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May 10 2016

AD2001 added a comment to T76204: Player Names Not Showing Up.

Nope, there's no such thing in vanilla Arma 3. Report it to the mission author.

May 10 2016, 7:54 AM · Arma 3
AD2001 added a comment to T76204: Player Names Not Showing Up.

There isn't anything that shows the names of players in your vehicle in vanilla Arma 3. The second thing could just be disabled on the server.

May 10 2016, 7:54 AM · Arma 3
AD2001 added a comment to T76204: Player Names Not Showing Up.

Maybe the missions were made by the same author, or the original author made the script public so that anyone can use it.

I'm not sure which name showing script you're talking about, can you upload a screenshot to a site such as Imgur or Imageshack and post the link here?

May 10 2016, 7:54 AM · Arma 3
AD2001 added a comment to T76204: Player Names Not Showing Up.

This is an issue with a 3rd party script, report it to the author and close this ticket.

May 10 2016, 7:54 AM · Arma 3
AD2001 added a comment to T76202: [SPOILER] Crossroad's name - Radio Protocol.

Confirmed.

There's also a "@STR_A3_Group_Unknown" or something like that at some points in the campaign.

May 10 2016, 7:54 AM · Arma 3
AD2001 added a comment to T76191: Glitching/Porting/Clipping/Lagging/Desyncing of far away players and player controlled vehicles in MP. [Multiplayer].

Unable to repro.

May 10 2016, 7:54 AM · Arma 3
AD2001 added a comment to T76185: Tempest variants have protection levels that is inadequate to their purpose.

So what if they have the same amounts of everything? Maybe both NATO and CSAT found out that it's the ideal amount of things to carry.

The "imbalance" comes from the differences in their weapons. For example, the Katiba series has a higher bullet velocity and less recoil than the MX series. And the Zafir is undeniably the best man portable MG in the game.

May 10 2016, 7:54 AM · Arma 3
AD2001 added a comment to T76185: Tempest variants have protection levels that is inadequate to their purpose.

Copy&paste from an older ticket, so some of the information is outdated:

Let's compare all the vehicles, shall we?

Quadbike - Yeah, the same as it's always been.
MRAPs - Some are faster, some are smaller, some have commanders, some don't. I don't see the point of more differences.
APCs (wheeled) - The AAF one has missiles and a 30 mm cannon, the NATO one has a 40 mm and a 6.5 coax and the CSAT one has 2 less wheels (not like it makes a huge difference, though it's easier to disable it with small arms) and a 40 mm cannon with less ammo and without the APFSDS-T rounds.
IFVs (tracked) - The NATO one has very thin armour, while the CSAT one has better armour AND ATGMs. All other weapons are the same.
MBTs - They both have a 120 mm cannon, but the NATO one can carry 6 people in the back, while the CSAT one is smaller and more agile (or is it?).
Attack helicopters - The CSAT one is a flying tank, it has 8 ATGMs, 38 rockets and a 30 mm autocannon. In addition to that, it can carry 8 people in the back. The NATO one is very fragile, has only a 20 mm (pretty much useless the way it is now), 24 DAGRs (which are, AFAIK, supposed to be as powerful as the DARs on the AH-9s, but they can still take out APCs in one hit) and 4 ASRAAMs. It is faster and more agile, though.
Light transport/attack helis - Only NATO has them.
Medium transport helis - The PO-30 and the UH-80 belong in this category. The UH-80 is bigger and has just two miniguns, while the PO-30 has either no armament or 12 DAGRs and a 6.5 minigun.
Heavy transport helicopters - Only AAF has them (at the moment?).
Jets - Only AAF has them, at the moment.
Armed boats - The NATO and AAF have a 40 mm GMG and a 6.5 minigun, while the CSAT one has a 40 mm and a .50 cal HMG.
Uunarmed boats - The same for every faction, I don't see a point in them being different.
AA and arty vehicles - Okay, they're completely the same, just mounted on a different chassis. NATO does have an MLRS, though.

