Page MenuHomeFeedback Tracker

Loadmaster of the Mi-290 Taru not functional
New, WishlistPublic

Description

I don't know, if it's just me, but the loadmaster isn't functional. You only can sit on the seat and look out of the windows. It isn't possible to load or unload the pods.

Details

Legacy ID
2343585385
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce
  1. open the editor
  2. create an Opfor Mi-290 Taru (f.e. medical or cargo) -> Control: player as gunner -> Special: "flying" -> Elevation: "50"
  3. preview the mission
  4. you can't do anything with the loadmaster

additional:
-get back to the editor
-give the Mi-290 Taru a name (f.e. "Test")
-set a waypoint (move) for the Mi-290 Taru
-write in the waypoint field "On Act" following line: Test flyinheight 10;
-preview the mission
-the ai will fly to the waypoint and will start to hover in 8 - 12 meters height
-the loadmaster still can only look out of the windows

Event Timeline

Koala edited Steps To Reproduce. (Show Details)Oct 29 2014, 4:33 PM
Koala edited Additional Information. (Show Details)
Koala set Category to Gameplay.
Koala set Reproducibility to Always.
Koala set Severity to None.
Koala set Resolution to Open.
Koala set Legacy ID to 2343585385.May 7 2016, 7:42 PM
Bohemia added a subscriber: Jonpas.Oct 29 2014, 4:33 PM
gutsnav added a subscriber: gutsnav.May 7 2016, 7:42 PM

The loadmaster is eye candy (For now :D). People would complain if they couldn't sit there, though.

Koala added a subscriber: Koala.May 7 2016, 7:42 PM
Koala added a comment.Oct 30 2014, 9:56 AM

The problem is, that you can't exchange pods/modules. We are not able to test that feature. I hope, it will work flawlessly on the release date (November 4th).

Thanks for the info Jonpas.

That's a shame. It seems, that it's now up to the modding community to solve the problem.

Well the main reason they are not implementing is because of AI, at least that's how I see it. And also because they want something more than what can be achieved with scripting only (attachTo).

But I believe simple design, land on top of it and attachTo to it, perfect for Coop without AI. Or if you want to be more complicated you can replace the vehicle with the one with correct pod, that would be suitable for AI as well, but involves many other things to worry about.
You could also make it so, start sling loading and then without detaching pull slings up and when the pod gets close enough use attachTo then, again perfect for Coop without AI.

DenisP added a subscriber: DenisP.May 7 2016, 7:42 PM

I believe the reason the loadmaster can't do anything is because he's there to only assist with slingloading.

The CH-67 Huron has a slingloading camera visible in the cockpit, which the Taru doesn't. As such, the loadmaster needs to relay information to the pilot to help with the slingloading.

It may have another purpose in the future, but for now it's only there for looks.

I don't understand why they are not doing it.

It is total nonsense about the "limitation of the engine" or "too complicated to overcome". They probably just don't feel like working on it. *cough* lazy *cough cough*

I have a nice video here that proves how good it works with the engine and that the pod is even perfectly attached to the Taru. It doesn't even look clumsy.
https://www.youtube.com/watch?v=Q2ZPTjioK3Q#t=126

I think that the Taru's loadmaster should at least have the "Hook" option and be able to deploy the sling hooks. He could let the pilots concentrate on flying and deploy the hooks when the time is right.

Gippo added a subscriber: Gippo.May 7 2016, 7:42 PM
Gippo added a comment.Nov 22 2014, 4:25 PM

I feel your pain guys. "engine limitation"

Related to #0023937