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Units spawned on Headless Client aren't targetting properly
Closed, ResolvedPublic

Description

As per title, units spawned on a HC don't target players properly. They keep firing at where the player was when they initially saw him.

Their bullets seem to strike the empty air as an impact dust cloud/blood effect is generated at the point of impact.

When you shut the HC down, the server owns them and they can target normally.

Details

Legacy ID
3524574151
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Dedicated Server
Steps To Reproduce

Let me know if you need a repro mission and I'll cobble one together.

Additional Information

Event Timeline

DasAttorney edited Additional Information. (Show Details)
DasAttorney set Category to Dedicated Server.
DasAttorney set Reproducibility to Always.
DasAttorney set Severity to None.
DasAttorney set Resolution to Fixed.
DasAttorney set Legacy ID to 3524574151.May 7 2016, 7:47 PM
DasAttorney added a subscriber: DasAttorney.

Closing ticket - opened in error.

I commented out localClient[]={127.0.0.1}; accidentally hence HC not getting accurate position info.

I can't close this for some reason. Mods please close!

According to the author the issue can be closed.