Now, the weapons:
Main service rifles - NATO and CSAT are pretty much the same, though since CSAT rifle uses a bulpup design, it has a higher muzzle velocity. AAF and FIA use a 5.56 NATO rifles, which are weaker than the NATO and CSAT ones.
DMRs - NATO uses a variant of the main service rifle, which has a uses 6.5, while CSAT uses a 7.62 rifle. AAF also uses a 7.62, but with bigger magazines, than the CSAT one.
Carbines - Both use variants of the main rifle.
LMGs - NATO uses a variant of the main rifle, while CSAT uses a 7.62 rifle, with bigger magazines, but a slightly slower rate of fire than the NATO one. AAF uses a 6.5 caliber LMG with bigger mags than the NATO one and around the same RoF.
Sniper rifles - NATO uses a .408 rifle with 7 round mags, while CSAT and AAF use a .50 cal Russian rifle with 5 round mags. All of them are, obviously, bolt-action.
Launchers - NATO uses a guided launcher that can lock-on onto ground vehicles, while CSAT and AAF use unguided RPGs.
Pistols - NATO and CSAT pistols are completely the same, but how different were they in Arma 2? AAF uses a 1911 variant.
Heavy pistols - NATO uses an 11 round .45 ACP semi-auto pistol, while CSAT has a .45 ACP 6 round revolver.
Heavy AA and AT launcher - OK, you got me.

May 10 2016, 7:54 AM · Arma 3
AD2001 added a comment to T76183: A-164 Wipeout keeps pitching down.

Confirmed, this makes the jet pretty much useless for strafing runs as you can't hit anything.

May 10 2016, 7:54 AM · Arma 3
AD2001 added a comment to T76144: Vehicle texture sets for each side: BLUFOR (NATO), OPFOR (CSAT), Independent (AAF, FIA).

All the textures on the attached screenshots are leftovers from the time when all the factions used different tech.

The textures are just bonuses, left there by BIS to help modders and make their life easier. But no, they can't accept this generous "gift" from BIS, they just want more.

May 10 2016, 7:53 AM · Arma 3
AD2001 added a comment to T76144: Vehicle texture sets for each side: BLUFOR (NATO), OPFOR (CSAT), Independent (AAF, FIA).

But that's not what the ticket is about.

May 10 2016, 7:53 AM · Arma 3
AD2001 added a comment to T76142: Zeroing with the MBTs.

Are you actually seeing the rounds impacting too low?

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

They changed it somewhere during the Alpha or Beta, but all existing users kept the same controls IIRC.

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

Yes, I'm telling you that. And no, I'm not a troll.

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

It's supposed to work like that. Q is for increasing thrust, "Fast Forward" does the same thing as it does in helicopters.

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

Yes, it is.

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

Fast forward is supposed to work like that.

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

It works for me, are you completely sure the plane isn't accelerating?

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

Left shift? Isn't it Q?

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76140: The Fast-Forward-Button in Planes, is not working!.

Try rebinding it to Q (the default) and see if it works.

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76131: AI vision not being affected by enviromental changes / obstacles / vegetation.

Unable to repro.

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76128: Unrealistic Hand Shadows in Vehicles.

Duplicate of #0007501.

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76121: Create official easy to use De-Pbo tool - or at least a GUI for BankRev.

If using BankRev is too difficult for you, just use Mikero's Eliteness. It works perfectly fine with Arma 3.

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76121: Create official easy to use De-Pbo tool - or at least a GUI for BankRev.

What part of my note don't you understand?

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76121: Create official easy to use De-Pbo tool - or at least a GUI for BankRev.

https://community.bistudio.com/wiki/BankRev

May 10 2016, 7:52 AM · Arma 3
AD2001 added a comment to T76091: HMG&GMG Vaulting bug.

This happens with every vehicle and I believe it's already been reported.

May 10 2016, 7:51 AM · Arma 3
AD2001 added a comment to T76048: AA missiles are way too OP!!!!.

You do know that HE is more effective against air vehicles than sabot rounds, don't you?

Regarding choppers taking a lot of missiles/rockets to destroy: I once shot 2 PCML missiles (150 mm HEAT) at a Kajman and it could still fly. The third one destroyed it, though. So, basically, helicopters are more armored than APCs in the future?

May 10 2016, 7:50 AM · Arma 3
AD2001 added a comment to T76048: AA missiles are way too OP!!!!.

What InstaGoat said.

And the flares (not chaff) do work, you just have to use them at the right time.

May 10 2016, 7:50 AM · Arma 3
AD2001 added a comment to T76022: Game crashes always after 2x LAlt just after repair vehicle in BECTI BE 0.97 Zerty 1.1.9.2. mission.

Of course some scripts are going to crash your game if they're not used properly.

I crashed my game once because I used "setVelocity [99999999999999999999,0,0]" on a vehicle. Did I report it? No, I just laughed and restarted the game.

May 10 2016, 7:50 AM · Arma 3
AD2001 added a comment to T76012: Armory Mode?.

No.

May 10 2016, 7:50 AM · Arma 3
AD2001 added a comment to T75990: Unable to 'get out/eject' Buzzard crashlanding.

Duplicate of #0014020.

May 10 2016, 7:49 AM · Arma 3
AD2001 added a comment to T75989: [devbuild] Ai will not obey player issued "target that" orders,.

