Mi-290 Taru are too fragile.

I softly touched an outpost while landing and the Huron transformed to a massive fire ball.

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79629: can't access helicopters when purchased DLC bundle..

duplicate of http://feedback.arma3.com/view.php?id=21263

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79627: Please add the possibility to exchange the Taru's modules ingame.

As far as I know, all the modules are exchangeable (in use with the Loadmaster). Look under unit->empty->support there you will find all Taru modules. But the Loadmaster isn't functional yet (and his view heads the wrong way).

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79622: Shadows generate much lag.

Duplicate of http://feedback.arma3.com/view.php?id=8233

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Seems to be resolved. Please close

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Resolved: Now you can use all the seats in the new choppers.

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

related to http://feedback.arma3.com/view.php?id=21271

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

The M-900 is accessible since the dev branch (1.35.127913)

May 10 2016, 9:28 AM · Arma 3
Koala edited Steps To Reproduce on T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).
May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79611: FPS KILLER VEHICLES.

maybe related to http://feedback.arma3.com/view.php?id=21246

May 10 2016, 9:27 AM · Arma 3
Koala added a comment to T79604: Source Samples Lag/Stutter/Frame Drop.

maybe related to http://feedback.arma3.com/view.php?id=21246

May 10 2016, 9:27 AM · Arma 3
Koala added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

Related to #0026690

May 10 2016, 9:26 AM · Arma 3
Koala added a comment to T79554: Edit inventory of cars in zeus?.

Duplicate of http://feedback.arma3.com/view.php?id=17347

May 10 2016, 9:25 AM · Arma 3
Koala added a comment to T79546: Make 1st person weapon holding match 3rd person weapon holding.

That's why there is a raise/lower weapon function in the game. The people should start to maintain discipline, that is the problem on most of the public servers.

May 10 2016, 9:25 AM · Arma 3
Koala added a comment to T79541: AI controlled quad bikes can NOT drive over bridges....

maybe in relationship with http://feedback.arma3.com/view.php?id=11197
and http://feedback.arma3.com/view.php?id=18340

May 10 2016, 9:25 AM · Arma 3
Koala added a comment to T79502: pressing "Toggle raise weapon" or "raise weapon" doesn't raise the weapon while crouched..

dublicate of http://feedback.arma3.com/view.php?id=21141

May 10 2016, 9:24 AM · Arma 3
Koala added a comment to T79499: Cannot raise weapon while crouched.

Sorry, I forgot to crouch and then try to lower and raise the gun. My fault ;)

May 10 2016, 9:23 AM · Arma 3
Koala added a comment to T79499: Cannot raise weapon while crouched.

That issue is resolved in the latest dev branch 1.35.127847

May 10 2016, 9:23 AM · Arma 3
Koala added a comment to T79499: Cannot raise weapon while crouched.

related to http://feedback.arma3.com/view.php?id=21144

May 10 2016, 9:23 AM · Arma 3
Koala added a comment to T79499: Cannot raise weapon while crouched.

I can't reproduce the issue in the latest stable branch. Seems to be fixed.

May 10 2016, 9:23 AM · Arma 3
Koala added a comment to T79492: I get these weird little rainbow pixles on the soldiers around me as well as my soldier..

The developers recommend, to do these steps after every update. Glad I could helped.

May 10 2016, 9:23 AM · Arma 3
Koala added a comment to T79492: I get these weird little rainbow pixles on the soldiers around me as well as my soldier..

I don't have those pixels on my shoes. Everything is fine. Try to validate all files with Steam and defrag your game-hdd.

Maybe that will fix it.

May 10 2016, 9:23 AM · Arma 3
Koala added a comment to T79483: Add a sound option to lower rain sound level.

/downvoted

I tried both versions of ArmA3 (latest stable 1.32 and latest dev branch 1.33), opened the editor and set all weather settings (not the fog) to 100. In my opinion, the volume level of the rain is great and it could be a little louder (like in a cloud burst in real life).

What kind of weather settings have you choosen? Maybe there is a loudness bug with different rain level settings?

May 10 2016, 9:23 AM · Arma 3
Koala added a comment to T79466: Animations on vehicle doors.

related to http://feedback.arma3.com/view.php?id=4351 , http://feedback.arma3.com/view.php?id=19548
and http://feedback.arma3.com/view.php?id=16959

May 10 2016, 9:22 AM · Arma 3
Koala added a comment to T79444: Sling loading is extremely unstable.

I activated all advances flight options and tried to reproduce your problem without any success. There weren't any problems with sling loading a boat or quad, flying around with it for several minutes and unloading it.

May 10 2016, 9:22 AM · Arma 3
Koala added a comment to T79428: Weapons on back.