Is this in today's build? It worked perfectly fine for me yesterday.

May 10 2016, 7:49 AM · Arma 3
AD2001 added a comment to T75987: Helicopter wheels don't work (Unable to surface taxi).

Duplicate of #0001106.

May 10 2016, 7:49 AM · Arma 3
AD2001 added a comment to T75979: Tasks disappear.

Are you using the modules or are you creating tasks with scripting?

May 10 2016, 7:49 AM · Arma 3
AD2001 added a comment to T75974: Strange Artifact on night sky.

Confirmed in the latest dev build.

The artifact is blocked by buildings and other map objects, but the reticule of ACO sights is behind it for some reason.

May 10 2016, 7:49 AM · Arma 3
AD2001 added a comment to T75971: Remove or fix redundant clothing.

They'll be added eventually.

May 10 2016, 7:49 AM · Arma 3
AD2001 added a comment to T75952: "!alive" with MK30,MK32, MK6 .....

Confirmed, using the gunner command works fine.
/downvoted

May 10 2016, 7:48 AM · Arma 3
AD2001 added a comment to T75947: The Moon looks like a black square. Correction of an error is required..

This is resolved according to the latest changelog.

Has duplicate: #0017615

May 10 2016, 7:48 AM · Arma 3
AD2001 added a comment to T75942: Cant load any save games.

You've either deleted or don't have some files from Arma 2/OA which that mission needs.

May 10 2016, 7:48 AM · Arma 3
AD2001 added a comment to T75930: Allow Zeus To run on a mission we preview directly from the Editor to allow for level testing.

You can run Zeus missions in the editor.

May 10 2016, 7:48 AM · Arma 3
AD2001 added a comment to T75930: Allow Zeus To run on a mission we preview directly from the Editor to allow for level testing.

"default Zeus key is 'Y', not 'Z'"

This is probably because of the keyboard layout. AFAIK the game only supports QWERTY layouts.

(Any chance of QWERTZ support, Moricky? ;) )

May 10 2016, 7:48 AM · Arma 3
AD2001 added a comment to T75912: Vehicles are twitching when turning.

Unable to repro.

May 10 2016, 7:47 AM · Arma 3
AD2001 added a comment to T75898: [REQUEST] Shooting from the future openable doors.

That ticket is almost a year old and has almost 2000 upvotes. Also, it's not just "shooting from vehicles", the ticket has some information both in the ticket itself and the notes section.

May 10 2016, 7:47 AM · Arma 3
AD2001 added a comment to T75898: [REQUEST] Shooting from the future openable doors.

Duplicate of #0002452.

May 10 2016, 7:47 AM · Arma 3
AD2001 added a comment to T75897: Swimming Causes Instant Death.

Are you able to reproduce this in the dev build?

May 10 2016, 7:47 AM · Arma 3
AD2001 added a comment to T75895: Non-camo Mk20 uses AAF Skin when dropped.

Duplicate of #0005153.

May 10 2016, 7:47 AM · Arma 3
AD2001 added a comment to T75895: Non-camo Mk20 uses AAF Skin when dropped.

Already reported, but I can't find the original ticket.

May 10 2016, 7:47 AM · Arma 3
AD2001 added a comment to T75878: Invisible wall in Defending Kamino stops everything and is heavily explotiable.

Screenshot or video?

May 10 2016, 7:46 AM · Arma 3
AD2001 added a comment to T75868: losing items.

Didn't know that, thanks for the info.

May 10 2016, 7:46 AM · Arma 3
AD2001 added a comment to T75868: losing items.

Interesting, I didn't know this feedback tracker format was available for anyone to use.

Back, to topic, though, you'll have to provide more detailed repro steps and make sure the bug is fully reproducible in the editor.

May 10 2016, 7:46 AM · Arma 3
AD2001 added a comment to T75867: Since the Zeus (god game thing) all the most important issues have been pushed to the bottom of the list....

Shame on you, Moricky! How dare you not use your non-existent sound editing skills and instead fix code related Zeus issues!

May 10 2016, 7:46 AM · Arma 3
AD2001 added a comment to T75858: What happened to some of the vehicles (and even weapons)?.

Because that "amazing content" wasn't finished in time for release, or, in the case of the railgun tank, a lot of people complained about it.

May 10 2016, 7:46 AM · Arma 3
AD2001 added a comment to T75832: Bad Seat placment in Mi-48.

Screenshots?

May 10 2016, 7:45 AM · Arma 3
AD2001 added a comment to T75831: Be able to add Flashlight attachment to pistols.

Duplicate of #0015566.

May 10 2016, 7:45 AM · Arma 3
AD2001 added a comment to T75827: very low FPS.

Don't play poorly optimized missions.

May 10 2016, 7:45 AM · Arma 3
AD2001 added a comment to T75824: Large Sign Objects Do Not Stop Sun Rays.

Duplicate of #0017374.

May 10 2016, 7:45 AM · Arma 3
AD2001 added a comment to T75786: Your "ears" never move while in the map screen (sound bug).

Already reported.

May 10 2016, 7:44 AM · Arma 3
AD2001 added a comment to T75782: Request Feature - Ammo Crate contents scripting area.

Isn't there a request for this already?

May 10 2016, 7:44 AM · Arma 3
AD2001 added a comment to T75782: Request Feature - Ammo Crate contents scripting area.

Is this when placing the crate in the editor, using createVehicle or something else?

May 10 2016, 7:44 AM · Arma 3
AD2001 added a comment to T75746: Lean/adjustment stances don't work for unarmed players.

Duplicate of #0009678.

May 10 2016, 7:43 AM · Arma 3
AD2001 added a comment to T75706: ZEUS Loadout/Equipment/Inventory Editor.

Is is possible to implement something like that into the standard 2D editor?

May 10 2016, 7:42 AM · Arma 3
AD2001 added a comment to T75706: ZEUS Loadout/Equipment/Inventory Editor.

Or how about an init field when you spawn a unit, crate, vehicle or whatever?

May 10 2016, 7:42 AM · Arma 3
AD2001 added a comment to T75694: ZEUS: 2 essentials ideas.

Players can already communicate with the Zeus using the standard chat.

May 10 2016, 7:42 AM · Arma 3
AD2001 added a comment to T75692: Night vision not work with DMS & SOS aim weapon..

The NVGs working in some scopes is a bug.

There are night vision scopes, one of them is "optic_NVS".

May 10 2016, 7:42 AM · Arma 3
AD2001 added a comment to T75692: Night vision not work with DMS & SOS aim weapon..

Use a scope with night-vision capability. This is working as intended.

May 10 2016, 7:42 AM · Arma 3
AD2001 added a comment to T75661: Vehicle sound stuck in location..

Is this also reproducible in the editor?

May 10 2016, 7:41 AM · Arma 3
AD2001 added a comment to T75649: version error, had to revert and in doing so deleted the Adapt campaign.

Have you tried validating your game cache through Steam?

May 10 2016, 7:41 AM · Arma 3
AD2001 added a comment to T75634: Revert "3D" optics to old "2D" variant.

I believe there's already a ticket for the bug which makes NVGs usable with magnified optics.

May 10 2016, 7:41 AM · Arma 3
AD2001 added a comment to T75634: Revert "3D" optics to old "2D" variant.

Fair enough.

Also, if you're wondering about the NVS scope (and the other one which have NV/TI), it's most likely 2D because the whole screen would be in nightvision if it was 3D.

May 10 2016, 7:41 AM · Arma 3
AD2001 added a comment to T75634: Revert "3D" optics to old "2D" variant.

I disagree. I think the current implementation is better (not a lot, but still better) than the old 2D scopes. Besides, you can still mod 2D scopes, can't you?

May 10 2016, 7:41 AM · Arma 3
AD2001 added a comment to T75629: For some reason bug resolving got so slow! With such tempos Arma 3 is hopeless! (Developers must see!).

I'll have to agree with your last comment, we do need more moderators. I haven't seen them do a lot of work here lately.

May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75628: Messed up AI.

I hope you have a good English teacher in school.

May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75627: Please make doors real (physical doors with hand snapping)!.

"1. There is no door interaction animations (no animation like player opens the door and closes the door)"

I'm guessing you'd like to be either teleported when you're opening the door, or you'd like to open an invisible door.

"Regarding ladders:
When you are all the way up the ladder, ladder ended, but player still holds it like there is ladder, I think there should be some transition animation instead, like player get outs of the ladder."

  1. One issue per ticket only.
  2. The devs already said this won't be fixed very soon because the AI won't be able to use ladders if they do.
May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75627: Please make doors real (physical doors with hand snapping)!.

What are you talking about? I assume you're talking about the part about teleportation or opening an invisible door.

If so, here's an explanation: If you animate the door the animation won't look correct unless the player is in the exact right spot (with maybe a few centimeters of tolerance) and that means you'd open an invisible door if you're in the wrong spot. There are two solutions to this problem that come to my mind, the first one is to make 200 different animations and play them depending on where the player is, and the second one is teleporting the player. The first one is, of course, completely unreasonable, and therefore if they do animate doors, you'd either open an invisible door or you'd be teleported.