Related to http://feedback.arma3.com/view.php?id=22806

May 10 2016, 9:21 AM · Arma 3
Koala added a comment to T79419: Restrict the carrying of large/ungainly weapons within certain vehicle seats.

/upvoted

I really like the idea. You are forced to manage your inventory. Drivers will stay drivers and pilots will stay pilots. But I don't think, it's in the interest of the casual gamers.

May 10 2016, 9:21 AM · Arma 3
Koala added a comment to T79417: Cannot rebind keyFreeHeadMove.

related to #26552

May 10 2016, 9:21 AM · Arma 3
Koala added a comment to T79413: Certain objects have a thermal signature (show up white in WHOT, black in BHOT, etc.).

Hello, try to use the search function before posting new tickets.

This is a well known visual bug. Take a look at http://feedback.arma3.com/view.php?id=20690 and http://feedback.arma3.com/view.php?id=19254

May 10 2016, 9:21 AM · Arma 3
Koala added a comment to T79394: Arma 3 Freezes Then All Objects Are Eaten.

Have you tried to let steam verify the integrity of your game data?

May 10 2016, 9:20 AM · Arma 3
Koala added a comment to T79387: Control cannot raise weapon when crouched.

related to http://feedback.arma3.com/view.php?id=21141

May 10 2016, 9:20 AM · Arma 3
Koala edited Steps To Reproduce on T79370: No friendly fire at passengers while firing from vehicles.
May 10 2016, 9:19 AM · Arma 3
Koala added a comment to T79369: Firing from vehicles is too limited in all of the vehicles..

@ColonelMolerat

I recommend you to create or look for a similiar ticket for that TrackIR problem, so the developers may get attention of it.

May 10 2016, 9:19 AM · Arma 3
Koala added a comment to T79369: Firing from vehicles is too limited in all of the vehicles..

Related to #0026172

May 10 2016, 9:19 AM · Arma 3
Koala added a comment to T79369: Firing from vehicles is too limited in all of the vehicles..

@mickeymen: Even the limitation in the back of trucks is too limited. If there is an enemy standing close to the back of a truck (HEMTT), you can't aim your gun downwards because of limitation.

May 10 2016, 9:19 AM · Arma 3
Koala added a comment to T79369: Firing from vehicles is too limited in all of the vehicles..

Related to http://feedback.arma3.com/view.php?id=21425

May 10 2016, 9:19 AM · Arma 3
Koala added a comment to T79369: Firing from vehicles is too limited in all of the vehicles..

related to http://feedback.arma3.com/view.php?id=21513

May 10 2016, 9:19 AM · Arma 3
Koala edited Steps To Reproduce on T79369: Firing from vehicles is too limited in all of the vehicles..
May 10 2016, 9:19 AM · Arma 3
Koala added a comment to T79328: Ability to Access Virtual Arsenal load-outs from the editor.

That request is related to following ticket: http://feedback.arma3.com/view.php?id=15268

May 10 2016, 9:17 AM · Arma 3
Koala added a comment to T79311: Better sights.

Duplicate of http://feedback.arma3.com/view.php?id=2510

May 10 2016, 9:16 AM · Arma 3
Koala added a comment to T79250: no signal.

If it is not your monitor, than it is your GPUs fault.

May 10 2016, 9:14 AM · Arma 3
Koala added a comment to T79246: Wind - Immersion - Graphics - Sound - Modules.

Upvoted

Like the wind noise you will hear if you sit on a bench of a flying Hummingbird in the latest dev branch.

The windmills should be affected by the wind too: http://feedback.arma3.com/view.php?id=13358

May 10 2016, 9:14 AM · Arma 3
Koala added a comment to T79210: GM6 Lynx has magic reloading,while FFV,reloading animation is missing,and crash bug,mag missing.

Can you please try to reproduce that issue?

I wasn't able to "magically reload" the GM6 Lynx on the FFV positions. I experienced a normal reload animation.

Please reply

May 10 2016, 9:13 AM · Arma 3
Koala added a comment to T79210: GM6 Lynx has magic reloading,while FFV,reloading animation is missing,and crash bug,mag missing.

related to http://feedback.arma3.com/view.php?id=18500

May 10 2016, 9:13 AM · Arma 3
Koala added a comment to T79173: po 30 orca overturn and explode after each attempt to Takeoff.

Confirmed, after the take off, the Orca flips on its side and explodes (same with auto hovering).

May 10 2016, 9:12 AM · Arma 3
Koala added a comment to T79155: Vegetation harder than steel..

@ greenfist: Thanks for the information.

For now I will mark the ticket as resolved. If there are still any issues, please let me know.

May 10 2016, 9:11 AM · Arma 3
Koala added a comment to T79155: Vegetation harder than steel..

Hello, according to the development branch https://forums.bistudio.com/topic/140837-development-branch-changelog/page-36#entry2975691 that issue should be fixed in the latest 1.57.134311.

Please check this out and write a response.

May 10 2016, 9:11 AM · Arma 3
Koala added a comment to T79132: Mouse view in helicopter pilot's seat now overrides mouse flight (devbranch).

I can't reproduce your problem in the dev branch.

Go into your game settings and take a look at "vehicle freelook". If it is enabled, then there is your problem. Disable it and everything goes fine.

Best regards

May 10 2016, 9:10 AM · Arma 3
Koala added a comment to T79128: Visible handgun in the holster..

Related to http://feedback.arma3.com/view.php?id=22806

May 10 2016, 9:10 AM · Arma 3
Koala added a comment to T79048: Thermal view problem.

related to http://feedback.arma3.com/view.php?id=21055

May 10 2016, 9:08 AM · Arma 3
Koala added a comment to T79048: Thermal view problem.

related to http://feedback.arma3.com/view.php?id=19254

May 10 2016, 9:08 AM · Arma 3
Koala added a comment to T79042: Strange camera behaviour when pressing crtl + mouse(all directions).

According to the ticket author that issue can be closed.

May 10 2016, 9:07 AM · Arma 3
Koala added a comment to T79029: no texture on weapon.

Please give us more informations (maybe for upvotes):
Write down, what kind of weapon (weapon name) and give us alternative links of the pictures, because nobody (except the developers and you) can't see them.

May 10 2016, 9:07 AM · Arma 3
Koala added a comment to T79020: View will not stay in third person. Always switches to first person..

Ok, try to rebind your key for the third person and look, if the problem still occurs.

May 10 2016, 9:07 AM · Arma 3
Koala added a comment to T79020: View will not stay in third person. Always switches to first person..

Are you able to shortly switch to third person and after that it switches back, or generally it does not work?

Maybe you play on difficulty "Elite", or you have disabled your third person view in the custom difficulty settings?

May 10 2016, 9:07 AM · Arma 3
Koala added a comment to T78999: Add Mode: Hide everything except markers.

According to the ticket author that issue got resolved.

May 10 2016, 9:06 AM · Arma 3
Koala added a comment to T78948: Add jumping, the ability to climb over the fence, add ways to jump off into the trench and jumping out of it..

Duplicate of http://feedback.arma3.com/view.php?id=855
and http://feedback.arma3.com/view.php?id=5241

May 10 2016, 9:05 AM · Arma 3
Koala added a comment to T78939: Volume audio helicopters or vehicles in general.

Duplicate of http://feedback.arma3.com/view.php?id=9083

May 10 2016, 9:05 AM · Arma 3
Koala added a comment to T78918: Error message when using respawnmodule.

According to the ticket author that issue got resolved.

May 10 2016, 9:04 AM · Arma 3
Koala added a comment to T78870: Side mirrors bugs and problems.

Duplicate of http://feedback.arma3.com/view.php?id=10671

May 10 2016, 9:03 AM · Arma 3
Koala added a comment to T78804: Weapon Inertia: freeaim issue.

That is not a bug, that is intended.

It has nothing to do with the upcoming weapon inertia.

As far as I know, the aim-down-sights-and-hold-Alt-viewing is present since Armed Assault (at least ArmA 2). Correct me, if I am wrong.

You can still walk straight and aim a little bit to the side with that combination without changing the walk direction. So you don't have to push the forward and side keys to do a 45 degree walk.

You can also use that combination to watch a specific area (watching point), hold down Alt and watch to the left and right, to watch the area around. If you let got the Alt-key, your view jumps back to the watching point or center of your body direction.

May 10 2016, 9:01 AM · Arma 3
Koala added a comment to T78792: Helicopters don't exist. Can't change flight model in 1.26..

The new flight model (advanced) is not yet available in the stable branch.

If you have issues with the stable branch v.1.26, verify you local data and defrag your hdd. (read http://dev.arma3.com/post/spotrep-00030)

Please reply, if you still have problems.

May 10 2016, 9:00 AM · Arma 3
Koala added a comment to T78755: Rotor RPM is broken preventing flight.

I think, I know, what your problem is.

As far as I understood, you always flight with maximum raised collectives and have problems with simple changing directions?

Do NOT raise the collective to maximum. Stay on or under the last collective line (75 %).

Use maximum collective only in emergency situations (f.e. gaining height very fast).

You will overtorque the rotor if you always use maximum collective. Overtorquing the rotor causes damages on your engine and lost of RPM. Loosing RPM causes fatal or no proper maneuvers.

May 10 2016, 9:00 AM · Arma 3