May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75625: more vehicle-interaction and other improvements.

The doors were openable for a short time in the dev build during the beta, but there were some (and by some, I mean A LOT) issues with them.

Also, all of this has already been reported. In the future, try looking for tickets using the search function (or Google) and report only one issue/request per ticket. And close this ticket because it servers no purpose what so ever.

May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75623: Cannot see others' direct chat.

Are you sure you've disabled the "Stream Friendly UI" option?

May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).

Fair enough.
/upvoted

May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).

Does the L-159 have ejection seats in real life?

May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75596: Change in CursorTarget priority causes issues with scripts that rely on it.

This is slightly offtopic, but how exactly is this bug affecting Breaking Point?

May 10 2016, 7:40 AM · Arma 3
AD2001 added a comment to T75587: SDAR plus going underwater equals inability to move, float on land, other weirdness.

Unable to repro on dev.

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75583: Radius of inventory vicinity not large enough.

I can't find the ticket right now, but we can just wait for a moderator to do that.

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75583: Radius of inventory vicinity not large enough.

Already reported and I don't know why people consider this an issue. Just look at the body instead of the weapon when opening the gear.

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75581: Incorrect rate of fire for minigun and autocannons..

Rate of fire is limited by the frame rate. In Arma 2 they used a work around by firing several bullets in a single frame, which they aren't using in Arma 3 for some reason.

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75579: Bugs with lying unit movements.

Isn't this fixed on dev branch?

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75573: Gear Bug.

I believe this is because your character doesn't "know about" the vehicle. To solve this you can scope in on the vehicle or (as you said) get in and get out.

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75568: Disable small animals (especially snakes).

I doubt it makes a significant impact on performance, but there should be an option to turn off the clientside animals (snakes and rabbits). The chickens, goats, dogs and maybe some others can only be placed by the mission maker and they're synced between all clients (or are they?), so if you turn them off, it could ruin some missions.

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75560: Option to break window glass ..

I can break it.
/downvoted

May 10 2016, 7:39 AM · Arma 3
AD2001 added a comment to T75539: Multiplayer Group Markers/Crosshairs do not support realistic/tactical gamplay.

You can already disable both of theses in the difficulty settings.
/downvoted

May 10 2016, 7:38 AM · Arma 3
AD2001 added a comment to T75539: Multiplayer Group Markers/Crosshairs do not support realistic/tactical gamplay.

If you're hosting the server you can do it as well. If you aren't, scripting is going to help you.

May 10 2016, 7:38 AM · Arma 3
AD2001 added a comment to T75520: Death Pose In Vehicles.

Duplicate of #0012702 (though the cause is different).

May 10 2016, 7:38 AM · Arma 3
AD2001 added a comment to T75519: Critical!!!! Infinite ammo right clicking.

Unable to repro. Disable any mods you have and try it again.

May 10 2016, 7:38 AM · Arma 3
AD2001 added a comment to T75500: Glass is not animated when opening Hunter doors.

I'm downvoting this because: 1. This has already been reported

  1. Those animations aren't finished, that's why they aren't used.
May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75498: Reloading Weapons Directly from Containers Fails if you close your inventroy menu.

Confirmed.

Really annoying and makes no sense. If you started reloading, you already have the magazine in your hand.

May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75496: Sound from Buzzard [CAS] is unrealistic..

I can't see how the picture is going to help. Also, what the F are you talking about, the sounds are completely fine. The Buzzard doesn't have a gattling gun.

May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75489: shelve leant forward in a bulding in a free roam mission.

Oh, sorry, I thought it was made by someone else because it was in Czech.

May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75489: shelve leant forward in a bulding in a free roam mission.

BIS is not responsible for 3rd party missions.
/downvoted

May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75488: foot's over all.

I have never seen the bug on 2014-01-30_00002, but the other one is not fixable because of the way your body is rendered in the game (at least I think so).

May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75487: Access and edit Ai soldier gear.

You can already do that, as pointed out by Grumpy Old Man.
/downvoted

May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75475: Action menu icon overlapping optics!.

Already reported.

May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75464: Fix for any mission such as maxwell that will not load up or are giving issue to completion..
  1. This belongs on the forums.
  2. This information IS on the internet:https://community.bistudio.com/wiki/ArmA:_Cheats
  3. All the missions worked completely fine for me and for many other people, and this was on the dev branch when the missions were released for testing purposes (i.e. they were still buggy).
  4. Not everything is bugged in this game. I have encountered very few bugs since the alpha release.
May 10 2016, 7:37 AM · Arma 3